Search found 23 matches

by josephmcs
Mon Jul 19, 2021 6:31 pm
Forum: User Support
Topic: "Diffuse Amount" map
Replies: 2
Views: 276

Re: "Diffuse Amount" map

Super. Thanks so much for your reply.
by josephmcs
Fri Jul 16, 2021 5:38 pm
Forum: User Support
Topic: "Diffuse Amount" map
Replies: 2
Views: 276

"Diffuse Amount" map

Hello, I just downloaded a model from TurboSquid that was made for 3ds Max. I'm using it in Luxcorerender and it is looking good. However, it has a "diffuse amount" map included. What should I do with this? Where would it plug in? I'm not even really sure what it is supposed to do. Google hasn't bee...
by josephmcs
Thu Jun 24, 2021 4:50 am
Forum: Finished Work
Topic: Clay Shader test
Replies: 5
Views: 2147

Re: Clay Shader test

This looks great. I'd love to see the nodes for your shader if you don't mind posting.
by josephmcs
Thu Jun 03, 2021 7:20 pm
Forum: User Support
Topic: Pearl material
Replies: 7
Views: 1091

Re: Pearl material

Cool! Thank you.

I put the two of them side by side for a little test if anybody is curious. Mine is on left, yours on right. Nice to see the different approaches together. I think my version of yours could use some tweaking on the noise size, but I like it.
by josephmcs
Wed Jun 02, 2021 4:28 pm
Forum: User Support
Topic: Pearl material
Replies: 7
Views: 1091

Re: Pearl material

Thanks so much for your help.

For anybody interested, I converted the old values into a node tree setup. See attached w/ a sample render, too.

Any input is very welcome of course.
by josephmcs
Wed Jun 02, 2021 2:04 am
Forum: User Support
Topic: Pearl material
Replies: 7
Views: 1091

Re: Pearl material

Thanks. One thing that is confusing me is what the "exp" values are.

For example, the roughness on the glossy material in the old breakdown is set at "exp = 50" whereas in Luxcorerender the roughness is on a scale of 0-1.

Sorry if this is rudimentary and any help is much appreciated.
by josephmcs
Tue Jun 01, 2021 8:09 pm
Forum: User Support
Topic: Pearl material
Replies: 7
Views: 1091

Pearl material

Hi, Has anyone had success making pearlescent materials/pearls with Luxcorerender? It seems like the engine would be very naturally suited to this considering the thin film interference feature. However, I can't find much documentation. I found this very old breakdown for Luxrender, but the interfac...
by josephmcs
Tue Jun 01, 2021 3:54 pm
Forum: User Support
Topic: Rendering glass and water together
Replies: 3
Views: 614

Re: Rendering glass and water together

that helped, thank you so much.

Just curious as I figure out the logic of it: why would the volume priority of the glass be higher than that of the water? because it's closer to the camera?
by josephmcs
Tue Jun 01, 2021 5:59 am
Forum: User Support
Topic: Rendering glass and water together
Replies: 3
Views: 614

Rendering glass and water together

Hello all, I'm having a problem that can be seen in the attached screenshot. Screenshots of the node setups too. I've modeled a glass vase and want to put a floating orb of water in it. Right now, the water orb gets very dark if it's behind the glass of the vase. I've included a test orb to the left...
by josephmcs
Fri Apr 23, 2021 5:26 pm
Forum: User Support
Topic: Strange Volume Artifacts
Replies: 1
Views: 634

Strange Volume Artifacts

Hello, I've got some strange artifacts showing up in my renders. The weird thing is, they aren't consistent each time I restart the render. You can see that the object is a sculpture and the artifacts are showing up in the mirror reflection of it. It has the simple white soap material from the LOL l...