Search found 2730 matches

by Sharlybg
Fri Mar 16, 2018 11:05 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 28748

Re: alpha06 bugs

I think i ve found a bug. It s related to bidirectional engine and camera clipping. Bidir engine sometime give some weird shadows line on top of render like the camera didn't correctly cut the obstacle. Note that i'd already got this problem with my japan taste project . Also note that path and path...
by Sharlybg
Fri Mar 16, 2018 9:35 pm
Forum: User Support
Topic: GTX 1070: No OPENCL Devices available
Replies: 6
Views: 5194

Re: GTX 1070: No OPENCL Devices available

Try to uninstall your current blendluxcore version and go to the download page and redownload it again (opencl version of course). There was a mistake during the first release of alpha 6 causing this behaviour.
by Sharlybg
Fri Mar 16, 2018 9:03 pm
Forum: Works in Progress
Topic: Just some tests
Replies: 2
Views: 3164

Re: Just some tests

Wow veru clean exécution the lighting also is good (natural mood and w3ll balanced).
by Sharlybg
Fri Mar 16, 2018 7:26 pm
Forum: Works in Progress
Topic: Sculpted Assets
Replies: 4
Views: 4446

Re: Sculpted Assets

B.Y.O.B. wrote: Fri Mar 16, 2018 6:39 pm Looking good. Are you using pointiness?
Yes !
by Sharlybg
Fri Mar 16, 2018 3:16 pm
Forum: Finished Work
Topic: Bolts
Replies: 4
Views: 4721

Re: Bolts

Thanks guys :) :) :) I was not sure to post this small work but not many of you show us your work with luxcore so I said to myself let it be :lol: . Even small tests, good or bad keep the forum alive. I am still learning Blender and Luxore and I like it more and more. Cheers Please continue to post...
by Sharlybg
Fri Mar 16, 2018 2:23 pm
Forum: Works in Progress
Topic: Archiz assets
Replies: 4
Views: 4146

Re: Archiz assets

Just finish and upload a new model see first post always !
by Sharlybg
Fri Mar 16, 2018 2:20 pm
Forum: Works in Progress
Topic: Sculpted Assets
Replies: 4
Views: 4446

Sculpted Assets

Hi ! Just open this thread to gather all my new sculpted asset mostly for interior archviz. After fast sculpting session this the first one: GPU ==> GTX titan black RENDERTIME ==> 16 mn POLYCOUNT ==> 486k RENDERMOD ==> Path ocl EDIT ==> gimp (compositing) EFFECTS ==> C.A RENDER SET ==> (deph 6) RESO...
by Sharlybg
Wed Mar 14, 2018 10:09 am
Forum: Works in Progress
Topic: Japan taste
Replies: 12
Views: 10006

Re: Japan taste

It is possible, not trough PCIe but through Ethernet. I mean, network rendering does what you are looking for, it is the old solution for CPU-only rendering: https://knowm.org/24-core-linux-cluster ... from-ikea/ (cheap case, cheap motherboard, no gpu, fastest CPU worth buying and a bit of ram) The...
by Sharlybg
Mon Mar 12, 2018 7:59 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 28748

Re: alpha06 bugs

I notice that Area light lost the opacity feature. First i thoughs it is now ruled by the camera visibility check box. But after test i note that area are now unable to produce light while being transparent to other light source in the scene.
by Sharlybg
Mon Mar 12, 2018 7:45 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 237910

Re: CGI tech news box

Yes i clearly remind this situation about bidir and had it in mind when posting this paper here. Just do it to never forget about all interesting thing i found for this topics. It is clear it isn't the way to go by now. If you want to know my main wish is currently this one : - a cache to accelerate...