Search found 4655 matches

by Dade
Tue Nov 30, 2021 8:53 am
Forum: Development
Topic: crashes - A heap has been corrupted error
Replies: 2
Views: 39

Re: crashes - A heap has been corrupted error

You are deleting objects in the wrong order. You are deleting objects while they are still referenced by other objects ("config" is referenced by "session", etc.). They crash can or can not happen, it depends if the broken pointers are referencing memory that has been reused (for your process) or no...
by Dade
Mon Nov 29, 2021 3:25 pm
Forum: User Support
Topic: Error when trying to uninstall Luxcoreblend from new Blender 2.93.6LTS
Replies: 2
Views: 62

Re: Error when trying to uninstall Luxcoreblend from new Blender 2.93.6LTS

You may have installed BlendLuxCore as administrator in the past. Try to delete the directory '[[[HERE MY USER FOLDER]]]\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\scripts\\addons\\BlendLuxCore' and to re-install BlendLuxCore.
by Dade
Sun Nov 28, 2021 12:53 pm
Forum: User Support
Topic: Cannot install daily build for Blender 2.93
Replies: 1
Views: 82

Re: Cannot install daily build for Blender 2.93

cloudrunner wrote:
Sun Nov 28, 2021 6:16 am
It changed to a screen showing python init file and I clicked on it and pressed install.
It sounds like you are opening the .zip, you have instead to select the .zip file and press install: https://wiki.luxcorerender.org/BlendLux ... stallation
by Dade
Sat Nov 27, 2021 12:08 pm
Forum: Development
Topic: live session hangs on BeginSceneEdit
Replies: 2
Views: 126

Re: live session hangs on BeginSceneEdit

I should have fixed this problem.
by Dade
Thu Nov 25, 2021 12:27 pm
Forum: User Support
Topic: Noise Problems
Replies: 1
Views: 136

Re: Noise Problems

I guess you have forgot to attach an image :?:
by Dade
Wed Nov 24, 2021 5:09 pm
Forum: Development
Topic: OpenEXR Comilation Error - Linux
Replies: 4
Views: 156

Re: OpenEXR Comilation Error - Linux

Just add a

Code: Select all

#include <limits>
to the file where you get the error.
by Dade
Wed Nov 17, 2021 2:29 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 917

Re: Issues Building on MacOS Big Sur (11.4)

Does workgroup size need to be added to the compiler options hash? Also, if the device vendor changes the default workgroup size in a dirver update, do we need to catch this and force kernel recompilation? As far as I know it is not a kernel compiler option so it shouldn't be included in the hash. ...
by Dade
Wed Nov 17, 2021 12:38 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 917

Re: Issues Building on MacOS Big Sur (11.4)

In other words: in order for me to get kernel recompilation to work in 11.6, I must go into the kernel cache folder for the appropriate device (~/luxcorerener.org/ocl_kernel_cache/....) and do `rm *.ocl` It is sounds like the (driver) bug is related to returning (or reading back) the binaries of co...
by Dade
Wed Nov 17, 2021 9:54 am
Forum: User Support
Topic: Black artifacts
Replies: 18
Views: 933

Re: Black artifacts

It may be a driver version related problem. On Linux I have: +-----------------------------------------------------------------------------+ | NVIDIA-SMI 470.82.00 Driver Version: 470.82.00 CUDA Version: 11.4 | |-------------------------------+----------------------+----------------------+
by Dade
Tue Nov 16, 2021 4:28 pm
Forum: User Support
Topic: Black artifacts
Replies: 18
Views: 933

Re: Black artifacts

I'm using Linux, I will try if there is something different with Windows. Do you get the same artifacts even if you render with only CPU ?