Search found 1045 matches

by Sharlybg
Tue Jun 25, 2019 11:19 am
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 84
Views: 1377

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

and this is Hybrid:
in the hybrid render caustics are not reflected on the cube. is this is the normal behaviour ?
by Sharlybg
Mon Jun 24, 2019 11:01 am
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 84
Views: 1377

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

P.S. the next step is hybrid GPU path tracing with CPU BiDirVM ... remember my axe :mrgreen:
Do you mean BIDIRVM caustics quality while rendering on GPU ?
by Sharlybg
Sun Jun 23, 2019 8:05 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 84
Views: 1377

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

So, environment cache won't make it into 2.2? It is something i definetely want to see in 2.2. i'm rendering a lot of interior now without GPUs envcache + PGI do wonder on CPU. It is good to render so quickly on weak hardware. I think people with laptop will appreciate that one. So having Env Cache...
by Sharlybg
Sun Jun 23, 2019 7:02 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 84
Views: 1377

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Wonderfull !

For non technical like me.

Can we do this:
casa_naborana_led.jpg

And this (tyre rim caustics) :
0cb9ba48355409.5895b80bad27d.jpg

With this features ? #1 one Yes as example show but what about #2 ?
by Sharlybg
Sun Jun 23, 2019 1:08 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 84
Views: 1377

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

GPUs can still render only eye paths so when using PATHOCL, the parameters control only the ratio of the CPU work: GPU will always rende only eye paths, CPU will render both. Most of the times, if not all, it is best to dedicate the GPU to render only eye paths, and the CPU only light paths (i.e. "...
by Sharlybg
Sat Jun 22, 2019 12:57 pm
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 26
Views: 524

Re: Transitioning from VRay to LuxCoreRender

For my personal experience anything that work in reality will work in Luxcore with great speed with no need to fake. Even closed space with small window are the easier to work with : Just use direct cache + indirect PGI and luxcore do the magic for you. ( note that direct cache is under construction...
by Sharlybg
Fri Jun 21, 2019 4:36 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 561
Views: 61196

Re: BlendLuxCore Development

So nice to see Lux under this Dark modern blender ;)

Congrats !
by Sharlybg
Fri Jun 21, 2019 4:05 pm
Forum: General Discussion
Topic: RTX Vulkan OCL 2.0 INTEL AMD GPU IA
Replies: 9
Views: 371

Re: RTX Vulkan OCL 2.0 INTEL AMD GPU IA

At indigo they made a good comparison between GPU and CPU price performance Value here are the result :
GPU CPU analysis.jpg

GPU are far away.And this is for a renderer without caching ability. It become hard to justify CPU rendering. The main relevant are still :

_Good Bidir

_Memory
by Sharlybg
Fri Jun 21, 2019 10:14 am
Forum: User Support
Topic: Support for fisheye camera?
Replies: 2
Views: 99

Re: Support for fisheye camera?

Is it what you are looking for ?
think it is this one :
urban_canyon_fisheye.png
by Sharlybg
Thu Jun 20, 2019 2:43 pm
Forum: General Discussion
Topic: RTX Vulkan OCL 2.0 INTEL AMD GPU IA
Replies: 9
Views: 371

Re: RTX Vulkan OCL 2.0 INTEL AMD GPU IA

It only gets interesting with 2080 and nvlink, 22gb vram is something that could be worth it. I'd still like to see some good out of core on luxcore though. Maybe some smart proxy system or idk...
I wonder why Nvidia didn't go with the VEGA like native shared Memory system ?