Search found 999 matches

by B.Y.O.B.
Tue Aug 14, 2018 9:51 pm
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 46
Views: 838

Re: LuxCoreRender v2.1alpha3 released

fluxfish wrote:
Tue Aug 14, 2018 9:46 pm
nice to see that Installation and update has got that easy, one-package-thing and update-button
Thanks :D
by B.Y.O.B.
Tue Aug 14, 2018 9:44 pm
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 46
Views: 838

Re: LuxCoreRender v2.1alpha3 released

Do you mean if you have a lower version or something?
If you have that exact redistributable already installed, you don't need to do anything.
by B.Y.O.B.
Tue Aug 14, 2018 9:14 pm
Forum: News
Topic: LuxCoreRender v2.1alpha3 released
Replies: 46
Views: 838

Re: LuxCoreRender v2.1alpha3 released

@fluxfish: Make sure you have the intel thing installed that is mentioned at the end of the first post: viewtopic.php?f=9&t=538#p5288
by B.Y.O.B.
Tue Aug 14, 2018 9:26 am
Forum: User Support
Topic: Water absorption scattering values.
Replies: 5
Views: 95

Re: Water absorption scattering values.

Sprocket wrote:
Tue Aug 14, 2018 9:20 am
also I think there is a difference in the sky model used between the two.
The Preetham sky model was removed, it's only Hosek & Wilkie now.
However, that was also the default in old Lux, not sure if you mean this.
by B.Y.O.B.
Tue Aug 14, 2018 9:23 am
Forum: User Support
Topic: destructive denoiser
Replies: 11
Views: 117

Re: destructive denoiser

I guess all these images have been rendered with adaptive sampling?
It might be that the adaptive sampler considered the darker parts of the image to be finished and spent less samples there.
Can you try with random sampler and adaptive amount set to 0%?
by B.Y.O.B.
Mon Aug 13, 2018 8:47 pm
Forum: User Support
Topic: "Developing" .flm files/opening netrenders
Replies: 6
Views: 74

Re: "Developing" .flm files/opening netrenders

(Just discovered that in the Blend file there is by default - even when rendering with the default setting of linear tone "tonemapping" - a gain parameter of 0.5 and auto brightness set. What does this mean? How can I tell pyluxcoremerge to ignore this? You can turn off tonemapping in the addon (se...
by B.Y.O.B.
Mon Aug 13, 2018 5:57 pm
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 34
Views: 2474

Re: LuxCoreRender v2.1/2.2 features poll

Another feature request! :D I'd like HDRI Settings - Z Axis Rotation to be not limited to 0-360°. It's convenient to be able to rotate hdri -30° for example. It's not that hard for cpu to calculate that -30° is the same as 330° and 720° is 0° as it for me. This has to be one of the most simple user...
by B.Y.O.B.
Mon Aug 13, 2018 5:23 pm
Forum: User Support
Topic: "Developing" .flm files/opening netrenders
Replies: 6
Views: 74

Re: "Developing" .flm files/opening netrenders

Btw. here is explained how to use the merge tool: https://wiki.luxcorerender.org/Pyluxcoretool_merge Lux ignored the setting of multilayer exr as the output format The Blender output settings can only be used for images rendered inside Blender through the addon. Nothing you specify there is passed t...
by B.Y.O.B.
Mon Aug 13, 2018 5:16 pm
Forum: User Support
Topic: destructive denoiser
Replies: 11
Views: 117

Re: destructive denoiser

Which engine and sampler is this?
by B.Y.O.B.
Mon Aug 13, 2018 12:27 pm
Forum: User Support
Topic: Luxcore and memory
Replies: 36
Views: 415

Re: Luxcore and memory

FarbigeWelt wrote:
Mon Aug 13, 2018 12:19 pm
I forgot to ask, what is about light groups? Does memory usage grow with their number?
Yes, each light group's contribution needs a separate buffer.
I think the memory usage of a light group is width * height * 3 * sizeof(float) Bytes.