Search found 1706 matches

by Dade
Tue Mar 26, 2019 7:59 pm
Forum: Development
Topic: cfg and scn paths
Replies: 14
Views: 108

Re: cfg and scn paths

The script is working fine here, just change ' props = pyluxcore.Properties("cornell.cfg") ' in ' props = pyluxcore.Properties("scenes/cornell/cornell.cfg") '. If you use this: pyluxcore.AddFileNameResolverPath("scenes/cornell") Than I assume your current directory is where "scenes/cornell" is so yo...
by Dade
Tue Mar 26, 2019 2:22 pm
Forum: Development
Topic: cfg and scn paths
Replies: 14
Views: 108

Re: cfg and scn paths

Check the log output, you should have something like:

Code: Select all

[LuxCore][0.003] File Name Resolver Configuration: 
[LuxCore][0.003]   .
[LuxCore][0.003]   scenes/cornell
The list should include the directory where scene.scn file is.
by Dade
Tue Mar 26, 2019 1:19 pm
Forum: Development
Topic: cfg and scn paths
Replies: 14
Views: 108

Re: cfg and scn paths

Are you working in Python or C++ ? Is there a conversion happening to get path.parent_path().generic_string()? Yes, it gets the parent directory of where the current render.cfg file is (.parent_path()) and than convert the Boost "path" object to a generic string (.generic_string()). Is this the fold...
by Dade
Tue Mar 26, 2019 10:53 am
Forum: Development
Topic: PhotonGI cache
Replies: 854
Views: 36542

Re: PhotonGI cache

Saving/resuming the rendering now includes all PhotonGI cache information and entries. This was a preliminary step to have a persistent cache on file.
by Dade
Tue Mar 26, 2019 10:21 am
Forum: Development
Topic: cfg and scn paths
Replies: 14
Views: 108

Re: cfg and scn paths

You can use the "File name resolver" to add paths to the list of places where LuxCore will look. You can add a new path by calling LuxCore API function AddFileNameResolverPath(path):

https://github.com/LuxCoreRender/LuxCor ... ore.h#L149
by Dade
Mon Mar 25, 2019 8:40 pm
Forum: Development
Topic: LuxCore for Maya
Replies: 26
Views: 395

Re: LuxCore for Maya

Looking how old it is, it may have been written for old Lux v1.x API (i.e. it has changed a looooot). Yes, I looked at the code and it has been written for old Lux. I'm afraid there is very little con salvage. The code of old official Maya plugin is here https://bitbucket.org/luxrender/luxmaya/src b...
by Dade
Mon Mar 25, 2019 3:44 pm
Forum: Development
Topic: Nested groups break in Lxs import
Replies: 2
Views: 47

Re: Nested groups break in Lxs import

I will check but it may be a problem because in LuxCore you can not have instances of instances (by design) so I will have to flat the groups hierarchy at some point.
by Dade
Sun Mar 24, 2019 9:14 pm
Forum: News
Topic: LuxCoreRender v2.2alpha1 released
Replies: 20
Views: 456

LuxCoreRender v2.2alpha1 released

v2.2 alpha1 released New LuxCoreRender v2.2alpha1 release is available. v2.2 release notes are available here: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2 New Features * Added a new way to blend brute force path tracing and cache in PhotonGI. Cache is now used more often on glos...
by Dade
Sun Mar 24, 2019 7:25 pm
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 56
Views: 15913

Re: LuxCoreRender Project wants you!

TAO wrote:
Sun Mar 24, 2019 4:55 pm
In the last luxrender, I was one of 3dsmax plugin developer Omid Ghotbi (TAO). And I'm curious if I can continue my work.
Indeed, sure :!:
by Dade
Sun Mar 24, 2019 4:21 pm
Forum: User Support
Topic: how to create a glow effect with LuxCore?
Replies: 4
Views: 98

Re: how to create a glow effect with LuxCore?

I assume the "bloom" effect you see listed in the above screenshot is what you are looking for.