Search found 2730 matches
- Tue Mar 20, 2018 1:40 pm
- Forum: General Discussion
- Topic: Microsoft & Nvidia RTX
- Replies: 2
- Views: 4479
Microsoft & Nvidia RTX
Just fall on this when reading : Microsoft and Nvidia show RTX. https://www.forbes.com/sites/davealtavilla/2018/03/19/nvidia-and-microsoft-lay-foundation-for-photorealistic-gaming-with-real-time-ray-tracing/#2a38b4f46e31 https://youtu.be/jkhBlmKtEAk It's like all upcoming GPU are going to have more ...
- Mon Mar 19, 2018 11:19 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531841
Re: BlendLuxCore Development
No because architectural glass requires to have "straight" shadow rays while this is not possible with rough glass. However there may be more than one work around. For instance, I guess you are using symmetrical lengths for eye/light pats; have you tried to use something like 6/2 instead ...
- Mon Mar 19, 2018 10:34 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531841
Re: BlendLuxCore Development
Good job ! this how we do itB.Y.O.B. wrote: ↑Mon Mar 19, 2018 9:51 pm The long awaited light groups are nearly finished
Here's a video: https://www.youtube.com/watch?v=TgqHZtW ... dex=7&t=0s
- Mon Mar 19, 2018 10:31 pm
- Forum: Works in Progress
- Topic: Japan taste
- Replies: 12
- Views: 9827
Re: Japan taste
And also Ryzen Gen 2700X is going replace both 1700x and 1800x at a price lower than 1700x for performance a bit better than current 1800x.
https://www.pcgamesn.com/amd-ryzen-2-27 ... benchmarks
https://www.pcgamesn.com/amd-ryzen-2-27 ... benchmarks
- Sun Mar 18, 2018 4:37 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531841
Re: BlendLuxCore Development
Just wanna know :
Is there any possibility to add roughness control to architectural glass ?
Will be nice to have this. To speed up Bidir engine i currently use low path/eye deph number( 2 to 4 or 6 max for both).But this method result in very dark Rough glass.
Is there any possibility to add roughness control to architectural glass ?
Will be nice to have this. To speed up Bidir engine i currently use low path/eye deph number( 2 to 4 or 6 max for both).But this method result in very dark Rough glass.
- Sun Mar 18, 2018 2:43 pm
- Forum: News
- Topic: LuxCoreRender v2.0alpha7 released
- Replies: 8
- Views: 8768
Re: LuxCoreRender v2.0alpha7 released
Thanks you Guys going to Test it !
- Sun Mar 18, 2018 2:28 pm
- Forum: Finished Work
- Topic: Hair test
- Replies: 1
- Views: 3004
Re: Hair test
WOW
Amazing. And only 5mn ! Bravo
Amazing. And only 5mn ! Bravo
- Sun Mar 18, 2018 1:11 am
- Forum: Finished Work
- Topic: Bandos Godsword (fan art)
- Replies: 3
- Views: 4229
Re: Bandos Godsword (fan art)
Nice modeling texturing and lighting !
- Sat Mar 17, 2018 12:15 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 27945
Re: alpha06 bugs
Thanks you !I should have fixed the problem:
- Sat Mar 17, 2018 12:17 am
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 27945
Re: alpha06 bugs
Here it is thanks you for taking time to look it !
https://drive.google.com/open?id=1XnCW- ... Mpyv4VH2YE