Search found 2730 matches
- Fri Mar 16, 2018 11:05 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 28748
Re: alpha06 bugs
I think i ve found a bug. It s related to bidirectional engine and camera clipping. Bidir engine sometime give some weird shadows line on top of render like the camera didn't correctly cut the obstacle. Note that i'd already got this problem with my japan taste project . Also note that path and path...
- Fri Mar 16, 2018 9:35 pm
- Forum: User Support
- Topic: GTX 1070: No OPENCL Devices available
- Replies: 6
- Views: 5194
Re: GTX 1070: No OPENCL Devices available
Try to uninstall your current blendluxcore version and go to the download page and redownload it again (opencl version of course). There was a mistake during the first release of alpha 6 causing this behaviour.
- Fri Mar 16, 2018 9:03 pm
- Forum: Works in Progress
- Topic: Just some tests
- Replies: 2
- Views: 3164
Re: Just some tests
Wow veru clean exécution the lighting also is good (natural mood and w3ll balanced).
- Fri Mar 16, 2018 7:26 pm
- Forum: Works in Progress
- Topic: Sculpted Assets
- Replies: 4
- Views: 4446
- Fri Mar 16, 2018 3:16 pm
- Forum: Finished Work
- Topic: Bolts
- Replies: 4
- Views: 4721
Re: Bolts
Thanks guys :) :) :) I was not sure to post this small work but not many of you show us your work with luxcore so I said to myself let it be :lol: . Even small tests, good or bad keep the forum alive. I am still learning Blender and Luxore and I like it more and more. Cheers Please continue to post...
- Fri Mar 16, 2018 2:23 pm
- Forum: Works in Progress
- Topic: Archiz assets
- Replies: 4
- Views: 4146
Re: Archiz assets
Just finish and upload a new model see first post always !
- Fri Mar 16, 2018 2:20 pm
- Forum: Works in Progress
- Topic: Sculpted Assets
- Replies: 4
- Views: 4446
Sculpted Assets
Hi ! Just open this thread to gather all my new sculpted asset mostly for interior archviz. After fast sculpting session this the first one: GPU ==> GTX titan black RENDERTIME ==> 16 mn POLYCOUNT ==> 486k RENDERMOD ==> Path ocl EDIT ==> gimp (compositing) EFFECTS ==> C.A RENDER SET ==> (deph 6) RESO...
- Wed Mar 14, 2018 10:09 am
- Forum: Works in Progress
- Topic: Japan taste
- Replies: 12
- Views: 10006
Re: Japan taste
It is possible, not trough PCIe but through Ethernet. I mean, network rendering does what you are looking for, it is the old solution for CPU-only rendering: https://knowm.org/24-core-linux-cluster ... from-ikea/ (cheap case, cheap motherboard, no gpu, fastest CPU worth buying and a bit of ram) The...
- Mon Mar 12, 2018 7:59 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 28748
Re: alpha06 bugs
I notice that Area light lost the opacity feature. First i thoughs it is now ruled by the camera visibility check box. But after test i note that area are now unable to produce light while being transparent to other light source in the scene.
- Mon Mar 12, 2018 7:45 pm
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 237910
Re: CGI tech news box
Yes i clearly remind this situation about bidir and had it in mind when posting this paper here. Just do it to never forget about all interesting thing i found for this topics. It is clear it isn't the way to go by now. If you want to know my main wish is currently this one : - a cache to accelerate...