Search found 3378 matches

by B.Y.O.B.
Thu Jun 17, 2021 12:42 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 37
Views: 1522

Re: Scene texture maps resize policy

Render properties, there's a new panel "Image Rescaling".
by B.Y.O.B.
Wed Jun 16, 2021 12:08 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 37
Views: 1522

Re: Scene texture maps resize policy

Thanks, it works now. What does the scale parameter do when the auto-scaling policies are used? Is it a multiplier applied to the auto-detected optimal size? E.g. auto-detection says a texture should be scaled from 100x100 to 50x50, scale parameter is set to 0.5, end result would be that the texture...
by B.Y.O.B.
Tue Jun 15, 2021 1:51 pm
Forum: Finished Work
Topic: Zygene butterfly
Replies: 9
Views: 147

Re: Zygene butterfly

Sharlybg wrote:
Tue Jun 15, 2021 1:49 pm
Should land in the gallery for sure :D
Agreed. Lastrodamo, can I add it?
by B.Y.O.B.
Tue Jun 15, 2021 1:36 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 37
Views: 1522

Re: Scene texture maps resize policy

Could it be that I have to apply the policy settings somehow before building the scene, or so? In BlendLuxCore, the luxcore_scene is built first, then the render config is created with renderconfig = pyluxcore.RenderConfig(config_props, luxcore_scene). In the logs it looks like all the image maps a...
by B.Y.O.B.
Tue Jun 15, 2021 10:40 am
Forum: Development
Topic: Scene texture maps resize policy
Replies: 37
Views: 1522

Re: Scene texture maps resize policy

I have implemented support for this in the Blender addon, but no matter which policy I choose, the memory usage is the same. The log is also always the same, with messages like this: [SDL][216.750] Reading texture map: D:\Projects\LuxCore\LuxCoreTestScenes\scenes\HallBench\textures\Tiles13_col_2.jpg...
by B.Y.O.B.
Tue Jun 15, 2021 10:13 am
Forum: Development
Topic: Scene texture maps resize policy: MIPMAPMEM
Replies: 9
Views: 151

Re: Scene texture maps resize policy: MIPMAPMEM

Where are the .tx files saved?
by B.Y.O.B.
Sun Jun 13, 2021 7:11 pm
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 6390

Re: Performance issues

Everyone, please keep the discussion civil.
by B.Y.O.B.
Fri Jun 11, 2021 10:19 am
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 6390

Re: Performance issues

Hi, I haven't read all the recent posts in this thread, but I want to say that I am aware of the viewport performance problems in complex scenes, and I think we should make it a priority to solve them. We developers should talk about the technical side of things in a separate thread (maybe in privat...
by B.Y.O.B.
Wed Jun 09, 2021 10:52 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 293560

Re: PhotonGI cache

Then single/multiscattering is irrelevant in this case, since it is only a concept for rough materials.
by B.Y.O.B.
Wed Jun 09, 2021 9:29 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 626
Views: 194483

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Why is Node 2 a different data type than Node 1 on the Mix node?