Search found 1239 matches

by B.Y.O.B.
Mon Oct 15, 2018 4:09 pm
Forum: Development
Topic: Azure pipeline building, tasting and releasing
Replies: 4
Views: 93

Re: Azure pipeline building, tasting and releasing

Dade wrote:
Mon Oct 15, 2018 3:39 pm
- automatic release of executables for all versions mentioned above (aka daily builds);
Who wants to add an "automatically update to latest daily build" feature to BlendLuxCore? :mrgreen:
For people who want the latest bugs and features.
by B.Y.O.B.
Mon Oct 15, 2018 12:39 pm
Forum: Works in Progress
Topic: A buttoned chair
Replies: 2
Views: 83

Re: A buttoned chair

Looking good.
by B.Y.O.B.
Mon Oct 15, 2018 11:40 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 407
Views: 23641

Re: BlendLuxCore Development

See viewtopic.php?f=5&t=635
I have finished the implementation and opened a pull request: https://github.com/LuxCoreRender/LuxCore/pull/145
If it passes the review and gets merged, it will be available in the next release.
by B.Y.O.B.
Mon Oct 15, 2018 9:30 am
Forum: User Support
Topic: Artifacts when viewed without camera
Replies: 10
Views: 144

Re: Artifacts when viewed without camera

I think I might have seen this before.
Could you upload a scene that shows the problem?
by B.Y.O.B.
Mon Oct 15, 2018 9:11 am
Forum: Works in Progress
Topic: first steps
Replies: 44
Views: 1105

Re: first steps

Here's the logo in svg format in case you want to use the exact shape :)
by B.Y.O.B.
Mon Oct 15, 2018 9:08 am
Forum: User Support
Topic: Node setup for water
Replies: 3
Views: 386

Re: Node setup for water

Maybe the scale of your box is different?
Or maybe the normals point into the wrong direction? They should point outward.

If this doesn't fix your issue, please upload the scene.
by B.Y.O.B.
Mon Oct 15, 2018 12:34 am
Forum: Development
Topic: Object ID access in materials
Replies: 12
Views: 274

Re: Object ID access in materials

Found and fixed the crash.
by B.Y.O.B.
Sun Oct 14, 2018 10:06 pm
Forum: User Support
Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
Replies: 13
Views: 328

Re: BlendLuxCore-v2.1alpha4-mac64-opencl

Clicking button for Network Rendering leads to a pop up message. It tells me this kind of system (Darwin) is not supported. Probably an already known issue. No, I forgot that we have to add macos support here: https://github.com/LuxCoreRender/BlendLuxCore/blob/master/operators/pyluxcoretools.py#L90...
by B.Y.O.B.
Sat Oct 13, 2018 7:40 pm
Forum: Development
Topic: Object ID access in materials
Replies: 12
Views: 274

Re: Object ID access in materials

I have ported the three ObjectID textures to OpenCL, but they keep crashing on Intel OpenCL CPU device, and on AMD GPU they create heavy color artifacts that look like NaNs to me.
Debugging...