Search found 3441 matches
- Fri Jan 21, 2022 2:22 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 477560
Re: BlendLuxCore Development
Please where in the code can I found the parameter responssible of the initial block size fading speed ? (I mean the time it take for the initial large pixel block to disappear ) For CPU here: https://github.com/LuxCoreRender/BlendLuxCore/blob/d435660c798451c0de3f023d07b0721ddbeccdf5/export/config....
- Wed Dec 29, 2021 1:43 pm
- Forum: User Support
- Topic: collection masks don't work?
- Replies: 2
- Views: 1161
Re: collection masks don't work?
This is a known issue/todo, more here: https://github.com/LuxCoreRender/BlendL ... -744914182
I think I added support for object-level holdout like in the screenshot below at some point, but I'm not totally sure:
I think I added support for object-level holdout like in the screenshot below at some point, but I'm not totally sure:
- Wed Dec 29, 2021 1:37 pm
- Forum: Tutorials, Tips and Tricks
- Topic: How to make white, translucent, glossy plastic
- Replies: 11
- Views: 5084
Re: How to make white, translucent, glossy plastic
It doesn't seem right to me to make plastic objects with glass material. My advice is to use what looks right. The shaders are not restricted to simulate only the real-world materials they were named after. For example, in the real world many substances that look like glass are actually plastics, e...
- Wed Dec 29, 2021 1:33 pm
- Forum: Development
- Topic: Will python 2.7 work with latest(2.6) release?
- Replies: 9
- Views: 2567
Re: Will python 2.7 work with latest(2.6) release?
I think that's meant for OSs where "python" means python 3, e.g. arch linux.opoppopopp wrote: ↑Wed Dec 29, 2021 12:30 am the document page seems says Python 2 also work.python3 pyluxcoretools.zip
# or
python pyluxcoretools.zip
- Fri Dec 24, 2021 12:12 pm
- Forum: Tutorials, Tips and Tricks
- Topic: How to make white, translucent, glossy plastic
- Replies: 11
- Views: 5084
Re: How to make white, translucent, glossy plastic
For sharp reflections, you can add a glossycoating material with low roughness.
- Fri Dec 10, 2021 11:01 pm
- Forum: Development
- Topic: Proxy object
- Replies: 5
- Views: 1960
Re: Proxy object
A basic proxy system can be implemented in an exporter. Export the mesh to disk as .ply and replace it with a simplified version in the 3d program. Then on export time, don't convert the simplified mesh, but load the .ply from disk instead. However, VRay proxies are more advanced as far as I know, f...
- Sun Dec 05, 2021 3:42 pm
- Forum: Finished Work
- Topic: Luxcore Flowers package
- Replies: 5
- Views: 2138
Re: Luxcore Flowers package
Looking good like always!
- Mon Nov 29, 2021 5:49 pm
- Forum: User Support
- Topic: Error when trying to uninstall Luxcoreblend from new Blender 2.93.6LTS
- Replies: 3
- Views: 1495
Re: Error when trying to uninstall Luxcoreblend from new Blender 2.93.6LTS
See the section "how to remove": https://wiki.luxcorerender.org/BlendLux ... _to_Remove
- Tue Nov 23, 2021 12:50 pm
- Forum: Finished Work
- Topic: FELIX tests
- Replies: 18
- Views: 8130
Re: FELIX tests
Looking good!
- Tue Nov 23, 2021 12:49 pm
- Forum: Development
- Topic: Two problems with Output Material ID
- Replies: 2
- Views: 1292
Re: Two problems with Output Material ID
There's a special AOV with anti-aliased material IDs, I think it's called MATERIAL_ID_COLOR.
The best thing though would be to have cryptomatte, but that's not implemented in LuxCore so far.
The best thing though would be to have cryptomatte, but that's not implemented in LuxCore so far.