Search found 1145 matches

by B.Y.O.B.
Mon Sep 24, 2018 12:53 pm
Forum: Works in Progress
Topic: first steps
Replies: 8
Views: 193

Re: first steps

The interior is probably just very dark while the reflected exterior is very bright.
by B.Y.O.B.
Mon Sep 24, 2018 10:06 am
Forum: User Support
Topic: Blender drivers and LuxCore nodes
Replies: 1
Views: 57

Re: Blender drivers and LuxCore nodes

See https://github.com/LuxCoreRender/BlendL ... issues/167, it is the same problem as with keyframes, it's a Blender limitation.
Unfortunately we don't have a working workaround yet.
by B.Y.O.B.
Mon Sep 24, 2018 10:05 am
Forum: User Support
Topic: white emitters remain in default light group
Replies: 1
Views: 34

Re: white emitters remain in default light group

Please upload a test scene that shows the problem.
by B.Y.O.B.
Mon Sep 24, 2018 10:04 am
Forum: User Support
Topic: Problem with loading textures
Replies: 1
Views: 51

Re: Problem with loading textures

lemonade wrote:
Thu Sep 20, 2018 10:21 am
Edit:
The problem was probably caused by diactrical marks in file paths
Which locale are you using?
Might be the same problem as here: https://github.com/LuxCoreRender/BlendL ... issues/207
by B.Y.O.B.
Mon Sep 24, 2018 10:02 am
Forum: User Support
Topic: Noise aware sampling
Replies: 2
Views: 63

Re: Noise aware sampling

It is controlled by the "adaptive strength" setting. This value is a probability:
By default the sampler is noise-aware in 7 of 10 samples, and uniform in 3 of 10 samples.
If you use higher values the sampler focuses more on noisy areas, if you use lower values it samples the image more uniform.
by B.Y.O.B.
Mon Sep 24, 2018 9:55 am
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 142
Views: 6900

Re: Test scences GPU Path vs CPU BiDir

FarbigeWelt wrote:
Sat Sep 22, 2018 2:10 pm
Does CPU and GPU render with different precision? If yes, is higher precision on GPU possible?
Both render with 4-Byte floating point numbers.
Maybe Dade can tell you more about why GPUs often show artifacts earlier and require higher min. epsilons.
by B.Y.O.B.
Mon Sep 24, 2018 9:43 am
Forum: User Support
Topic: cannot activate lux render
Replies: 9
Views: 159

Re: cannot activate lux render

Hi, sorry for the late reply, I was on vacation without internet for a few days. We are back again at the error message in the first post, correct? Most search results from the internet point to problems with the Python installation, so you could try reinstalling Blender and/or uninstalling all othe...
by B.Y.O.B.
Wed Sep 19, 2018 9:19 pm
Forum: Development
Topic: Mac OS
Replies: 97
Views: 5238

Re: Mac OS

OpenCL mostly works but LuxCore2.1Benchmark.zip does throw an error `PathOCLBase kernel compilation error` The standard procedure to test if this is an OpenCL compiler bug or a bug in LuxCore code is to run on CPU OpenCL device only. However, in the Blender addon it is not possible anymore to selec...
by B.Y.O.B.
Wed Sep 19, 2018 4:29 pm
Forum: Development
Topic: Vertex Colors
Replies: 9
Views: 189

Re: Vertex Colors

@Dade: I think all I would need in LuxCore would be an index. scene.textures.<texture name>.type = "hitpointcolor" scene.textures.<texture name>.index = 2 As far as I know Blender vertex colors do not include an alpha channel. Is the first set always used for shading the triangles ? What do you mean...
by B.Y.O.B.
Wed Sep 19, 2018 3:11 pm
Forum: User Support
Topic: hair and fur
Replies: 36
Views: 771

Re: hair and fur

It was an oversight from me (i.e. a bug), I fixed it. Thanks for the report :)