Search found 1281 matches

by Dade
Wed Jan 23, 2019 10:30 pm
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 34
Views: 2074

Re: LuxCoreRender v2.1 released

by Dade
Wed Jan 23, 2019 7:59 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 78
Views: 16788

Re: CGI tech news box

REDSHIFT Photon mapping engine & Docs : https://github.uconn.edu/pages/mjr14019/redshift-docs/global-illumination/photon-mapping/ interesting. So they have the same problem with photon mapping as other renderers (splotches, too many settings and gpu memory, but working caustics). I wonder if Dade's...
by Dade
Tue Jan 22, 2019 7:41 pm
Forum: User Support
Topic: Lux measurement using Irradiance feature
Replies: 17
Views: 788

Re: Lux measurement using Irradiance feature

Pro, you may be attacking a problem that is too complex to solve for someone without internal knowledge of how LuxCore and BlendLuxCore work. I propose you to attack the problem from a different angle: you could do (small) rendering using environment camera to render the radiance received by a probe...
by Dade
Tue Jan 22, 2019 9:36 am
Forum: Development
Topic: Mac OS
Replies: 185
Views: 13551

Re: Mac OS

If we're going to make Azure have a release process it might not be worth the time though We are currently using Azure to build experimental releases of the stand alone version for Windows/Linux. It is working well but we are still hand building official releases like alpha/beta/final. You could ju...
by Dade
Mon Jan 21, 2019 10:39 pm
Forum: Works in Progress
Topic: Fire Caustics
Replies: 13
Views: 1223

Re: Fire Caustics

Wow, thanks! Mesmerizing. It even loops nearly perfectly, maybe one frame at the beginning or end is doubled (or it's my player that causes a slight pause). It works fine on twitter: https://twitter.com/Dade916/status/1087478522761879552 It is hyp...no....ti....... https://thumbs.gfycat.com/Courage...
by Dade
Mon Jan 21, 2019 10:28 pm
Forum: User Support
Topic: Struggling with LuxCoreGUI
Replies: 4
Views: 95

Re: Struggling with LuxCoreGUI

You can define any number of configuration related properties on the command line. For instance, you can start LuxCoreUI in "image view" mode with the following command line: luxcoreui -D screen.tool.type IMAGE_VIEW scenes/cornell/cornell.cfg You can select the number of native threads from command ...
by Dade
Mon Jan 21, 2019 7:18 pm
Forum: Development
Topic: Mac OS
Replies: 185
Views: 13551

Re: Mac OS

I think I should clean up the release and post the 2.2alpha0 build elsewhere so people are getting a v2.1 release and not some alpha/beta release. Yup, it is a good idea. BTW, it isn't the Azure pipeline already compiling the latest version for MacOS ? Or does it builds the only the OpenCL-less ver...
by Dade
Mon Jan 21, 2019 7:11 pm
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 34
Views: 2074

Re: LuxCoreRender v2.1 released

lacilaci wrote:
Mon Jan 21, 2019 4:10 pm
good to see luxcore news on evermotion: https://evermotion.org/articles/show/11 ... 2-1-is-out
Nice :!:
by Dade
Mon Jan 21, 2019 10:47 am
Forum: User Support
Topic: Lux measurement using Irradiance feature
Replies: 17
Views: 788

Re: Lux measurement using Irradiance feature

I am continuing with the work - I recently looked into the code of existing camera types, and I would like to ask you the following questions: 1. How to construct text file with a generic list of rays to trace and set it as an input to this new type of camera? The code for parsing camera properties...
by Dade
Mon Jan 21, 2019 10:27 am
Forum: Development
Topic: PhotonGI cache
Replies: 70
Views: 1317

Re: PhotonGI cache

I think the need for this depends on how much trial and error is involved to find the right settings for the PhotonGI cache. If you need a lot of trial and error, starting 10 renders or so until you found good setttings for photon count, radius etc., then it would be very good to have this pre-visu...