Search found 894 matches

by B.Y.O.B.
Mon Jul 16, 2018 8:22 am
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 48
Views: 976

Re: Test scences GPU Path vs CPU BiDir

In general, fireflies are unresolved caustics most of the time. In this scene they probably stem from the metallic and/or specular materials. The path engine offers a few more tools to get rid of fireflies than the bidir engine (e.g. limiting the indirect light visibility of the light sources, or li...
by B.Y.O.B.
Sun Jul 15, 2018 11:33 am
Forum: User Support
Topic: Gain of light sources
Replies: 3
Views: 65

Re: Gain of light sources

It's mentioned in the FAQ: https://wiki.luxcorerender.org/BlendLux ... ng_happens
By the way, here is the whole manual for the Blender addon: https://wiki.luxcorerender.org/Category:BlendLuxCore
by B.Y.O.B.
Sat Jul 14, 2018 8:18 pm
Forum: Finished Work
Topic: Whiskey
Replies: 2
Views: 446

Re: Whiskey

Reflections.
by B.Y.O.B.
Sat Jul 14, 2018 3:53 pm
Forum: Finished Work
Topic: SSS Dragon
Replies: 9
Views: 125

Re: SSS Dragon

I took the liberty to reduce the size of your file by using shared mesh data (aka "Alt+D copies") for the dragons, and enabling compression when saving the file. (The material link mode of the dragon objects had to be switched from "Data" to "Object" so they can still use different materials even wi...
by B.Y.O.B.
Sat Jul 14, 2018 2:43 pm
Forum: User Support
Topic: Image sequence as texture?
Replies: 2
Views: 61

Re: Image sequence as texture?

This feature has not been implemented yet.
by B.Y.O.B.
Sat Jul 14, 2018 9:33 am
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 48
Views: 976

Re: Test scences GPU Path vs CPU BiDir

I can reproduce a difference between mix with null and equivalent opacity.
It could be a bug, or maybe it is an expected behaviour, I'm not sure.
I think it would be good to log this in the LuxCore bug tracker, with an example scene.
by B.Y.O.B.
Sat Jul 14, 2018 9:15 am
Forum: Finished Work
Topic: SSS Dragon
Replies: 9
Views: 125

Re: SSS Dragon

AndreasResch wrote:
Sat Jul 14, 2018 6:54 am
Do I have to use Filmic color management in Blender when the Camera is set to "Linear"?
No, you don't have to.
If you want to use sRGB and the result is too bright, use a lower gain value in the settings of the linear tonemapper.
by B.Y.O.B.
Fri Jul 13, 2018 8:08 pm
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 48
Views: 976

Re: Test scences GPU Path vs CPU BiDir

Mesmerizing :)
FarbigeWelt wrote:
Thu Jul 12, 2018 10:49 pm
Well it is not a pure velvet material, it is a mix with a null
Instead of mixing with null, use the opacity slider of the material. This renders a lot faster.
by B.Y.O.B.
Fri Jul 13, 2018 10:07 am
Forum: User Support
Topic: Network rendering on different OSes
Replies: 5
Views: 100

Re: Network rendering on different OSes

It should work, but I remember there were some bugs when network rendering on windows: https://github.com/LuxCoreRender/LuxCore/issues/100
by B.Y.O.B.
Fri Jul 13, 2018 8:51 am
Forum: User Support
Topic: Working with light groups
Replies: 9
Views: 399

Re: Working with light groups

Use the controls in the properties, scene tab.