Search found 985 matches

by Dade
Wed Oct 17, 2018 9:42 am
Forum: Development
Topic: Mac OS
Replies: 124
Views: 6600

Re: Mac OS

I have fought for a long time with AMD driver bugs, it is an incredible tedious process. Finding a work around requires a huge amount of tries and luck (if a workaround even exist). It may be not worth your time. Mix material is one of the few materials referencing other materials and it is exactly ...
by Dade
Tue Oct 16, 2018 7:07 pm
Forum: Finished Work
Topic: Whisky...never enough :-)
Replies: 4
Views: 128

Re: Whisky...never enough :-)

It is me or there are finger prints on glass ? Was it done in post pro ? Nice touch.
by Dade
Tue Oct 16, 2018 3:42 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 15
Views: 765

Re: Different Works in Progress

There may be be some space between window frame and the wall (i.e. the bright line on the ground).
by Dade
Tue Oct 16, 2018 3:38 pm
Forum: Development
Topic: Azure pipeline building, tasting and releasing
Replies: 4
Views: 134

Re: Azure pipeline building, tasting and releasing

P.S. Indeed, I discovered that claimed "unlimited run time" is limited to 60 minutes by default (!!!) however I should have found a setting to have a 360 minutes limit, testing right now. It works and 360 mins is something I can work with. BTW, daily builds will be available here: https://github.co...
by Dade
Tue Oct 16, 2018 11:43 am
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 156
Views: 8522

Re: Irregular Data Node, GPU Path vs CPU Path

FarbigeWelt wrote:
Tue Oct 16, 2018 10:28 am
But it does not explain why DLC circle artifacts are visible with GPU path but not with CPU path.
What circle artifacts ? In the posted image :?:
by Dade
Mon Oct 15, 2018 10:22 pm
Forum: General Discussion
Topic: PBRT available online
Replies: 2
Views: 60

Re: PBRT available online

Thanks, it is the only version I don't have :D
by Dade
Mon Oct 15, 2018 6:53 pm
Forum: Development
Topic: Azure pipeline building, tasting and releasing
Replies: 4
Views: 134

Re: Azure pipeline building, tasting and releasing

lacilaci wrote:
Mon Oct 15, 2018 5:51 pm
So can we have daily builds for blender??
That is the idea (in the long term).

P.S. Indeed, I discovered that claimed "unlimited run time" is limited to 60 minutes by default (!!!) however I should have found a setting to have a 360 minutes limit, testing right now.
by Dade
Mon Oct 15, 2018 3:39 pm
Forum: Development
Topic: Azure pipeline building, tasting and releasing
Replies: 4
Views: 134

Azure pipeline building, tasting and releasing

GitHub has recently been acquired by Microsoft and they are now offering a free and unlimited (for open source) building, testing and releasing pipeline on Azure (the MS cloud service). This is a big step forward compared Trevis-CI where there is a one hour limit on the process time so I'm not even ...
by Dade
Mon Oct 15, 2018 10:06 am
Forum: User Support
Topic: Artifacts when viewed without camera
Replies: 10
Views: 170

Re: Artifacts when viewed without camera

B.Y.O.B. wrote:
Mon Oct 15, 2018 9:30 am
I think I might have seen this before.
Could you upload a scene that shows the problem?
I vaguely remember a problem related to having the camera far clipping plane to far (very faaaaaaar) :?:
by Dade
Mon Oct 15, 2018 10:03 am
Forum: User Support
Topic: DLSC test
Replies: 52
Views: 1538

Re: DLSC test

I don't know why does it matter, atm the project is undergoing some fundamental change. But let's say this picture in the attachment represents the scene. And dlcs would take forever even with archglass, so I dropped the idea for now. You should use a point light source (may be with and IES profile...