Search found 30 matches

by josephmcs
Thu Aug 25, 2022 5:36 pm
Forum: User Support
Topic: Volume Priorities
Replies: 5
Views: 2724

Re: Volume Priorities

This is very helpful. Thank you so much (and for your kind patience with my test scene uploading issue)
by josephmcs
Tue Aug 23, 2022 10:38 pm
Forum: User Support
Topic: Volume Priorities
Replies: 5
Views: 2724

Re: Volume Priorities

I know, but it's not always evident to get a scene below 2mb. Especially with an HDRI, which is pretty vital to this issue. Unfortunately I seem stuck at trimming it down to about 7mb, even after I removed the HDRI. Any suggestions?

Edit: I compressed it! See attached.
by josephmcs
Tue Aug 23, 2022 5:37 pm
Forum: User Support
Topic: Volume Priorities
Replies: 5
Views: 2724

Volume Priorities

Hello all, I'm having some problem with glass and water priorities in luxcorerender. Please see the attached image for reference. I made an "air" volume that is set to priority 5. I set this as the camera volume as well. The glass of the vessel is set to priority 4. The water is set to pri...
by josephmcs
Mon Jun 13, 2022 9:12 pm
Forum: User Support
Topic: Error: "Mesh" objects has no attribute "vertex_normals"
Replies: 4
Views: 2087

Re: Error: "Mesh" objects has no attribute "vertex_normals"

Good idea. I hadn't thought of that. Thanks.
by josephmcs
Sun Jun 12, 2022 9:21 pm
Forum: User Support
Topic: Error: "Mesh" objects has no attribute "vertex_normals"
Replies: 4
Views: 2087

Re: Error: "Mesh" objects has no attribute "vertex_normals"

Thanks for your answer. Yep, I'm aware of that rule but the 2mb limit doesn't always make it practical or possible.

Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me!
by josephmcs
Sat Jun 11, 2022 7:37 pm
Forum: User Support
Topic: Error: "Mesh" objects has no attribute "vertex_normals"
Replies: 4
Views: 2087

Error: "Mesh" objects has no attribute "vertex_normals"

I'm getting the error message:

Error: "Mesh" objects has no attribute "vertex_normals"

When I try to switch my viewport mode to "render". Has anybody experienced this before?

Attached are screenshots.
by josephmcs
Fri Nov 12, 2021 7:08 pm
Forum: User Support
Topic: Frosty glass?
Replies: 1
Views: 1578

Frosty glass?

Hello, I'm working on a scene that has a glass vase in it. For some reason, the glass renders with a slight frosted effect and a kind of radiating smudging pattern. Anybody have any ideas what might be going on? Render and nodes attached for reference. By the way, for what it's worth, I know the dis...
by josephmcs
Mon Jul 19, 2021 6:31 pm
Forum: User Support
Topic: "Diffuse Amount" map
Replies: 2
Views: 1752

Re: "Diffuse Amount" map

Super. Thanks so much for your reply.
by josephmcs
Fri Jul 16, 2021 5:38 pm
Forum: User Support
Topic: "Diffuse Amount" map
Replies: 2
Views: 1752

"Diffuse Amount" map

Hello, I just downloaded a model from TurboSquid that was made for 3ds Max. I'm using it in Luxcorerender and it is looking good. However, it has a "diffuse amount" map included. What should I do with this? Where would it plug in? I'm not even really sure what it is supposed to do. Google ...
by josephmcs
Thu Jun 24, 2021 4:50 am
Forum: Finished Work
Topic: Clay Shader test
Replies: 5
Views: 4381

Re: Clay Shader test

This looks great. I'd love to see the nodes for your shader if you don't mind posting.