Search found 8 matches
- Fri Jan 11, 2019 6:27 pm
- Forum: User Support
- Topic: Caustics
- Replies: 2
- Views: 3258
Re: BlendLuxCore for B2.8 - anytime, biased comparison will be
Ok, fun stuff aside.
Regarding Airstrike issues, can you provide reference of what are you trying to achieve and maybe lets start from there. More caustics doesn't make sense unless conditions for them are met.
In general cycles allows for easy artistic controls but luxcore don't (which I hope ...
- Fri Jan 11, 2019 11:15 am
- Forum: General Discussion
- Topic: BlendLuxCore for B2.8 - anytime, biased comparison will be
- Replies: 33
- Views: 46500
Re: BlendLuxCore for B2.8 - anytime, biased comparison will be
Done.B.Y.O.B. wrote: Fri Jan 11, 2019 8:08 am The images in your post are broken, they don't show up.
Just attach them to your post.
Direct link to images and .blend files
https://drive.google.com/drive/folders/ ... Iwjpty72u5
- Thu Jan 10, 2019 11:08 pm
- Forum: General Discussion
- Topic: BlendLuxCore for B2.8 - anytime, biased comparison will be
- Replies: 33
- Views: 46500
Re: BlendLuxCore for Blender 2.8 - anytime in 2018?
Dear developers and enthusiasts,
I would like to restart discussion, this time with an example.
A chopped scene is rendered * :
* — Light by HDRI, 128 samples by default
EX1. B2.8 + Cycles (CPU+GPU)
280-test1.jpg
EX2. B279 + Lux (bidir is cpu only :? )
279-lux-test1-masked.jpg
The glass ...
I would like to restart discussion, this time with an example.
A chopped scene is rendered * :
* — Light by HDRI, 128 samples by default
EX1. B2.8 + Cycles (CPU+GPU)
280-test1.jpg
EX2. B279 + Lux (bidir is cpu only :? )
279-lux-test1-masked.jpg
The glass ...
- Thu Jan 10, 2019 11:29 am
- Forum: General Discussion
- Topic: BlendLuxCore for B2.8 - anytime, biased comparison will be
- Replies: 33
- Views: 46500
Re: BlendLuxCore for Blender 2.8 - anytime in 2018?
If i can ask. what do you miss in 2.8 that stop you to use blendluxcore with 2.79b until Devs finish addon for 2.8 ?
Normally with blendluxcore + 2.79b you can do all kind of complex project.
And by using 2.79b and current addon you can also make next 2.8 addon better as you can find bug or way ...
- Wed Jan 09, 2019 6:11 pm
- Forum: General Discussion
- Topic: BlendLuxCore for B2.8 - anytime, biased comparison will be
- Replies: 33
- Views: 46500
Re: BlendLuxCore for Blender 2.8 - anytime in 2018?
It is, but no Blender 2.8 support for now(Dade wrote: Wed Jan 09, 2019 4:30 pm
Isn't easier to just use Blender and the already complete LuxCore plugin ? I mean you can already import obj, fbx, etc. files in Blender and from there you have access to all features already supported by BlendLuxCore![]()
- Wed Jan 09, 2019 4:06 pm
- Forum: General Discussion
- Topic: BlendLuxCore for B2.8 - anytime, biased comparison will be
- Replies: 33
- Views: 46500
Re: BlendLuxCore for Blender 2.8 - anytime in 2018?
Nope, it would require a specific 3DsMax, Houdini, etc. plugins like the one developed for Blender. Blender v2.8 is a different topic as it may be supported in the future like discussed in this thread.
Thank you.
As developer would you consider a possible "interpreter" (or "parser")?
Like ...
- Wed Jan 09, 2019 1:29 pm
- Forum: General Discussion
- Topic: BlendLuxCore for B2.8 - anytime, biased comparison will be
- Replies: 33
- Views: 46500
Re: BlendLuxCore for Blender 2.8 - anytime in 2018?
I have started the port but it is not in a usable state yet.
Here's the issue where I track what needs to be done and helpful resources: https://github.com/LuxCoreRender/BlendLuxCore/issues/166
And here's the branch: https://github.com/LuxCoreRender/BlendLuxCore/tree/refactor/blender2.80
Hello ...
- Sat Dec 22, 2018 3:42 pm
- Forum: General Discussion
- Topic: BlendLuxCore for B2.8 - anytime, biased comparison will be
- Replies: 33
- Views: 46500
BlendLuxCore for B2.8 - anytime, biased comparison will be
Hello,
while I was researching techinques for "caustics in Blender" i found your Renderer.
I have tried LuxMark and "Food" example scene with B2.79 — all i can write: it looks absolutely epic. So, thank you, LuxCore developers, I truly admire your work, especially given the open-source nature of it ...
while I was researching techinques for "caustics in Blender" i found your Renderer.
I have tried LuxMark and "Food" example scene with B2.79 — all i can write: it looks absolutely epic. So, thank you, LuxCore developers, I truly admire your work, especially given the open-source nature of it ...