Search found 54 matches

by CEROE
Thu Sep 21, 2023 8:41 pm
Forum: Works in Progress
Topic: Graswald Assets Rendered in BlendLux
Replies: 2
Views: 14543

Graswald Assets Rendered in BlendLux

Here are a few sample renders using Graswald assets. The Cycles materials have been converted to Lux materials. The HDRI's were rendered in Cycles using SkyLab, then used in Lux. I love the light and shadows of sunrise and sunset. There are many more test renders with higher detailed materials on LO...
by CEROE
Wed Jul 19, 2023 8:24 pm
Forum: General Discussion
Topic: No Admin Response - Password Reset - Registration
Replies: 1
Views: 7469

No Admin Response - Password Reset - Registration

It has taken about year, but I've finally found login info on an old computer. I've sent many messages to the admin email address with no response. Reset password gets no email response either. Registering a new account has not worked either. Is there no longer anyone monitoring admin emails?
by CEROE
Sat Nov 12, 2022 3:22 am
Forum: User Support
Topic: Attribute Layers
Replies: 0
Views: 10722

Attribute Layers

Hello,

Is there a way to access Attribute Layers? I am specifically looking to utilize them with The Grove 11 to create complex materials for tree bark. The Attribute Layers are auto-generated when growing a tree.

Thanks!
by CEROE
Sun Oct 25, 2020 2:51 am
Forum: Works in Progress
Topic: Graswald and The Grove - Creating Lux Materials
Replies: 43
Views: 26581

Re: Graswald and The Grove - Creating Lux Materials

There is a nasty bug with viewport rendering crashing all the time. I don't know the details of the crash, but my graphics card has seemingly shut off several times when viewport rendering. The computer is still on, but there is not data being sent to the monitor. I have to physically power off and...
by CEROE
Wed Oct 07, 2020 9:36 pm
Forum: Works in Progress
Topic: Graswald and The Grove - Creating Lux Materials
Replies: 43
Views: 26581

Re: Graswald and The Grove - Creating Lux Materials

Here is an update on the material tests.
by CEROE
Wed Sep 30, 2020 9:00 pm
Forum: Development
Topic: TwoSided material
Replies: 45
Views: 22323

Re: TwoSided material

Thank you for taking the time to educate me on this!

BTW: I'm the person who contacted you about the PolarGrid project many months back. After a creative hiatus, I'm back on the project again.
by CEROE
Wed Sep 30, 2020 4:42 pm
Forum: Development
Topic: TwoSided material
Replies: 45
Views: 22323

Re: TwoSided material

You have taught me something! The object was negative in the X direction. Once the scale was applied the normals flipped. It's interesting to see how Cycles and Lux materials treat this scenario differently. Cycles materials leave the normals direction until the scale is applied, while Lux materials...
by CEROE
Tue Sep 29, 2020 11:22 pm
Forum: Development
Topic: TwoSided material
Replies: 45
Views: 22323

Re: TwoSided material

Is the mirrored object an instance ?
No, it is a duplicate (Shift D)
by CEROE
Tue Sep 29, 2020 11:00 pm
Forum: Development
Topic: TwoSided material
Replies: 45
Views: 22323

Re: TwoSided material

The normals do not flip on the mirrored object, but the frontside/backside material switches in Lux. This does not happen in Cycles (Top render in previous post).

Below shows the normals of the mirrored object.

Lux is switching the frontside/backside material on a mirrored object.
by CEROE
Tue Sep 29, 2020 9:23 pm
Forum: Development
Topic: TwoSided material
Replies: 45
Views: 22323

Re: TwoSided material

Referring to previous post, if it is not obvious, the top image is Cycles and the bottom image is Lux. If the normal is not flipped, material will not be. If it is flipped, the material will be. If you select, inside Blender, the original object and the mirrored one, how do the normals look ? The no...