Search found 1690 matches

by Dade
Wed Mar 20, 2019 10:28 am
Forum: User Support
Topic: Ply ASCII
Replies: 16
Views: 160

Re: Ply ASCII

if I ungroup the objects it then works, that's not a practical solution that's going to cause some really horrible geometry I need a test scene showing the problem and an explanation/screenshot of how it should render instead. I have downloaded the latest scene you posted but it renders fine, the p...
by Dade
Wed Mar 20, 2019 10:20 am
Forum: User Support
Topic: PathOCLBase kernel compilation error
Replies: 7
Views: 463

Re: PathOCLBase kernel compilation error

lacilaci wrote:
Wed Mar 20, 2019 10:17 am
And we're back in latest daily - linux build - ocl compilaiton error
I should have already fixed that problem yesterday: https://github.com/LuxCoreRender/LuxCor ... a4c8c98140
by Dade
Tue Mar 19, 2019 4:46 pm
Forum: Development
Topic: PhotonGI cache
Replies: 841
Views: 35055

Re: PhotonGI cache

I added the support for volumes to PhotonGI. Now cache entries can be created and used on volumes too: bm2.jpg It can increase the raw samples/sec by a 50%-100% and reduce the amount of noise too: media.jpg In particular, it greatly accelerate the rendering of multi-scattering volumes and it is indi...
by Dade
Tue Mar 19, 2019 4:00 pm
Forum: User Support
Topic: Ply ASCII
Replies: 16
Views: 160

Re: Ply ASCII

The camera part of the LXS seems to be totally ignored if I run it in luxcoreui, everything else seems fine, the scene has models and texture I thought it was maybe FOV but that appears right, rendering the camera is lower and very close The code to parser the LXS is there: https://github.com/LuxCo...
by Dade
Tue Mar 19, 2019 3:19 pm
Forum: User Support
Topic: Ply ASCII
Replies: 16
Views: 160

Re: Ply ASCII

nigec wrote:
Tue Mar 19, 2019 2:42 pm
The camera location/direction isn't translating either..
But it is a LuxCore LXS parser problem or an export script problem ?
by Dade
Tue Mar 19, 2019 10:02 am
Forum: User Support
Topic: Ply ASCII
Replies: 16
Views: 160

Re: Ply ASCII

Fixed it :D I just had to change a write option in the exporter script.. Next to figure out why its exported scene is insanely bright, I've noticed the classroom example in the SDK does the same Check tone mapping, the script may assume auto-linear tone mapping or, if you are using LXS parser, some...
by Dade
Tue Mar 19, 2019 9:18 am
Forum: Development
Topic: PhotonGI cache
Replies: 841
Views: 35055

Re: PhotonGI cache

So I'm now 100% sure that the weird and noisy cache is happening due to bump mapping! I should have fixed this yesterday: https://github.com/LuxCoreRender/LuxCore/commit/672bfb568613b71f3417510a83f208c3ab7b9bb0 https://github.com/LuxCoreRender/LuxCore/commit/b3b711419583e9554dfdd04440bb35f8c371039e...
by Dade
Tue Mar 19, 2019 9:14 am
Forum: User Support
Topic: Emission importance
Replies: 1
Views: 56

Re: Emission importance

Fox wrote:
Mon Mar 18, 2019 11:48 pm
Is this bug or it's not supported any more?
It was a bug, it should be now fixed.
by Dade
Mon Mar 18, 2019 9:43 pm
Forum: User Support
Topic: Ply ASCII
Replies: 16
Views: 160

Re: Ply ASCII

nigec wrote:
Mon Mar 18, 2019 7:12 pm
Is it possible to load ASCII Ply files?
Yes, LuxCore supports both binary and text format.
by Dade
Mon Mar 18, 2019 2:33 pm
Forum: Development
Topic: Front and back material transparency (aka light invisible object)
Replies: 11
Views: 203

Re: Front and back material transparency (aka light invisible object)

marcatore wrote:
Mon Mar 18, 2019 12:01 pm
Is it something that it needed to be implmented in the Blender Addon to try it?
Yes, it has do add the support 2 node sockets instead of the current one (so you can plug in different front/back opacity).