Search found 4711 matches
- Sun Mar 05, 2023 2:03 pm
- Forum: General Discussion
- Topic: There seems to be dificulties for new useres to join forum
- Replies: 2
- Views: 557
- Mon Dec 19, 2022 10:59 pm
- Forum: Development
- Topic: No new version?
- Replies: 28
- Views: 4098
Re: No new version?
No.Odilkhan Yakubov wrote: ↑Sun Dec 18, 2022 12:49 pm Hi @Dade
Are you still working on LuxCoreRender or not?
Don't. There is nothing to spend the money on.Odilkhan Yakubov wrote: ↑Sun Dec 18, 2022 12:49 pm For example, from my side I will donate as much as I can do it.
- Mon Dec 19, 2022 10:57 pm
- Forum: Development
- Topic: No new version?
- Replies: 28
- Views: 4098
Re: No new version?
Actually, BountySource doesn't even work anymore and there are no money on it anyway: They show a figure of "$205 this month from 13 supporters" on their site. Do you mean it is impossible to get a cash out? The site is broken: "We are sorry to inform you that the SALT platform has b...
- Sun Dec 18, 2022 11:40 am
- Forum: Development
- Topic: No new version?
- Replies: 28
- Views: 4098
Re: No new version?
There is still an inflow of monthly donations on Bountysource , I guess Dade will need this to keep this forum alive. Sharly and daros from felixrender are looking for developers on blenderartists.org . Actually, BountySource doesn't even work anymore and there are no money on it anyway: I have jus...
- Wed Oct 19, 2022 9:44 pm
- Forum: Development
- Topic: Looking for help to identify a regression when using Clang-based OpenCL platform with LuxMark/LuxCore
- Replies: 11
- Views: 2225
Re: Looking for help to identify a compiler bug in Clang uncovered by LuxMark/LuxCore
In C99, fminf() of a number and NaN alaways returns the number: https://en.cppreference.com/w/c/numeric/math/fmin
If it is the same in OpenCL C, LuxMark v3.1 code is correct.
If it is the same in OpenCL C, LuxMark v3.1 code is correct.
- Sun Jul 03, 2022 9:33 pm
- Forum: Development
- Topic: Physical Sky + ACES
- Replies: 8
- Views: 1673
- Sun Jul 03, 2022 7:33 am
- Forum: Development
- Topic: Physical Sky + ACES
- Replies: 8
- Views: 1673
Re: Physical Sky + ACES
The sky model doesn't take any "color" as input so there is no color to convert from. It is just a model coming from a paper and it works in linear space. The output is converted to the color space you picked as any other pixel. However I have the feeling your problem may be related to sky...
- Sun May 29, 2022 8:30 am
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 3994
Re: shadow color for glass issue
I should have fixed the problem:
- Wed May 18, 2022 5:52 pm
- Forum: Development
- Topic: Looking for help to identify a regression when using Clang-based OpenCL platform with LuxMark/LuxCore
- Replies: 11
- Views: 2225
Re: Looking for help to identify a compiler bug in Clang uncovered by LuxMark/LuxCore
LuxMark v3.1 is very old and the latest OpenCL code has changed a lot so it may not show the same bug at all. From the look of your rendering, I can tell you that you have probably NaNs "traveling" across the code and landing on pixels: NaNs are like a poison, everything they touch become ...
- Mon Apr 04, 2022 4:58 pm
- Forum: Development
- Topic: Intel IRIS Pro Graphics GPU
- Replies: 3
- Views: 1412