Search found 3018 matches

by B.Y.O.B.
Tue Aug 04, 2020 7:19 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 81
Views: 38294

Re: LuxCoreRender daily/automatic builds

The BlendLuxCore Preferences and the viewport render kernel precalculations only show CUDA, no OptiX. Is OptiX being used yet? If you have the CUDA backend selected, there should be an OptiX option. If it's not there, you might not have a correct 2.5 installation? Try to delete the whole addon fold...
by B.Y.O.B.
Mon Aug 03, 2020 2:01 pm
Forum: User Support
Topic: Underwater caustics
Replies: 7
Views: 319

Re: Underwater caustics

You simply have so many intermingled volumetric caustics in front of each other that they mix together into a uniform mess. Here is a rendering of your scene with a cover over the water, blocking all the sunlight save from a quadratic spot. As you can see, you need to take away some caustics in fron...
by B.Y.O.B.
Mon Aug 03, 2020 11:00 am
Forum: User Support
Topic: Blender 2.83 + Luxcore 2.4 CPU or GPU renderings in the viewport ?
Replies: 5
Views: 505

Re: Blender 2.83 + Luxcore 2.4 CPU or GPU renderings in the viewport ?

Can you upload a scene that is crashing for you, so we can test if it happens on our end as well?
It might also help us if you start Blender from a terminal, trigger a crash and post the terminal output here.
by B.Y.O.B.
Mon Aug 03, 2020 8:54 am
Forum: User Support
Topic: List of changes in daily builds
Replies: 4
Views: 241

Re: List of changes in daily builds

list all commits between the "latest" tag (which marks the previous latest build) and the most recent commit and include it in the release description, then move the "latest" tag. I just realized that 90% of the time, my suggestioni would just list the one last commit, because our builds are after ...
by B.Y.O.B.
Sun Aug 02, 2020 8:28 pm
Forum: User Support
Topic: Underwater caustics
Replies: 7
Views: 319

Re: Underwater caustics

However i dont understand: why set up a volume in the camera? To tell LuxCore which volume the camera rays start in. It is the volume surrounding the camera. And still, how can i make the volumetric caustics more evident? With possible "tricks" I mean, because mine are barely visible. You could try...
by B.Y.O.B.
Sun Aug 02, 2020 7:08 pm
Forum: User Support
Topic: Underwater caustics
Replies: 7
Views: 319

Re: Underwater caustics

but I dont understand how a mesh without thickness can have a volume In that scene, the materials and camera have correctly set interior/exterior volumes. It should be enough to set the exterior volume of the camera and the interior volume of the water surface though, usually you con't need to spec...
by B.Y.O.B.
Sun Aug 02, 2020 4:59 pm
Forum: Development
Topic: Optix denoiser imagepipeline plugin
Replies: 36
Views: 1600

Re: Optix denoiser imagepipeline plugin

Looks to me like your driver is too old. You'll need 450+.
Also not sure about Win 7, could be that OptiX doesn't support it.
Blender 2.9 is not supported by our addon, you might want to test with 2.83.
by B.Y.O.B.
Sun Aug 02, 2020 10:44 am
Forum: Development
Topic: Optix denoiser imagepipeline plugin
Replies: 36
Views: 1600

Re: Optix denoiser imagepipeline plugin

Only the frequent crashes are a bit problematic right now. Maybe you can make it opt-in (like CUDA/optix in the addon preferences) until it is fixed? Or is there such a possibility already? You can change the viewport denoiser back to OIDN in the render properties, viewport panel. The crashes need ...
by B.Y.O.B.
Sat Aug 01, 2020 9:32 pm
Forum: Development
Topic: Optix denoiser imagepipeline plugin
Replies: 36
Views: 1600

Re: Optix denoiser imagepipeline plugin

Yes, this was done on an RTX 2080. It feels so fluid that I suspect the denoising time is only a few milliseconds. This is also why I have so far just put in the denoiser plugin into the imagepipeline, meaning the denoiser runs on every film refresh (very often). This is not doable with a slower den...