Search found 3413 matches

by B.Y.O.B.
Sun Jul 25, 2021 9:03 am
Forum: User Support
Topic: Camera projection
Replies: 21
Views: 736

Re: Camera projection

Updating a scene is one solution, but i think having support for multiple camera at leat 2 camera is far more better solution, imagine that camera projection moving through the time, for each frame scene should be translate and again update after that to be able to render correctlly. Also having mu...
by B.Y.O.B.
Sat Jul 24, 2021 4:03 pm
Forum: User Support
Topic: Camera projection
Replies: 21
Views: 736

Re: Camera projection

Let say we have two cameras, Cam1 that should be used as a camera projection map as the first camera and Cam2 that I want to use as actual render view. That's no longer a camera projection though. It's more a rotated planar projection (if we assume Cam1 is an orthographic camera). By the way it's n...
by B.Y.O.B.
Sat Jul 24, 2021 10:11 am
Forum: User Support
Topic: Loading kernels tooo slow
Replies: 15
Views: 990

Re: Loading kernels tooo slow

kintuX, can you tell us the reason why you don't simply do what I suggested earlier? Could then be possible to just have a command for load/compile shaders using single GPU w/o running Blender and rendering a scene. I don't really see an advantage that would have over opening a simple cube scene and...
by B.Y.O.B.
Thu Jul 22, 2021 3:40 pm
Forum: User Support
Topic: Loading kernels tooo slow
Replies: 15
Views: 990

Re: Loading kernels tooo slow

I think so, but there might be subtle differences with the floats being stored in Blender properties and passed through Python, etc.
by B.Y.O.B.
Thu Jul 22, 2021 9:42 am
Forum: User Support
Topic: Loading kernels tooo slow
Replies: 15
Views: 990

Re: Loading kernels tooo slow

It might be the default epsilon settings that are different between luxcoreui and BlendLuxCore.
by B.Y.O.B.
Mon Jul 19, 2021 11:37 am
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 11
Views: 3156

Re: Color spaces support (aka OpenColorIO v2.0)

Not exposed yet, no.
by B.Y.O.B.
Sun Jul 18, 2021 7:19 am
Forum: User Support
Topic: Camera projection
Replies: 21
Views: 736

Re: Camera projection

Dade wrote:
Fri Jul 16, 2021 8:07 pm
What are you looking exactly for ?
In Cycles it looks like below. It's a mapping with the position in camera space as the output.
by B.Y.O.B.
Tue Jul 13, 2021 8:25 pm
Forum: User Support
Topic: getting error BlendLuxCore blender 2.93.1
Replies: 1
Views: 187

Re: getting error BlendLuxCore blender 2.93.1

moko wrote:
Tue Jul 13, 2021 7:00 pm
cannot import name 'pyluxcore' from 'BlendLuxCore-master.bin'
It sounds like you just git cloned the repo. Download a release from the release section instead, only those contain the necessary binaries.
by B.Y.O.B.
Tue Jul 13, 2021 2:12 pm
Forum: Development
Topic: Transparent film
Replies: 2
Views: 192

Re: Transparent film

The transparent film option is ignored when exporting with filesaver: https://github.com/LuxCoreRender/BlendLuxCore/blob/274c7a3e79f085239f6a8affb8075dc89ca66e48/export/aovs.py#L68 To enable it, open this file and remove the part "and not utils.using_filesaver(context, scene)". I don't remember why ...
by B.Y.O.B.
Tue Jul 13, 2021 7:51 am
Forum: General Discussion
Topic: LuxeedRay opensource renderer
Replies: 61
Views: 5802

Re: LuxeedRay opensource renderer

DionXein wrote:
Tue Jul 13, 2021 7:42 am
Hm, is there any pool of this new features which need to be expose?
I log them as issues with the tag "enhancement" here:
https://github.com/LuxCoreRender/BlendL ... nhancement