Search found 1552 matches

by B.Y.O.B.
Tue Jan 22, 2019 12:16 am
Forum: User Support
Topic: Struggling with LuxCoreGUI
Replies: 3
Views: 37

Re: Struggling with LuxCoreGUI

As Dade said luxcoreui is mostly a debug tool for developers, not written with end user needs in mind. We know that it would be good to have some kind of "LuxCoreStudio" with friendly UI, and in fact I have a long list with ideas and plans for this, but so far nobody took up the work on it. I would ...
by B.Y.O.B.
Mon Jan 21, 2019 10:21 pm
Forum: Works in Progress
Topic: Fire Caustics
Replies: 10
Views: 1034

Re: Fire Caustics

Wow, thanks! Mesmerizing.
It even loops nearly perfectly, maybe one frame at the beginning or end is doubled (or it's my player that causes a slight pause).
by B.Y.O.B.
Mon Jan 21, 2019 7:52 pm
Forum: User Support
Topic: Weird mix material behaviour
Replies: 3
Views: 23

Re: Weird mix material behaviour

My bad, sorry, I read "RT Path OCL" in your screenshot for some reason.
by B.Y.O.B.
Mon Jan 21, 2019 7:40 pm
Forum: User Support
Topic: Weird mix material behaviour
Replies: 3
Views: 23

Re: Weird mix material behaviour

Does it also happen if you render on CPU?
I remember there was some difference between OpenCL and CPU regarding transparent materials + mix material.
by B.Y.O.B.
Mon Jan 21, 2019 5:09 pm
Forum: General Discussion
Topic: Is this CGI or a photo?
Replies: 5
Views: 46

Re: Is this CGI or a photo?

I agree with lacilaci. There are slight imperfections and usually people don't bother making these for 3D product shots.
by B.Y.O.B.
Mon Jan 21, 2019 1:17 pm
Forum: User Support
Topic: OpenCL+Metropolis won't render
Replies: 9
Views: 88

Re: OpenCL+Metropolis won't render

I see... maybe the new caching could make this renderable though. Maybe, but all the photons that shine through the glass will end up in the caustics cache and will probably still be harder to trace than direct/indirect photons. The problem with archglass is no refraction. For thin window glass (a ...
by B.Y.O.B.
Mon Jan 21, 2019 12:45 pm
Forum: User Support
Topic: OpenCL+Metropolis won't render
Replies: 9
Views: 88

Re: OpenCL+Metropolis won't render

You'll have to set the glass to "architectural" so direct light can pass through.
Otherwise, all light passing the glass is caustics, and those are obviously very hard to render for unidirectional path.
by B.Y.O.B.
Mon Jan 21, 2019 11:28 am
Forum: User Support
Topic: Falloff
Replies: 3
Views: 48

Re: Falloff

I fear the wiki page won't be much help: https://wiki.luxcorerender.org/LuxCoreR ... als_Velvet
by B.Y.O.B.
Mon Jan 21, 2019 11:25 am
Forum: User Support
Topic: Lux measurement using Irradiance feature
Replies: 13
Views: 660

Re: Lux measurement using Irradiance feature

pro wrote:
Mon Jan 21, 2019 9:07 am
4. How hard would it be to also add this feature to Blender API?
What exactly needs to be done from the Blender side?
Create a list of points on the surface of a mesh, and write it to a text file? Or something else?
by B.Y.O.B.
Mon Jan 21, 2019 11:22 am
Forum: Development
Topic: A Few Suggestions For Awesome Lux Developers
Replies: 2
Views: 77

Re: A Few Suggestions For Awesome Lux Developers

-attribute node (I dont know if there already is one but it is very helpful for multible uvmaps) LuxCore currently does not support multiple UV maps, but when it does, I would implement something better than this lazy attribute node. Probably a dropdown list of available UV maps. -Color ramp (more ...