Search found 4706 matches

by Dade
Sun Jul 03, 2022 9:33 pm
Forum: Development
Topic: Physical Sky + ACES
Replies: 7
Views: 339

Re: Physical Sky + ACES

Sharlybg wrote: Sun Jul 03, 2022 7:15 pm ( @Dade By the way people seem to not be able to create an account on the forum)
Russian spammers create 10-15 accounts, I have to cancel, every day...
by Dade
Sun Jul 03, 2022 7:33 am
Forum: Development
Topic: Physical Sky + ACES
Replies: 7
Views: 339

Re: Physical Sky + ACES

The sky model doesn't take any "color" as input so there is no color to convert from. It is just a model coming from a paper and it works in linear space. The output is converted to the color space you picked as any other pixel. However I have the feeling your problem may be related to sky...
by Dade
Sun May 29, 2022 8:30 am
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 2251

Re: shadow color for glass issue

I should have fixed the problem:
bidir.jpg
by Dade
Wed May 18, 2022 5:52 pm
Forum: Development
Topic: Looking for help to identify a compiler bug in Clang uncovered by LuxMark/LuxCore
Replies: 3
Views: 898

Re: Looking for help to identify a compiler bug in Clang uncovered by LuxMark/LuxCore

LuxMark v3.1 is very old and the latest OpenCL code has changed a lot so it may not show the same bug at all. From the look of your rendering, I can tell you that you have probably NaNs "traveling" across the code and landing on pixels: NaNs are like a poison, everything they touch become ...
by Dade
Mon Apr 04, 2022 4:58 pm
Forum: Development
Topic: Intel IRIS Pro Graphics GPU
Replies: 3
Views: 782

Re: Intel IRIS Pro Graphics GPU

CADMAN wrote: Mon Apr 04, 2022 3:40 pm Does the CUDA 10 requirement remain the same for 2.5 and 2.6?
Yes, we are still using CUDA v10.1 SDK to compile LuxCore.
by Dade
Mon Apr 04, 2022 11:13 am
Forum: Development
Topic: Intel IRIS Pro Graphics GPU
Replies: 3
Views: 782

Re: Intel IRIS Pro Graphics GPU

Yes, you can expect the 99% of Intel GPUs to not have a really working OpenCL support and to not have the hardware capability to run LuxCore, Cycles, etc.
by Dade
Sun Apr 03, 2022 4:03 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 184
Views: 183704

Re: LuxCoreRender daily/automatic builds

Now on, the Linux builds use Python v3.10 too and they should work with Blender v3.10 (to test). A new build is pending.
by Dade
Sat Mar 12, 2022 5:22 pm
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 3329

Re: How to speedup instances operations?

I optimized the implementation of Scene::DeleteObjects() (and added the support to Python API): it is now more than 4 times faster deleting over 1,000,000 of objects (it takes less than 1 second). The complexity is now O(n) instead of O(n^2) so more objects you have and faster it is.
by Dade
Sat Mar 12, 2022 4:26 pm
Forum: Development
Topic: Volumetric Gradient index rendering
Replies: 2
Views: 500

Re: Volumetric Gradient index rendering

I would like to trace rays through gradient index media, which rather bend the rays then refract them. I already wrote a small program which is fast enough and is embedded in a ray-tracer which works on basis of meshes. The general principle is, that the volume is connected to a surface and as soon...
by Dade
Sat Feb 26, 2022 11:04 am
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 3329

Re: How to speedup instances operations?

You can fill a "Pull Request", anyone can: https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request Thank you dade, a will create a pull request, just one question. should I work on new code and tes...