Search found 734 matches

by B.Y.O.B.
Sun May 27, 2018 7:12 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 64
Views: 2663

Re: LuxCoreRender v2.1alpha0 released

About that visibility map feature, I'm a very basic user and I haven't noticed anything like that in blender's luxcore plug-in. Is this something enabled by default so an interior type of scene would be by default optimized with light samples? Or are there some controls exposed in the plug-in that ...
by B.Y.O.B.
Sun May 27, 2018 5:02 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 64
Views: 2663

Re: LuxCoreRender v2.1alpha0 released

Have you tried the same test with LuxCoreUI or LuxConsole ? I have now, I commented on the issue (and attached a .bcf). https://github.com/LuxCoreRender/BlendLuxCore/issues/151#issuecomment-392347445 BTW. is there support for portals Even better: https://wiki.luxcorerender.org/Visibility_Map For pl...
by B.Y.O.B.
Sun May 27, 2018 4:39 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 342
Views: 7559

Re: BlendLuxCore Development

v2.1 will have light group support for volumes.
by B.Y.O.B.
Sun May 27, 2018 4:11 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 342
Views: 7559

Re: BlendLuxCore Development

v2.1 will support the velocity channel of smoke simulations.
Not sure what this can be used for, but it was easy to add.
by B.Y.O.B.
Sun May 27, 2018 2:00 pm
Forum: User Support
Topic: PBR node setup
Replies: 7
Views: 134

Re: PBR node setup

By the way, here's an old thread on this topic: http://www.luxrender.net/forum/viewtopi ... br#p126895
by B.Y.O.B.
Sun May 27, 2018 11:44 am
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 64
Views: 2663

Re: LuxCoreRender v2.1alpha0 released

I also have some questions on this topic (however only concerning CPU, not OpenCL), see my issue here:
https://github.com/LuxCoreRender/BlendL ... -391863690
by B.Y.O.B.
Sun May 27, 2018 11:38 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 342
Views: 7559

Re: BlendLuxCore Development

You can use local 3D mapping with non-instanced meshes once v2.0.1 is out, a longstanding bug was fixed: https://github.com/LuxCoreRender/BlendLuxCore/issues/66
by B.Y.O.B.
Sun May 27, 2018 10:33 am
Forum: User Support
Topic: PBR node setup
Replies: 7
Views: 134

Re: PBR node setup

I need some textures to work with, I can't create a setup out of thin air. All LuxCore materials are "physically based", so strictly speaking any node setup is "PBR". But I assume that you mean a setup for textures from Unreal Engine, Substance Painter or something like that. You can also post a lin...
by B.Y.O.B.
Sun May 27, 2018 8:53 am
Forum: User Support
Topic: PBR node setup
Replies: 7
Views: 134

Re: PBR node setup

If you upload some example textures I can create an example node setup.
by B.Y.O.B.
Sun May 27, 2018 7:50 am
Forum: User Support
Topic: PyLuxCore DefineMesh transform
Replies: 2
Views: 36

Re: PyLuxCore DefineMesh transform

It works, in BlendLuxCore and in the demo script: # You could pass a transformation matrix here transform = [0.7322617173194885, -0.01488767471164465, 0.6808605790138245, 0.0, -0.1858304738998413, 0.9574531316757202, 0.22079527378082275, 0.0, -0.6551792025566101, -0.2882045805454254, 0.6983397006988...