It is in master, so it will be in the daily builds.
But it's not exposed in the Blender addon yet, so you would have to export your scene as .cfg/.scn files and edit them by hand to use the PhotonGI cache, then render with luxcoreui.
Good start, nice work!
The contrast of the image seems a bit low (probably filmic - try to switch to a higher contrast preset in color management settings).
The roof seems to have a big dent in the middle, is that intended?
Thanks for the report, I fixed the bug.
I think I'll wait a few days if any more bugs are found and repackage the BlendLuxCore release then (I don't think we need a v2.1.1 for only one bug, I can just move the v2.1 tag).
I tried Luxrender a few years ago, but reverted back to Cycles. LuxCore seems to be so much more user friendly. Appreciate your work on it. Thanks, glad you like it. Quick additional question: Is there a way to make the background transparent in LuxCore? Yes, camera properties, imagepipeline panel....