Search found 1532 matches

by B.Y.O.B.
Thu Jan 17, 2019 10:35 am
Forum: Development
Topic: PhotonGI cache
Replies: 32
Views: 445

Re: PhotonGI cache

epilectrolytics wrote:
Thu Jan 17, 2019 10:32 am
But a psor-cube file is not included in the build, where do I find it?
It's in the LuxCore sources: https://github.com/LuxCoreRender/LuxCor ... /psor-cube
You will have to clone or download them.
by B.Y.O.B.
Wed Jan 16, 2019 10:41 am
Forum: Development
Topic: PhotonGI cache
Replies: 32
Views: 445

Re: PhotonGI cache

It is in master, so it will be in the daily builds.
But it's not exposed in the Blender addon yet, so you would have to export your scene as .cfg/.scn files and edit them by hand to use the PhotonGI cache, then render with luxcoreui.
by B.Y.O.B.
Tue Jan 15, 2019 8:15 pm
Forum: User Support
Topic: Spot light size
Replies: 1
Views: 46

Re: Spot light size

No, but you could use an area light with a spread angle of less than 90°.
by B.Y.O.B.
Tue Jan 15, 2019 7:40 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 30
Views: 2167

Re: playing with caustics

Very cool, keep them coming.
I'd really like to make a short LuxCore demo reel at some point, but people don't post videos very often (which I can totally understand).
However, your work gives me hope :)
by B.Y.O.B.
Tue Jan 15, 2019 7:36 pm
Forum: Finished Work
Topic: Dodge Viper
Replies: 1
Views: 147

Re: Dodge Viper

Good start, nice work!
The contrast of the image seems a bit low (probably filmic - try to switch to a higher contrast preset in color management settings).
The roof seems to have a big dent in the middle, is that intended?
by B.Y.O.B.
Tue Jan 15, 2019 5:04 pm
Forum: User Support
Topic: Bump node-Slider control
Replies: 5
Views: 123

Re: Bump node-Slider control

Thanks for the heads up CodeHD, I banned kullboys.
by B.Y.O.B.
Tue Jan 15, 2019 10:04 am
Forum: User Support
Topic: Bump node-Slider control
Replies: 5
Views: 123

Re: Bump node-Slider control

This is intentional.
You can change it in this file: https://github.com/LuxCoreRender/BlendL ... ump.py#L10
by B.Y.O.B.
Sun Jan 13, 2019 10:28 am
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 24
Views: 1368

Re: LuxCoreRender v2.1 released

Thanks for the report, I fixed the bug.
I think I'll wait a few days if any more bugs are found and repackage the BlendLuxCore release then (I don't think we need a v2.1.1 for only one bug, I can just move the v2.1 tag).
by B.Y.O.B.
Sun Jan 13, 2019 1:47 am
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 24
Views: 1368

Re: LuxCoreRender v2.1 released

Can you post a testscene that shows the problem?
by B.Y.O.B.
Fri Jan 11, 2019 9:00 pm
Forum: User Support
Topic: Mixing Materials Using Vertex Colors or Vertex Groups
Replies: 7
Views: 159

Re: Mixing Materials Using Vertex Colors or Vertex Groups

I tried Luxrender a few years ago, but reverted back to Cycles. LuxCore seems to be so much more user friendly. Appreciate your work on it. Thanks, glad you like it. Quick additional question: Is there a way to make the background transparent in LuxCore? Yes, camera properties, imagepipeline panel....