Search found 3233 matches

by B.Y.O.B.
Fri Jan 15, 2021 11:07 am
Forum: User Support
Topic: Light groups
Replies: 3
Views: 106

Re: Light groups

Pato wrote:
Thu Jan 14, 2021 2:57 pm
I got that, what I want to say is that before I was able to turn on and off on interactive mode and now it's not possible.
This is intended. I removed the old light group settings, otherwise the system would have become too unintuitive and convoluted.
by B.Y.O.B.
Fri Jan 15, 2021 11:03 am
Forum: Development
Topic: Wireframe texture
Replies: 19
Views: 1973

Re: Wireframe texture

Cool! Looking at https://github.com/LuxCoreRender/LuxCore/blob/815391d23a30b1029d1d7a41798359635b4ebcf6/src/slg/scene/parseshapes.cpp#L353, I wonder what aovIndex0, aovIndex1, aovIndex2 are for and how they should be used? Why are there three AOV indices? In the examples, only one ".aovindex" proper...
by B.Y.O.B.
Thu Jan 14, 2021 2:20 pm
Forum: Development
Topic: Dark rough glass
Replies: 3
Views: 149

Re: Dark rough glass

I think it would be easier to fix this in the rough glass code first.
Currently the disney material in Lux can't even be used to represent glass.
by B.Y.O.B.
Thu Jan 14, 2021 2:17 pm
Forum: User Support
Topic: Light groups
Replies: 3
Views: 106

Re: Light groups

Now I have installed the beta 2,5 b1 and It's making the compositing nodes perfectly but I have no option to change the interactive. This is more or less intended (it's a Blender limitation that the compositor can't be run on a rendered image while rendering is still ongoing). You will have to wait...
by B.Y.O.B.
Thu Jan 14, 2021 10:17 am
Forum: Development
Topic: Wireframe texture
Replies: 19
Views: 1973

Re: Wireframe texture

Very good, but do you have an idea of when it will be implemented in Blender? The wireframe texture is available in BlendLuxCore v2.5. The option to ignore planar edges is not implemented yet in the addon. It looks to me like so far there's no documentation on how to use the EdgeDetector shape, and...
by B.Y.O.B.
Wed Jan 13, 2021 3:10 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 290
Views: 92636

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Nice, to be honest, I don't know how to implement this part because 3dsmax doesn't have a compositor. Just for light group manipulation, you don't need a full compositor. The only operations you really need are multiply and linear interpolation (aka lerp). The output of a light group in LuxCore is ...
by B.Y.O.B.
Wed Jan 13, 2021 11:10 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 290
Views: 92636

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

I have a question, what about light groups, in luxrender we could edit the different light groups by gain, color and power while rendering. Is this supported in maxtolux? I coundn't find it in blender but as I said i'm a total noob with blender. The lightgroup workflow in Blender was changed for v2...
by B.Y.O.B.
Wed Jan 13, 2021 11:06 am
Forum: Development
Topic: Problem understanding Material::Sample () behaviour
Replies: 14
Views: 696

Re: Problem understanding Material::Sample () behaviour

backward raytracing = rays start at the camera
forward raytracing = rays start at light sources
by B.Y.O.B.
Thu Dec 24, 2020 12:09 pm
Forum: User Support
Topic: Micro-roughness
Replies: 2
Views: 204

Re: Micro-roughness

There's already a topic about this here with some discussion: https://forums.luxcorerender.org/viewto ... +roughness