Search found 1690 matches
if I ungroup the objects it then works, that's not a practical solution that's going to cause some really horrible geometry I need a test scene showing the problem and an explanation/screenshot of how it should render instead. I have downloaded the latest scene you posted but it renders fine, the p...
- Wed Mar 20, 2019 10:20 am
- Forum: User Support
- Topic: PathOCLBase kernel compilation error
- Replies: 7
- Views: 463
I should have already fixed that problem yesterday: https://github.com/LuxCoreRender/LuxCor ... a4c8c98140
I added the support for volumes to PhotonGI. Now cache entries can be created and used on volumes too: bm2.jpg It can increase the raw samples/sec by a 50%-100% and reduce the amount of noise too: media.jpg In particular, it greatly accelerate the rendering of multi-scattering volumes and it is indi...
The camera part of the LXS seems to be totally ignored if I run it in luxcoreui, everything else seems fine, the scene has models and texture I thought it was maybe FOV but that appears right, rendering the camera is lower and very close The code to parser the LXS is there: https://github.com/LuxCo...
Fixed it :D I just had to change a write option in the exporter script.. Next to figure out why its exported scene is insanely bright, I've noticed the classroom example in the SDK does the same Check tone mapping, the script may assume auto-linear tone mapping or, if you are using LXS parser, some...
So I'm now 100% sure that the weird and noisy cache is happening due to bump mapping! I should have fixed this yesterday: https://github.com/LuxCoreRender/LuxCore/commit/672bfb568613b71f3417510a83f208c3ab7b9bb0 https://github.com/LuxCoreRender/LuxCore/commit/b3b711419583e9554dfdd04440bb35f8c371039e...
- Mon Mar 18, 2019 2:33 pm
- Forum: Development
- Topic: Front and back material transparency (aka light invisible object)
- Replies: 11
- Views: 203