Search found 1001 matches

by B.Y.O.B.
Wed Aug 15, 2018 9:02 pm
Forum: User Support
Topic: Weird behaviour of bump
Replies: 6
Views: 97

Re: Weird behaviour of bump

Maybe you can describe in more detail what you think is wrong? Do you mean that the shadowed areas are brighter? Some observations: You are using a texture with a very fine pattern. This produces the moiré effect we see in the foreground and at some distance to the camera, the individual elements of...
by B.Y.O.B.
Wed Aug 15, 2018 2:10 pm
Forum: Works in Progress
Topic: Pool test scene
Replies: 5
Views: 51

Re: Pool test scene

Sprocket wrote:
Wed Aug 15, 2018 1:53 pm
Path 7051k samples
At such high sample counts it's almost useless to continue rendering because this is exceeding the limits of floating point precision.

Nice scene, I wonder why the caustics are so different.
by B.Y.O.B.
Tue Aug 14, 2018 9:51 pm
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 47
Views: 1060

Re: LuxCoreRender v2.1alpha3 released

fluxfish wrote:
Tue Aug 14, 2018 9:46 pm
nice to see that Installation and update has got that easy, one-package-thing and update-button
Thanks :D
by B.Y.O.B.
Tue Aug 14, 2018 9:44 pm
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 47
Views: 1060

Re: LuxCoreRender v2.1alpha3 released

Do you mean if you have a lower version or something?
If you have that exact redistributable already installed, you don't need to do anything.
by B.Y.O.B.
Tue Aug 14, 2018 9:14 pm
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 47
Views: 1060

Re: LuxCoreRender v2.1alpha3 released

@fluxfish: Make sure you have the intel thing installed that is mentioned at the end of the first post: viewtopic.php?f=9&t=538#p5288
by B.Y.O.B.
Tue Aug 14, 2018 9:26 am
Forum: User Support
Topic: Water absorption scattering values.
Replies: 5
Views: 124

Re: Water absorption scattering values.

Sprocket wrote:
Tue Aug 14, 2018 9:20 am
also I think there is a difference in the sky model used between the two.
The Preetham sky model was removed, it's only Hosek & Wilkie now.
However, that was also the default in old Lux, not sure if you mean this.
by B.Y.O.B.
Tue Aug 14, 2018 9:23 am
Forum: User Support
Topic: destructive denoiser
Replies: 15
Views: 211

Re: destructive denoiser

I guess all these images have been rendered with adaptive sampling?
It might be that the adaptive sampler considered the darker parts of the image to be finished and spent less samples there.
Can you try with random sampler and adaptive amount set to 0%?
by B.Y.O.B.
Mon Aug 13, 2018 8:47 pm
Forum: User Support
Topic: "Developing" .flm files/opening netrenders
Replies: 6
Views: 89

Re: "Developing" .flm files/opening netrenders

(Just discovered that in the Blend file there is by default - even when rendering with the default setting of linear tone "tonemapping" - a gain parameter of 0.5 and auto brightness set. What does this mean? How can I tell pyluxcoremerge to ignore this? You can turn off tonemapping in the addon (se...
by B.Y.O.B.
Mon Aug 13, 2018 5:57 pm
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 34
Views: 2550

Re: LuxCoreRender v2.1/2.2 features poll

Another feature request! :D I'd like HDRI Settings - Z Axis Rotation to be not limited to 0-360°. It's convenient to be able to rotate hdri -30° for example. It's not that hard for cpu to calculate that -30° is the same as 330° and 720° is 0° as it for me. This has to be one of the most simple user...
by B.Y.O.B.
Mon Aug 13, 2018 5:23 pm
Forum: User Support
Topic: "Developing" .flm files/opening netrenders
Replies: 6
Views: 89

Re: "Developing" .flm files/opening netrenders

Btw. here is explained how to use the merge tool: https://wiki.luxcorerender.org/Pyluxcoretool_merge Lux ignored the setting of multilayer exr as the output format The Blender output settings can only be used for images rendered inside Blender through the addon. Nothing you specify there is passed t...