Search found 3353 matches

by B.Y.O.B.
Mon May 10, 2021 8:29 pm
Forum: User Support
Topic: Does not seem to use my GPU
Replies: 5
Views: 74

Re: Does not seem to use my GPU

You need to switch one of the GPU diagrams to Cuda:
by B.Y.O.B.
Sun May 09, 2021 12:51 pm
Forum: User Support
Topic: Fully empty scene takes 1.07Gb of VRam... broken?
Replies: 12
Views: 284

Re: Fully empty scene takes 1.07Gb of VRam... broken?

juangea wrote:
Sun May 09, 2021 11:44 am
What do you think B.Y.O.B.?
Can you open a github issue for it so I don't forget?
I agree it could be a good parameter to have exposed.
by B.Y.O.B.
Sat May 08, 2021 1:59 pm
Forum: User Support
Topic: Fully empty scene takes 1.07Gb of VRam... broken?
Replies: 12
Views: 284

Re: Fully empty scene takes 1.07Gb of VRam... broken?

Dade wrote:
Sat May 08, 2021 12:02 pm
But where does Blender takes the VRam usage ? I doubt it ask it to BlendLuxCore. It may be a totally wrong number.
It is retrieved from LuxCore stats: https://github.com/LuxCoreRender/BlendL ... cs.py#L102
by B.Y.O.B.
Tue May 04, 2021 10:33 pm
Forum: Finished Work
Topic: Luxcore Light Group Magic
Replies: 3
Views: 303

Re: Luxcore Light Group Magic

Awe-inspiring, outstanding work!
I'll embed this in the "new in v2.5" page as an example of what can be done with the new light group workflow.
by B.Y.O.B.
Tue May 04, 2021 10:28 pm
Forum: Finished Work
Topic: Beach scene
Replies: 11
Views: 852

Re: Beach scene

Nice models!
I like the plants and ground in kintuX' edit, but the sky is too saturated/contrasty there in my opinion.
by B.Y.O.B.
Mon May 03, 2021 10:13 am
Forum: User Support
Topic: Product rendering issues
Replies: 5
Views: 703

Re: Product rendering issues

Dez! wrote:
Mon May 03, 2021 9:27 am
I note that the increase in Max Epsilon badly affects the preparation of rendering when the GPU is enabled.
Each different epsilon value requires a re-compilation of the rendering kernels, maybe you mean that? (If the epsilon is no longer changed after that, the kernels will be re-used of course)
by B.Y.O.B.
Thu Apr 29, 2021 6:40 pm
Forum: Development
Topic: Faster Compiling kernels
Replies: 29
Views: 2145

Re: Faster Compiling kernels

Dade wrote:
Thu Apr 29, 2021 2:22 pm
LuxCore "v3.0" will require no compilation at runtime, not even the first time.
Awesome to hear!
by B.Y.O.B.
Thu Apr 29, 2021 10:48 am
Forum: User Support
Topic: holdout collection override
Replies: 7
Views: 405

Re: holdout collection override

Can't you just set all object material holdout to "1" if the button on the object panel is set and vice versa ? It is different from Cycles behavior but it makes sense. Cycles can have two objects with the same material, where one object has holdout enabled and the other not. I don't see how your p...
by B.Y.O.B.
Thu Apr 29, 2021 7:12 am
Forum: User Support
Topic: holdout collection override
Replies: 7
Views: 405

Re: holdout collection override

The problem is that LuxCore has the holdout toggle only in the material settings. Cycles has it both for materials and for objects. So if you have for example 5 objects with the same material, and you enable holdout on 2 of those objects, that's simple in Cycles: just enable holdout in the object se...
by B.Y.O.B.
Sat Apr 24, 2021 7:09 pm
Forum: User Support
Topic: Physical Sky for lighting + HDRI for reflections, is it possible?
Replies: 5
Views: 498

Re: Physical Sky for lighting + HDRI for reflections, is it possible?

I would also find such a feature useful, but AFAIK it's currently not possible in Lux. (Although the use case for such a split is usually the opposite: you want to use a high-res LDR for reflections and a low-res HDR for lighting, to save memory compared to one high-res HDR for everything). What I w...