Search found 2730 matches

by Sharlybg
Mon Mar 12, 2018 7:27 pm
Forum: Works in Progress
Topic: Japan taste
Replies: 12
Views: 10006

Re: Japan taste

Yes, the large amount of indirect light is probably responsible for the long render times. I also notice that most materials are very bright. You probably already know it, but make sure that a "white" material is never brighter than about 0.7-0.8, because if it's too bright there will be ...
by Sharlybg
Mon Mar 12, 2018 4:45 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 237923

Re: CGI tech news box

Bidirectional Engine under GPU boost. They also compare Luxrender with they bidir GPU engine.

http://old.cescg.org/CESCG-2015/papers/ ... on_GPU.pdf
by Sharlybg
Mon Mar 12, 2018 1:07 pm
Forum: General Discussion
Topic: Golem: P2P Rendering
Replies: 1
Views: 3876

Re: Golem: P2P Rendering

Extremely good idea and they are serious ! really interesting the fact that they took lux as a test is really promising.
Wow what a good news :D
by Sharlybg
Mon Mar 12, 2018 9:59 am
Forum: Works in Progress
Topic: Japan taste
Replies: 12
Views: 10006

Re: Japan taste

Nice scene, i like the camera perspective, nice stairs also. Thanks you ! 18 hours seems too much. Yes tooooo much :shock: After more analysis of the project i come with theses conclusion and result: 1) 90% of the lighting in this project come throught indirect light.So it is really hard to render ...
by Sharlybg
Mon Mar 12, 2018 9:16 am
Forum: Development
Topic: Denoiser
Replies: 5
Views: 4692

Re: Denoiser

What about the denoiser that uses prorender? Don't know a lot about RPR denoiser but what i can say is that darktable denoising feature is far enough for any purpose. just save your file in EXR file format to get the best result it also work with 16 bit png. The luxcore current alpha stage is focus...
by Sharlybg
Sat Mar 10, 2018 8:23 pm
Forum: Works in Progress
Topic: Japan taste
Replies: 12
Views: 10006

Re: Japan taste

Still running after a couple of time this is the update. This time it is stock render without post process :
I've also notice that glass lamp in the kitchen are to dark , it is not normal as i am in bidirectional at 16 + 16 deph plus glass2. I will check more.


Time == 18~hours
Bidir 17 hour.jpg
by Sharlybg
Sat Mar 10, 2018 2:04 pm
Forum: Works in Progress
Topic: Japan taste
Replies: 12
Views: 10006

Japan taste

Hi ! This is a real production project i am testing to benchmark Luxcore alpha on complexe indoor scene.I keep the resolution at 1k. The project is still unfinished with a lot furniture and asset to model. The render is currently running this is a quick capture. Bidir == 16 + 16 deph Device == i7 67...
by Sharlybg
Fri Mar 09, 2018 12:08 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 41290

Re: first steps on luxcore

I would recommend to only compare final renders, not viewport renders. Both Cycles and LuxCore use rather suboptimal rendering settings/engines when doing viewport renders because they have to be optimized for low latency and fast interactiveness. I Understand but here i want to show the banding pr...
by Sharlybg
Fri Mar 09, 2018 11:33 am
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 41290

Re: first steps on luxcore

I can change the default and/or the threshold but you can always build a case where they will not work well. The real solution is the additional pre-processing phase I was talking about when discussing HDR visibility map (a light cache-like solution). Top Aaah Ok understood ;) . will try to avoid s...
by Sharlybg
Fri Mar 09, 2018 10:22 am
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 41290

Re: first steps on luxcore

Are you using a single mesh with more than 24 triangles ? LuxCore switch direct light sampling off for meshes with more 24 triangles. There is an option to re-enable direct light sampling but I assume it is not exposed in BlendLuxCore. To check the difference, render an image with exactly 24 triang...