Search found 477 matches

by CodeHD
Sat Aug 09, 2025 6:48 am
Forum: Finished Work
Topic: Footballycaustics ;)
Replies: 3
Views: 501

Re: Footballycaustics ;)

Welcome, and nice render!
Already saw it on Blenderartist the other day :D
by CodeHD
Wed Jul 23, 2025 4:34 pm
Forum: User Support
Topic: LuxCore + Sun = no shadow ?
Replies: 4
Views: 4947

Re: LuxCore + Sun = no shadow ?

Uh, old topic, I don't remember that one in particular I should say :D

About your scene:
1) Moving the sun lamp closer or further away (assuming that is what you mean) doesn't change anything. The Sun/Distant lamp are assumed to be at infinity. Only the orientation angle matters, not the position ...
by CodeHD
Wed Jul 23, 2025 4:13 pm
Forum: User Support
Topic: LuxCore + Sun = no shadow ?
Replies: 4
Views: 4947

Re: LuxCore + Sun = no shadow ?

Hi,

in your file, your Sun light is set to the "Distant" type with a half-angle of 41.35 degrees. So you have an extremely wide, diffuse light source, which just blurs the shadow.

Create a new Sun light with its default settings, and your cat appears ;)
by CodeHD
Wed Jul 23, 2025 3:58 pm
Forum: News
Topic: LuxCoreRender v2.10
Replies: 6
Views: 17452

Re: LuxCoreRender v2.10

Bugfix version 2.10.1 has been released.

Information in the first post has been updated.

Release notes can be found here.
by CodeHD
Sat Jul 12, 2025 8:42 pm
Forum: User Support
Topic: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2
Replies: 6
Views: 28383

Re: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2

Over the original crash issue and the existing code regression at the time, I didn't fully consider what you were trying to achieve in terms of visibility at a time.
At first glance that also doesn't work for me, but I would have to look at that in greater detail at some point, comparing existing ...
by CodeHD
Tue Jul 01, 2025 12:51 pm
Forum: Development
Topic: gamma correction influences luminance
Replies: 1
Views: 10522

Re: gamma correction influences luminance

I could trace the this value (118 / 255) back to mentions of the norm ISO12232. Apparently the exposure of an 18% gray card shall lead to sRGB values of 118 after apoplying gamma 2.2, where (118/255)^2.2 approximately equals 0.18.

I did a test with Blenders default cube scene, rendered within ...
by CodeHD
Mon Jun 23, 2025 8:10 am
Forum: Development
Topic: POLL - v2.11 Development Priorities
Replies: 0
Views: 12271

POLL - v2.11 Development Priorities

Hi everyone,

This is the poll for new feature priorities, based on the previously collected ideas in this thread:
https://forums.luxcorerender.org/viewtopic.php?t=6667

We have decided to not put each individual feature up in the poll directly, but rather group items in a few categories. A feedback ...
by CodeHD
Thu Jun 19, 2025 11:03 am
Forum: News
Topic: LuxCoreRender now available on Patreon
Replies: 2
Views: 10464

Re: LuxCoreRender now available on Patreon

Thank you very much! :)
by CodeHD
Tue Jun 17, 2025 8:51 pm
Forum: News
Topic: LuxCoreRender now available on Patreon
Replies: 2
Views: 10464

LuxCoreRender now available on Patreon

Dear LuxCoreRender community,

As many of you know, BountySource, our previous donation platform, went out of business in 2023. Since then, the project has lacked a reliable way for users, artists, and contributors to support ongoing development and maintenance efforts.

After careful consideration ...
by CodeHD
Fri Jun 13, 2025 8:05 am
Forum: User Support
Topic: animation settings
Replies: 50
Views: 62832

Re: animation settings

I don't have experience with the BakeCPU engine yet either, so unfortunately I can't give any specific advice on this topic.