Search found 30 matches
- Thu Aug 25, 2022 5:36 pm
- Forum: User Support
- Topic: Volume Priorities
- Replies: 5
- Views: 2724
Re: Volume Priorities
This is very helpful. Thank you so much (and for your kind patience with my test scene uploading issue)
- Tue Aug 23, 2022 10:38 pm
- Forum: User Support
- Topic: Volume Priorities
- Replies: 5
- Views: 2724
Re: Volume Priorities
I know, but it's not always evident to get a scene below 2mb. Especially with an HDRI, which is pretty vital to this issue. Unfortunately I seem stuck at trimming it down to about 7mb, even after I removed the HDRI. Any suggestions?
Edit: I compressed it! See attached.
Edit: I compressed it! See attached.
- Tue Aug 23, 2022 5:37 pm
- Forum: User Support
- Topic: Volume Priorities
- Replies: 5
- Views: 2724
Volume Priorities
Hello all, I'm having some problem with glass and water priorities in luxcorerender. Please see the attached image for reference. I made an "air" volume that is set to priority 5. I set this as the camera volume as well. The glass of the vessel is set to priority 4. The water is set to pri...
- Mon Jun 13, 2022 9:12 pm
- Forum: User Support
- Topic: Error: "Mesh" objects has no attribute "vertex_normals"
- Replies: 4
- Views: 2087
Re: Error: "Mesh" objects has no attribute "vertex_normals"
Good idea. I hadn't thought of that. Thanks.
- Sun Jun 12, 2022 9:21 pm
- Forum: User Support
- Topic: Error: "Mesh" objects has no attribute "vertex_normals"
- Replies: 4
- Views: 2087
Re: Error: "Mesh" objects has no attribute "vertex_normals"
Thanks for your answer. Yep, I'm aware of that rule but the 2mb limit doesn't always make it practical or possible.
Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me!
Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me!
- Sat Jun 11, 2022 7:37 pm
- Forum: User Support
- Topic: Error: "Mesh" objects has no attribute "vertex_normals"
- Replies: 4
- Views: 2087
Error: "Mesh" objects has no attribute "vertex_normals"
I'm getting the error message:
Error: "Mesh" objects has no attribute "vertex_normals"
When I try to switch my viewport mode to "render". Has anybody experienced this before?
Attached are screenshots.
Error: "Mesh" objects has no attribute "vertex_normals"
When I try to switch my viewport mode to "render". Has anybody experienced this before?
Attached are screenshots.
- Fri Nov 12, 2021 7:08 pm
- Forum: User Support
- Topic: Frosty glass?
- Replies: 1
- Views: 1578
Frosty glass?
Hello, I'm working on a scene that has a glass vase in it. For some reason, the glass renders with a slight frosted effect and a kind of radiating smudging pattern. Anybody have any ideas what might be going on? Render and nodes attached for reference. By the way, for what it's worth, I know the dis...
- Mon Jul 19, 2021 6:31 pm
- Forum: User Support
- Topic: "Diffuse Amount" map
- Replies: 2
- Views: 1752
Re: "Diffuse Amount" map
Super. Thanks so much for your reply.
- Fri Jul 16, 2021 5:38 pm
- Forum: User Support
- Topic: "Diffuse Amount" map
- Replies: 2
- Views: 1752
"Diffuse Amount" map
Hello, I just downloaded a model from TurboSquid that was made for 3ds Max. I'm using it in Luxcorerender and it is looking good. However, it has a "diffuse amount" map included. What should I do with this? Where would it plug in? I'm not even really sure what it is supposed to do. Google ...
- Thu Jun 24, 2021 4:50 am
- Forum: Finished Work
- Topic: Clay Shader test
- Replies: 5
- Views: 4381
Re: Clay Shader test
This looks great. I'd love to see the nodes for your shader if you don't mind posting.