Search found 323 matches

by CodeHD
Thu Aug 13, 2020 1:44 pm
Forum: User Support
Topic: Roughness value and rendering speed
Replies: 16
Views: 300

Re: Roughness value and rendering speed

It tells me it is not: [LuxRays][8.859] OpenCL support: enabled [LuxRays][8.859] OpenCL Platform 0: NVIDIA CUDA [LuxRays][8.859] OpenCL Platform 1: Intel(R) OpenCL [LuxRays][8.859] CUDA support: enabled [LuxRays][8.859] CUDA support: available [LuxRays][8.859] CUDA driver version: 10.10 [LuxRays][8....
by CodeHD
Thu Aug 13, 2020 1:01 pm
Forum: User Support
Topic: Roughness value and rendering speed
Replies: 16
Views: 300

Re: Roughness value and rendering speed

Btw. on Optix-Denoiser: I'm currently on my Laptop with an old GTX 765M that doesn't support any Optix. With Optix Denoiser enabled (current default settings), it immediately cancels viewport renders because its not available. Maybe the viewport denoiser selection can be included in the detection. K...
by CodeHD
Thu Aug 13, 2020 10:04 am
Forum: User Support
Topic: 2.5a: Env cache and matte traslucent mat
Replies: 5
Views: 58

Re: 2.5a: Env cache and matte traslucent mat

Is your curtain modelled from a 2D-plane or a solid object? I noticed recently that matte translucent seems to behave as 1-directional, i.e. it is ignored when the ray comes from the back side of the face. I didn't test how it behaves with caches but might be similar. See the last post in this GitHu...
by CodeHD
Tue Aug 11, 2020 2:06 pm
Forum: Development
Topic: Wireframe texture
Replies: 10
Views: 399

Re: Wireframe texture

Sharlybg wrote:
Sat Aug 08, 2020 2:18 pm
This a very good addition allowing some sci fi wire effects ;)
missuni2.png
:D

Like this it is a bit like the Voronoi (crackle) texture, but with more explicit control via the mesh.
by CodeHD
Mon Aug 10, 2020 7:48 pm
Forum: User Support
Topic: 2.5a and pointer a material
Replies: 5
Views: 179

Re: 2.5a and pointer a material

Here is an idea for a workaround if you need it: pointermat.png I had a look at the code to try and find out what happens, but didn't yet fully get to the bottom of it. A third material is exported with the correct settings as per the pointed material, but no name string (only the random number) as ...
by CodeHD
Sun Aug 09, 2020 6:15 pm
Forum: Development
Topic: Wireframe texture
Replies: 10
Views: 399

Re: Wireframe texture

That's a cool feature :)

I suppose that LuxCore always gets Triangles as input, so there will be no way to do this with arbitrary polygons as modelled in Blender?
by CodeHD
Fri Aug 07, 2020 6:30 pm
Forum: User Support
Topic: LuxCoreUI config error
Replies: 6
Views: 709

Re: LuxCoreUI config error

Indeed, that setting affects it.

Unfortunately, it just changes the separator to a dot instead of comma :/
by CodeHD
Fri Aug 07, 2020 11:25 am
Forum: User Support
Topic: LuxCoreUI config error
Replies: 6
Views: 709

Re: LuxCoreUI config error

I've just encountered the same issue.

It looks to me as if the mateiral/volume ids in the scene files have comma separation at the 1000's locations, i.e., like "1,600,508" instead of "1600508".

If I compare to old scene files, I see the latter case.
by CodeHD
Tue Aug 04, 2020 2:24 pm
Forum: Development
Topic: Holdout support
Replies: 3
Views: 499

Re: Holdout support

This sounds like a great feature! How is it going to behave in combinations? For example, a holdout material behind glass? I can imagine to place it behind a window, so that you get the glass reflections from inside the room and the remaining transparency to make an "overlay" with another video that...
by CodeHD
Mon Aug 03, 2020 7:56 am
Forum: User Support
Topic: Can't set my rendering device to OpenCL GPU
Replies: 6
Views: 227

Re: Can't set my rendering device to OpenCL GPU

I don't know how the task manager defines GPU usage but this seems to be normal behavior in windows. I also see 0% GPU usage there, and GPU rendering definitely works. Also you will always get CPU usage because there is auxilliary stuff to do, for example data transfer to the GPU to manage. Try to r...