Search found 451 matches

by CodeHD
Mon May 19, 2025 12:57 pm
Forum: News
Topic: LuxCoreRender v2.10
Replies: 1
Views: 91

LuxCoreRender v2.10

Hi everyone,

Version 2.10.0 is now officially released in all three formats:
BlendLuxCore: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/v2.10.0
LuxCore python wheels: https://github.com/LuxCoreRender/LuxCore/releases/tag/wheels-v2.10.0
LuxCore standalone "samples": https://github.com ...
by CodeHD
Tue May 13, 2025 10:11 am
Forum: User Support
Topic: Luxcore really needs an anisotropic rotation option
Replies: 7
Views: 11017

Re: Luxcore really needs an anisotropic rotation option

nostalphia wrote: Tue May 13, 2025 10:03 am p.s, I haven't found a way to upload .blend files yet, maybe I could get your email address?
You can attach files directly to messages in this board, including .blend files.

The same with images, you don't need to use postimages.cc!
by CodeHD
Mon May 12, 2025 9:06 am
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 141944

Re: Call for Ideas - New LuxCoreRender Features post-v2.10


Anisotropic rotation,
Adaptive subdivision,
float curve,
trigonometric


Hello,
some quick feedback:

Anisottropic rotation: May need clarification, see the other thread you posted in.

Adaptive subdivision: Already on the list.

float curve: This is clear.

"triginometric": This needs ...
by CodeHD
Mon May 12, 2025 8:35 am
Forum: User Support
Topic: Luxcore really needs an anisotropic rotation option
Replies: 7
Views: 11017

Re: Luxcore really needs an anisotropic rotation option


...
(Adding subD (level 3) to the circular texture brings terrible saw aliasings)

but it becomes difficult when cannot changing the uv for some reason
in the U/V workflow, the u-rough = v-rough of Apoint and Bpoint(two points at ±45°) , who should be opposite value :o .


Hello,

Could you ...
by CodeHD
Wed May 07, 2025 10:40 am
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 141944

Re: Call for Ideas - New LuxCoreRender Features post-v2.10


The other thing that i am missing is caustics that would see trough transparent objects (same with reflections - so refraction and reflections doesn't support light tracing - in blender it works) - maybe intel's path guiding technique would be one solution because blender is using that one and it ...
by CodeHD
Tue May 06, 2025 7:31 pm
Forum: User Support
Topic: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2
Replies: 3
Views: 12094

Re: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2

Thanks.

Now that I run the scene, I relaize I could have spotted the issue from the title...
There was an Issue with ViewLayers that got fixed with v2.10.0-rc.1

I tested your example scene and it seems to work fine here.
I suggest you test the new rc-version as well:
https://github.com ...
by CodeHD
Tue May 06, 2025 7:28 pm
Forum: Finished Work
Topic: Illuminating the Parthenon in 3D - University of Oxford Research
Replies: 2
Views: 12707

Re: Illuminating the Parthenon in 3D - University of Oxford Research

Hi,

congratulations on your PhD! And thanks for letting us know of the results. The animations look very nice.
I've downloaded your thesis, I'll make sure to check out some more details ;)

By the way, great timing. LuxCoreRender is currently being updated to continue with new development.

Can we ...
by CodeHD
Sat May 03, 2025 8:53 am
Forum: User Support
Topic: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2
Replies: 3
Views: 12094

Re: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2

Hello,
Can you provide a (simple) test scene in the form of a .blend-file that produces a crash for you?
This is needed to determine if it is hardware specific, or due to some particular settings.
It will also help to understand what exactly you are trying to achieve as a resulting image.
by CodeHD
Fri Apr 18, 2025 4:27 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 141944

Re: Call for Ideas - New LuxCoreRender Features post-v2.10


I wonder whether it might be possible to turn luxcore into something that can be used for engineering purposes.


Generally speaking, I also see engineering applications, which I am planning to work towards, however I would not use the phrase "turn luxcore into" because I don't see the need to ...
by CodeHD
Sun Apr 06, 2025 8:22 am
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 141944

Re: Call for Ideas - New LuxCoreRender Features post-v2.10


The inability to move objects when pre-rendering is in progress makes it inconvenient to customize the scene.


I want to ask for clarification, what exactly do you mean by "pre-rendering"? The phase when it says "starting viewport render"? Maybe also the CUDA/OCL kernel compilation step?

I also ...