Search found 1147 matches

by B.Y.O.B.
Mon Sep 24, 2018 2:45 pm
Forum: User Support
Topic: Blender drivers and LuxCore nodes
Replies: 3
Views: 77

Re: Blender drivers and LuxCore nodes

I wans't really aware of this problem: do you think that this issue will be solved in Blender 2.8? I have not seen anything about it so far. It is a deep-rooted problem with the way Python Nodes are implemented in the Blender API. Maybe we will see improvements once Jacques Lucke starts to work on ...
by B.Y.O.B.
Mon Sep 24, 2018 2:04 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 394
Views: 21696

Re: BlendLuxCore Development

I guess, colored dots that scale with distance always facing camera with customizable density? I don't know if something like that could be set-up in blender viewport without performance hit though. Yeah, I don't think that's possible with reasonable performance within the current Blender OpenGL AP...
by B.Y.O.B.
Mon Sep 24, 2018 12:53 pm
Forum: Works in Progress
Topic: first steps
Replies: 8
Views: 210

Re: first steps

The interior is probably just very dark while the reflected exterior is very bright.
by B.Y.O.B.
Mon Sep 24, 2018 10:06 am
Forum: User Support
Topic: Blender drivers and LuxCore nodes
Replies: 3
Views: 77

Re: Blender drivers and LuxCore nodes

See https://github.com/LuxCoreRender/BlendL ... issues/167, it is the same problem as with keyframes, it's a Blender limitation.
Unfortunately we don't have a working workaround yet.
by B.Y.O.B.
Mon Sep 24, 2018 10:05 am
Forum: User Support
Topic: white emitters remain in default light group
Replies: 1
Views: 37

Re: white emitters remain in default light group

Please upload a test scene that shows the problem.
by B.Y.O.B.
Mon Sep 24, 2018 10:04 am
Forum: User Support
Topic: Problem with loading textures
Replies: 1
Views: 54

Re: Problem with loading textures

lemonade wrote:
Thu Sep 20, 2018 10:21 am
Edit:
The problem was probably caused by diactrical marks in file paths
Which locale are you using?
Might be the same problem as here: https://github.com/LuxCoreRender/BlendL ... issues/207
by B.Y.O.B.
Mon Sep 24, 2018 10:02 am
Forum: User Support
Topic: Noise aware sampling
Replies: 2
Views: 67

Re: Noise aware sampling

It is controlled by the "adaptive strength" setting. This value is a probability:
By default the sampler is noise-aware in 7 of 10 samples, and uniform in 3 of 10 samples.
If you use higher values the sampler focuses more on noisy areas, if you use lower values it samples the image more uniform.
by B.Y.O.B.
Mon Sep 24, 2018 9:55 am
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 142
Views: 6929

Re: Test scences GPU Path vs CPU BiDir

FarbigeWelt wrote:
Sat Sep 22, 2018 2:10 pm
Does CPU and GPU render with different precision? If yes, is higher precision on GPU possible?
Both render with 4-Byte floating point numbers.
Maybe Dade can tell you more about why GPUs often show artifacts earlier and require higher min. epsilons.
by B.Y.O.B.
Mon Sep 24, 2018 9:43 am
Forum: User Support
Topic: cannot activate lux render
Replies: 9
Views: 164

Re: cannot activate lux render

Hi, sorry for the late reply, I was on vacation without internet for a few days. We are back again at the error message in the first post, correct? Most search results from the internet point to problems with the Python installation, so you could try reinstalling Blender and/or uninstalling all othe...
by B.Y.O.B.
Wed Sep 19, 2018 9:19 pm
Forum: Development
Topic: Mac OS
Replies: 97
Views: 5251

Re: Mac OS

OpenCL mostly works but LuxCore2.1Benchmark.zip does throw an error `PathOCLBase kernel compilation error` The standard procedure to test if this is an OpenCL compiler bug or a bug in LuxCore code is to run on CPU OpenCL device only. However, in the Blender addon it is not possible anymore to selec...