Search found 2966 matches

by B.Y.O.B.
Fri Jul 10, 2020 7:13 pm
Forum: Finished Work
Topic: Sea dragon
Replies: 4
Views: 21

Re: Sea dragon

Indeed, always nice to see some new topics!
Great result.
by B.Y.O.B.
Fri Jul 10, 2020 2:49 pm
Forum: User Support
Topic: Activate error
Replies: 2
Views: 30

Re: Activate error

What version of Blender is this?
Is it some custom or buildbot build?
by B.Y.O.B.
Fri Jul 10, 2020 10:06 am
Forum: User Support
Topic: Air bubbles inside liquid
Replies: 8
Views: 103

Re: Air bubbles inside liquid

Some notes from my side: You don't need volumes for this particular case, using a single material and inverting the bubble normals is fine. Volumes are mostly required if you have more than one transmissive medium interacting with each other. However, they are also required for volumetric effects (a...
by B.Y.O.B.
Thu Jul 09, 2020 9:14 pm
Forum: User Support
Topic: Air bubbles inside liquid
Replies: 8
Views: 103

Re: Air bubbles inside liquid

Can you show a picture and maybe upload a small testscene?
by B.Y.O.B.
Thu Jul 09, 2020 7:59 pm
Forum: User Support
Topic: recompile openCL kernel macOS after restart
Replies: 6
Views: 103

Re: recompile openCL kernel macOS after restart

I just find it weird that no other macOS user has ever reported this problem. That's why I'm wondering if those school/university machines are configured differently than normal (at least I assume we are talking about some kind of school/university machines here, or is it also happening on your pers...
by B.Y.O.B.
Thu Jul 09, 2020 11:03 am
Forum: User Support
Topic: recompile openCL kernel macOS after restart
Replies: 6
Views: 103

Re: recompile openCL kernel macOS after restart

Maybe this is some specially configured macOS that wipes itself after restarts?
Or maybe just the kernel cache is created in a directory that is wiped?
by B.Y.O.B.
Tue Jul 07, 2020 10:21 pm
Forum: Finished Work
Topic: Realism attempt with Blender & LuxCore 2.4
Replies: 4
Views: 169

Re: Realism attempt with Blender & LuxCore 2.4

Agreed, I extended the tooltip.
by B.Y.O.B.
Tue Jul 07, 2020 7:51 pm
Forum: User Support
Topic: Full invisible area light
Replies: 28
Views: 704

Re: Full invisible area light

Ok, now the latest Windows build works correctly.
by B.Y.O.B.
Tue Jul 07, 2020 6:14 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 820
Views: 148027

Re: BlendLuxCore Development

Thanks, fixed.
by B.Y.O.B.
Tue Jul 07, 2020 5:49 pm
Forum: Finished Work
Topic: Realism attempt with Blender & LuxCore 2.4
Replies: 4
Views: 169

Re: Realism attempt with Blender & LuxCore 2.4

Nice result. Some tips: - The fluid mesh should be scaled a bit bigger, it should reach into the glass mesh - The glass volume should get a higher priority than the fluid voiume, so it overrides the fluids in areas with overlap, and LuxCore can calculate the correct IOR for the fluid-glass transitio...