Search found 1238 matches

by B.Y.O.B.
Mon Oct 15, 2018 12:39 pm
Forum: Works in Progress
Topic: A buttoned chair
Replies: 1
Views: 19

Re: A buttoned chair

Looking good.
by B.Y.O.B.
Mon Oct 15, 2018 11:40 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 407
Views: 23474

Re: BlendLuxCore Development

See viewtopic.php?f=5&t=635
I have finished the implementation and opened a pull request: https://github.com/LuxCoreRender/LuxCore/pull/145
If it passes the review and gets merged, it will be available in the next release.
by B.Y.O.B.
Mon Oct 15, 2018 9:30 am
Forum: User Support
Topic: Artifacts when viewed without camera
Replies: 10
Views: 83

Re: Artifacts when viewed without camera

I think I might have seen this before.
Could you upload a scene that shows the problem?
by B.Y.O.B.
Mon Oct 15, 2018 9:11 am
Forum: Works in Progress
Topic: first steps
Replies: 41
Views: 954

Re: first steps

Here's the logo in svg format in case you want to use the exact shape :)
by B.Y.O.B.
Mon Oct 15, 2018 9:08 am
Forum: User Support
Topic: Node setup for water
Replies: 3
Views: 356

Re: Node setup for water

Maybe the scale of your box is different?
Or maybe the normals point into the wrong direction? They should point outward.

If this doesn't fix your issue, please upload the scene.
by B.Y.O.B.
Mon Oct 15, 2018 12:34 am
Forum: Development
Topic: Object ID access in materials
Replies: 12
Views: 233

Re: Object ID access in materials

Found and fixed the crash.
by B.Y.O.B.
Sun Oct 14, 2018 10:06 pm
Forum: User Support
Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
Replies: 12
Views: 286

Re: BlendLuxCore-v2.1alpha4-mac64-opencl

Clicking button for Network Rendering leads to a pop up message. It tells me this kind of system (Darwin) is not supported. Probably an already known issue. No, I forgot that we have to add macos support here: https://github.com/LuxCoreRender/BlendLuxCore/blob/master/operators/pyluxcoretools.py#L90...
by B.Y.O.B.
Sat Oct 13, 2018 7:40 pm
Forum: Development
Topic: Object ID access in materials
Replies: 12
Views: 233

Re: Object ID access in materials

I have ported the three ObjectID textures to OpenCL, but they keep crashing on Intel OpenCL CPU device, and on AMD GPU they create heavy color artifacts that look like NaNs to me.
Debugging...
by B.Y.O.B.
Fri Oct 12, 2018 1:05 pm
Forum: Development
Topic: Object ID access in materials
Replies: 12
Views: 233

Re: Object ID access in materials

I think we would need an RNG-node for this, with a seed socket. You would then feed the object ID into the seed socket. And the RNG node then generates a sequence of random numbers based on this seed. 1. for texture shift X direction 2. for texture shift Y direction 3. for texture rotation 4. for te...