Search found 3441 matches

by B.Y.O.B.
Fri Jan 21, 2022 2:22 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 512452

Re: BlendLuxCore Development

Please where in the code can I found the parameter responssible of the initial block size fading speed ? (I mean the time it take for the initial large pixel block to disappear ) For CPU here: https://github.com/LuxCoreRender/BlendLuxCore/blob/d435660c798451c0de3f023d07b0721ddbeccdf5/export/config....
by B.Y.O.B.
Wed Dec 29, 2021 1:43 pm
Forum: User Support
Topic: collection masks don't work?
Replies: 2
Views: 2185

Re: collection masks don't work?

This is a known issue/todo, more here: https://github.com/LuxCoreRender/BlendL ... -744914182

I think I added support for object-level holdout like in the screenshot below at some point, but I'm not totally sure:
by B.Y.O.B.
Wed Dec 29, 2021 1:37 pm
Forum: Tutorials, Tips and Tricks
Topic: How to make white, translucent, glossy plastic
Replies: 11
Views: 15772

Re: How to make white, translucent, glossy plastic

It doesn't seem right to me to make plastic objects with glass material. My advice is to use what looks right. The shaders are not restricted to simulate only the real-world materials they were named after. For example, in the real world many substances that look like glass are actually plastics, e...
by B.Y.O.B.
Wed Dec 29, 2021 1:33 pm
Forum: Development
Topic: Will python 2.7 work with latest(2.6) release?
Replies: 9
Views: 4603

Re: Will python 2.7 work with latest(2.6) release?

opoppopopp wrote: Wed Dec 29, 2021 12:30 am the document page seems says Python 2 also work.
python3 pyluxcoretools.zip
# or
python pyluxcoretools.zip
I think that's meant for OSs where "python" means python 3, e.g. arch linux.
by B.Y.O.B.
Fri Dec 24, 2021 12:12 pm
Forum: Tutorials, Tips and Tricks
Topic: How to make white, translucent, glossy plastic
Replies: 11
Views: 15772

Re: How to make white, translucent, glossy plastic

For sharp reflections, you can add a glossycoating material with low roughness.
by B.Y.O.B.
Fri Dec 10, 2021 11:01 pm
Forum: Development
Topic: Proxy object
Replies: 5
Views: 3223

Re: Proxy object

A basic proxy system can be implemented in an exporter. Export the mesh to disk as .ply and replace it with a simplified version in the 3d program. Then on export time, don't convert the simplified mesh, but load the .ply from disk instead. However, VRay proxies are more advanced as far as I know, f...
by B.Y.O.B.
Sun Dec 05, 2021 3:42 pm
Forum: Finished Work
Topic: Luxcore Flowers package
Replies: 5
Views: 3251

Re: Luxcore Flowers package

Looking good like always!
by B.Y.O.B.
Tue Nov 23, 2021 12:50 pm
Forum: Finished Work
Topic: FELIX tests
Replies: 18
Views: 19647

Re: FELIX tests

Looking good!
by B.Y.O.B.
Tue Nov 23, 2021 12:49 pm
Forum: Development
Topic: Two problems with Output Material ID
Replies: 2
Views: 2208

Re: Two problems with Output Material ID

There's a special AOV with anti-aliased material IDs, I think it's called MATERIAL_ID_COLOR.

The best thing though would be to have cryptomatte, but that's not implemented in LuxCore so far.