Search found 487 matches

by CodeHD
Mon Oct 13, 2025 9:19 pm
Forum: Feature Announcements
Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
Replies: 10
Views: 351

Re: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing

I don't specifically remember any discussions, but this scene was also on my mind as it had changed look since it was originally created. (It got brighter.)

However, during my test now, this new change had no impact on the look of the scene.

By the way, I reopened the Issue because I still noticed ...
by CodeHD
Sat Oct 11, 2025 7:38 pm
Forum: Feature Announcements
Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
Replies: 10
Views: 351

[LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing

For the v2.11 release, I unified a different behavior between BiDir and Path+Light. Unless the settings are modified, this will lead to scenes rendering different (for Path+Light) when:
Shadow color is being used (i.e. it is not black)
Light-tracing is used

The BiDir engine is unchanged as its ...
by CodeHD
Sat Oct 11, 2025 7:23 pm
Forum: Finished Work
Topic: Playing 421 ...
Replies: 4
Views: 763

Re: Playing 421 ...

Thanks for sharing! (And spreading on Blenderartist, as usual :D)

I've got a question about the floor texture: At the front there is some structure, in the back behind the cubes it is gone. Looks a bit like a DOF effect at first but that doesn't seem to match with the cubes.
Was this intended or is ...
by CodeHD
Thu Oct 09, 2025 7:16 pm
Forum: User Support
Topic: Supported files
Replies: 1
Views: 616

Re: Supported files

Hello,

To answer you second question first: Luxcore v2.10 also exists as standalone, i.e. luxcoreconsole and luxoreui. These can be found in the "Samples" release: https://github.com/LuxCoreRender/LuxCore/releases/tag/samples-v2.10.1

However, to answer your first question: luxcoreui is not a CAD ...
by CodeHD
Sat Sep 27, 2025 7:43 pm
Forum: News
Topic: BCON 2025
Replies: 3
Views: 11449

BCON 2025

Hi all,

following up on my visit to the Blender Conference last week, I wanted to summarize some things relevant to LuxCoreRender that I discussed with other participants, have seen in talks, etc.
(Where applicable, further details have been written into the corresponding GitHub-Issues.)

I met ...
by CodeHD
Thu Sep 25, 2025 8:57 pm
Forum: Finished Work
Topic: David Rossmann 4K animation show reel
Replies: 3
Views: 16087

Re: David Rossmann 4K aimation show reel

Very nice! Thanks for sharing :)
Of course I recognized some of the renderings from a few months back, when we picked some FELIX-best-of for the Discord gallery. Nice to see some good animations!
by CodeHD
Sun Sep 21, 2025 11:57 am
Forum: Tutorials, Tips and Tricks
Topic: CD shader
Replies: 2
Views: 17352

Re: CD shader

Hello,

the real effect from CDs is due to diffraction, which is of course not modelled by any shader.

As for generating something similar with textures etc. (not my area of expertise) you might get a quicker response on the discord channel as there are more people active there.
by CodeHD
Sun Sep 14, 2025 9:16 pm
Forum: User Support
Topic: Missing geometry
Replies: 3
Views: 25274

Re: Missing geometry

Hi,
not an issue known to me and not obvious at first glance.
I can see that it works again if the material is deleted from the object and a new material is assigned.
I also see, using the filesaver option, that the mesh doesn't get exported at all (including material in the scene file). There is no ...
by CodeHD
Wed Sep 03, 2025 8:51 pm
Forum: User Support
Topic: FLIP Fluids Addon & LuxCore (Attributes)
Replies: 2
Views: 15902

Re: FLIP Fluids Addon & LuxCore (Attributes)

Hi Dennis,

thanks for the good opinions! :D

I'm not familiar with this Cycles feature, but at first glance looks like it should not be much of a problem, requiring only addon changes and not the core library. Though I need to understand what your Flip-attributes actually contain.

Could you post ...