Search found 1151 matches

by B.Y.O.B.
Tue Sep 25, 2018 6:01 pm
Forum: User Support
Topic: cannot activate lux render
Replies: 16
Views: 207

Re: cannot activate lux render

Can you try the latest alpha from https://github.com/LuxCoreRender/BlendLuxCore/releases? (Don't forget the intel thing: https://software.intel.com/sites/default/files/managed/59/aa/ww_icl_redist_msi_2018.3.210.zip) And make sure you have installed the Visual C++ Redist. stuff: https://www.microsoft...
by B.Y.O.B.
Tue Sep 25, 2018 5:43 pm
Forum: User Support
Topic: cannot activate lux render
Replies: 16
Views: 207

Re: cannot activate lux render

Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable mod = __import__(module_name) File "C:\Users\secret\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\BlendLuxCore\__init__.py", line 13, in <m...
by B.Y.O.B.
Tue Sep 25, 2018 4:38 pm
Forum: User Support
Topic: cannot activate lux render
Replies: 16
Views: 207

Re: cannot activate lux render

You are getting the exact same error messages?
They are really weird, requests and urllib3 are modules that are included in the Python standard library, they are always available and should work.
by B.Y.O.B.
Tue Sep 25, 2018 10:03 am
Forum: User Support
Topic: Blender drivers and LuxCore nodes
Replies: 6
Views: 125

Re: Blender drivers and LuxCore nodes

Great that you found a workaround.
rickyx wrote:
Tue Sep 25, 2018 9:47 am
ps. nice discovery: if you remove the constraint and move empty over 1 value you get an emitter from matte node
Yes, but without MIS (multiple importance sampling), so very poor performance.
by B.Y.O.B.
Mon Sep 24, 2018 2:45 pm
Forum: User Support
Topic: Blender drivers and LuxCore nodes
Replies: 6
Views: 125

Re: Blender drivers and LuxCore nodes

I wans't really aware of this problem: do you think that this issue will be solved in Blender 2.8? I have not seen anything about it so far. It is a deep-rooted problem with the way Python Nodes are implemented in the Blender API. Maybe we will see improvements once Jacques Lucke starts to work on ...
by B.Y.O.B.
Mon Sep 24, 2018 2:04 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 395
Views: 21786

Re: BlendLuxCore Development

I guess, colored dots that scale with distance always facing camera with customizable density? I don't know if something like that could be set-up in blender viewport without performance hit though. Yeah, I don't think that's possible with reasonable performance within the current Blender OpenGL AP...
by B.Y.O.B.
Mon Sep 24, 2018 12:53 pm
Forum: Works in Progress
Topic: first steps
Replies: 9
Views: 252

Re: first steps

The interior is probably just very dark while the reflected exterior is very bright.
by B.Y.O.B.
Mon Sep 24, 2018 10:06 am
Forum: User Support
Topic: Blender drivers and LuxCore nodes
Replies: 6
Views: 125

Re: Blender drivers and LuxCore nodes

See https://github.com/LuxCoreRender/BlendL ... issues/167, it is the same problem as with keyframes, it's a Blender limitation.
Unfortunately we don't have a working workaround yet.
by B.Y.O.B.
Mon Sep 24, 2018 10:05 am
Forum: User Support
Topic: white emitters remain in default light group
Replies: 1
Views: 50

Re: white emitters remain in default light group

Please upload a test scene that shows the problem.
by B.Y.O.B.
Mon Sep 24, 2018 10:04 am
Forum: User Support
Topic: Problem with loading textures
Replies: 1
Views: 63

Re: Problem with loading textures

lemonade wrote:
Thu Sep 20, 2018 10:21 am
Edit:
The problem was probably caused by diactrical marks in file paths
Which locale are you using?
Might be the same problem as here: https://github.com/LuxCoreRender/BlendL ... issues/207