Search found 4487 matches

by Dade
Sat Jul 24, 2021 12:46 am
Forum: User Support
Topic: Loading kernels tooo slow
Replies: 14
Views: 599

Re: Loading kernels tooo slow

Ran it & does Path OCL, so when I start with Blender it does it all over again for CUDA :? Uh ? No, it uses the default devices: if you have CUDA, they are all CUDA devices (otherwise all OpenCL devices) :?: It runs PathOCL anyways. PATHOCL works with OpenCL and CUDA devices. Just check the log you...
by Dade
Fri Jul 23, 2021 11:49 am
Forum: User Support
Topic: Z-pass depth map
Replies: 12
Views: 1340

Re: Z-pass depth map

bartek_zgo wrote:
Fri Jul 23, 2021 9:04 am
Hi, could somebody take a look at this problem?
zdepth.jpg

The DEPTH.exr file shows INF values as expected :?:
by Dade
Thu Jul 22, 2021 9:58 am
Forum: User Support
Topic: Loading kernels tooo slow
Replies: 14
Views: 599

Re: Loading kernels tooo slow

B.Y.O.B. wrote:
Thu Jul 22, 2021 9:42 am
It might be the default epsilon settings that are different between luxcoreui and BlendLuxCore.
luxcoreui uses the default LuxCore values, does BlendLuxCore too ?
by Dade
Thu Jul 22, 2021 9:57 am
Forum: User Support
Topic: Camera projection
Replies: 12
Views: 303

Re: Camera projection

I added the support for camera projection UV shape. The UV of a mesh can be computed with the following syntax: scene.shapes.obj_shell_src.type = mesh scene.shapes.obj_shell_src.ply = scenes/luxball/luxball-shell.ply ## scene.shapes.obj_shell.type = cameraprojuv scene.shapes.obj_shell.source = obj_s...
by Dade
Thu Jul 22, 2021 9:02 am
Forum: User Support
Topic: Loading kernels tooo slow
Replies: 14
Views: 599

Re: Loading kernels tooo slow

kintuX wrote:
Sun Jul 18, 2021 12:28 pm
Ran it & does Path OCL, so when I start with Blender it does it all over again for CUDA :?
Uh ? No, it uses the default devices: if you have CUDA, they are all CUDA devices (otherwise all OpenCL devices) :?:
by Dade
Sun Jul 18, 2021 9:24 pm
Forum: User Support
Topic: Problem with caustics on glossy surface
Replies: 4
Views: 152

Re: Problem with caustics on glossy surface

The threshold only distinguish the method to render something, nothing else. It only affect what it is rendered because a method may not able to render some case (i.e. path tracing and the caustic of a point light source, for instance).
by Dade
Sun Jul 18, 2021 5:35 pm
Forum: User Support
Topic: Problem with caustics on glossy surface
Replies: 4
Views: 152

Re: Problem with caustics on glossy surface

By changing the glossiness thresholds you can decide what is handled by light tracing and cache: have you tried to move the threshold over/under the ground roughness ?
by Dade
Sun Jul 18, 2021 11:01 am
Forum: User Support
Topic: Camera projection
Replies: 12
Views: 303

Re: Camera projection

It looks to me more as a modeller tool than a renderer one but it should easy to add anyway.
by Dade
Sat Jul 17, 2021 11:48 am
Forum: User Support
Topic: Camera projection
Replies: 12
Views: 303

Re: Camera projection

We have holdouts and other composing tool like object mask, etc. :?:
by Dade
Fri Jul 16, 2021 8:07 pm
Forum: User Support
Topic: Camera projection
Replies: 12
Views: 303

Re: Camera projection

There is a projected light source :?: What are you looking exactly for ?