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- Sun Jul 03, 2022 9:33 pm
- Forum: Development
- Topic: Physical Sky + ACES
- Replies: 7
- Views: 339
- Sun Jul 03, 2022 7:33 am
- Forum: Development
- Topic: Physical Sky + ACES
- Replies: 7
- Views: 339
Re: Physical Sky + ACES
The sky model doesn't take any "color" as input so there is no color to convert from. It is just a model coming from a paper and it works in linear space. The output is converted to the color space you picked as any other pixel. However I have the feeling your problem may be related to sky...
- Sun May 29, 2022 8:30 am
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 2251
Re: shadow color for glass issue
I should have fixed the problem:
- Wed May 18, 2022 5:52 pm
- Forum: Development
- Topic: Looking for help to identify a compiler bug in Clang uncovered by LuxMark/LuxCore
- Replies: 3
- Views: 898
Re: Looking for help to identify a compiler bug in Clang uncovered by LuxMark/LuxCore
LuxMark v3.1 is very old and the latest OpenCL code has changed a lot so it may not show the same bug at all. From the look of your rendering, I can tell you that you have probably NaNs "traveling" across the code and landing on pixels: NaNs are like a poison, everything they touch become ...
- Mon Apr 04, 2022 4:58 pm
- Forum: Development
- Topic: Intel IRIS Pro Graphics GPU
- Replies: 3
- Views: 782
- Mon Apr 04, 2022 11:13 am
- Forum: Development
- Topic: Intel IRIS Pro Graphics GPU
- Replies: 3
- Views: 782
Re: Intel IRIS Pro Graphics GPU
Yes, you can expect the 99% of Intel GPUs to not have a really working OpenCL support and to not have the hardware capability to run LuxCore, Cycles, etc.
- Sun Apr 03, 2022 4:03 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 184
- Views: 183704
Re: LuxCoreRender daily/automatic builds
Now on, the Linux builds use Python v3.10 too and they should work with Blender v3.10 (to test). A new build is pending.
- Sat Mar 12, 2022 5:22 pm
- Forum: Development
- Topic: How to speedup instances operations?
- Replies: 24
- Views: 3329
Re: How to speedup instances operations?
I optimized the implementation of Scene::DeleteObjects() (and added the support to Python API): it is now more than 4 times faster deleting over 1,000,000 of objects (it takes less than 1 second). The complexity is now O(n) instead of O(n^2) so more objects you have and faster it is.
- Sat Mar 12, 2022 4:26 pm
- Forum: Development
- Topic: Volumetric Gradient index rendering
- Replies: 2
- Views: 500
Re: Volumetric Gradient index rendering
I would like to trace rays through gradient index media, which rather bend the rays then refract them. I already wrote a small program which is fast enough and is embedded in a ray-tracer which works on basis of meshes. The general principle is, that the volume is connected to a surface and as soon...
- Sat Feb 26, 2022 11:04 am
- Forum: Development
- Topic: How to speedup instances operations?
- Replies: 24
- Views: 3329
Re: How to speedup instances operations?
You can fill a "Pull Request", anyone can: https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request Thank you dade, a will create a pull request, just one question. should I work on new code and tes...