Search found 1014 matches

by B.Y.O.B.
Sat Aug 18, 2018 4:45 pm
Forum: Finished Work
Topic: Interior San Pedro Project
Replies: 2
Views: 15

Re: Interior San Pedro Project

Outstanding work like always, but I have the feeling something is wrong with the left side of the door in this picture: download/file.php?id=1796&mode=view
by B.Y.O.B.
Sat Aug 18, 2018 1:08 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 386
Views: 18698

Re: BlendLuxCore Development

BiDir in view port (I don't now how to change the phyton script to enable BiDir), very useful in my in opinion I will consider it, but it is really only useful in corner cases. if view port is set to camera zooming may lead to memory issues. You know, the mouse wheel zooms in very fast. You mean th...
by B.Y.O.B.
Sat Aug 18, 2018 9:38 am
Forum: Works in Progress
Topic: Light speed interior
Replies: 16
Views: 232

Re: Light speed interior

I think we should consider an update of the gallery :D
by B.Y.O.B.
Sat Aug 18, 2018 9:35 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 386
Views: 18698

Re: BlendLuxCore Development

New quality-of-life features for the viewport: pixel size and the option to disable resolution reduction during first sample.
https://youtu.be/rQl-1213gtE
by B.Y.O.B.
Fri Aug 17, 2018 6:51 pm
Forum: User Support
Topic: Weird behaviour of bump
Replies: 19
Views: 225

Re: Weird behaviour of bump

Mayebe I should use the bump map just to simulate i.e. dust and surface scratches. It depends on the size of your scene. If you want to render the earth in space, you can use bump to simulate whole mountain ranges. But if you zoom in further, bump won't be enough at some point, you will need true d...
by B.Y.O.B.
Fri Aug 17, 2018 6:28 pm
Forum: User Support
Topic: Weird behaviour of bump
Replies: 19
Views: 225

Re: Weird behaviour of bump

If you plug any texture apart from the normal map into the bump slot, the grayscale values are interpreted as elevation, where 1.0 (white) is 1 meter and 0.0 (black) is 0 meter (or something like that, maybe the 0 m is gray, not sure about that). If you're not sure, how should I be?:) Now, normalma...
by B.Y.O.B.
Fri Aug 17, 2018 6:09 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 386
Views: 18698

Re: BlendLuxCore Development

Thanks for testing with the bouncing trees.
Didn't expect you to make a tutorial out of it :)
by B.Y.O.B.
Fri Aug 17, 2018 5:39 pm
Forum: User Support
Topic: Weird behaviour of bump
Replies: 19
Views: 225

Re: Weird behaviour of bump

Maybe I''ve set some bad parameters somewhere.. Your spheres have a diameter of 2. You have a wrinkled texture, which outputs in the 0..1 range, then you multiply it with 0.5, and then you use it as bump texture. So you expect a bump effect of 0.5. Try to think of the values in meters. This is more...
by B.Y.O.B.
Fri Aug 17, 2018 3:38 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 386
Views: 18698

Re: BlendLuxCore Development

I fixed a bug in the new statistics panel: https://github.com/LuxCoreRender/BlendL ... issues/204

Can someone test the new image sequence support?
Is it working correctly, is it intuitive to use?
by B.Y.O.B.
Thu Aug 16, 2018 9:16 pm
Forum: User Support
Topic: Weird behaviour of bump
Replies: 19
Views: 225

Re: Weird behaviour of bump

On the other hand, nevermind. It should be that "terminator problem". If I get it right, luxcore has problem casting correct shadows over smoothed (Phong interpolated?) polygons at terminator. In your first post, I don't see any terminator issues at all. If you're asking me about "bump height" – th...