Hi,
I'm going to ping another developer who has more knowledge about this.
One hint from me: the latest development is happening in branch "for_v2.11", not "master". It might be worth trying to build with that branch. Based on your description, I am assuming you are trying to build "master ...
Search found 498 matches
- Wed Jan 21, 2026 10:35 pm
- Forum: Development
- Topic: building on macOS
- Replies: 4
- Views: 178
- Thu Jan 15, 2026 8:11 am
- Forum: User Support
- Topic: Addons problem
- Replies: 3
- Views: 1222
Re: Addons problem
Hi,
I have checked about the node-copying crash. Indeed, I can reproduce it with Blender 4.5.5 and BlendLuxCore 2.10.2.
In the latest v2.11 development branch, the crash doesn't happen anymore. I will have to go back to check what change may have fixed this, perhaps I can make a 2.10.3 release ...
I have checked about the node-copying crash. Indeed, I can reproduce it with Blender 4.5.5 and BlendLuxCore 2.10.2.
In the latest v2.11 development branch, the crash doesn't happen anymore. I will have to go back to check what change may have fixed this, perhaps I can make a 2.10.3 release ...
- Wed Jan 07, 2026 11:09 am
- Forum: User Support
- Topic: Addons problem
- Replies: 3
- Views: 1222
Re: Addons problem
Hi,
Are there any (error) messages printed in the console during the startup of Blender?
If you don't know how to open Blender from a comman line, on Windows you can open the console from within Blender thorugh the Menu "Window -> Toggle System Console". Please share all the text shown there. You ...
Are there any (error) messages printed in the console during the startup of Blender?
If you don't know how to open Blender from a comman line, on Windows you can open the console from within Blender thorugh the Menu "Window -> Toggle System Console". Please share all the text shown there. You ...
- Wed Dec 24, 2025 2:12 pm
- Forum: User Support
- Topic: Error with Intel Graphics CL_DEVICE_NOT_FOUND
- Replies: 4
- Views: 2094
Re: Error with Intel Graphics CL_DEVICE_NOT_FOUND
Good to hear it worked!
- Wed Dec 24, 2025 8:58 am
- Forum: User Support
- Topic: Error with Intel Graphics CL_DEVICE_NOT_FOUND
- Replies: 4
- Views: 2094
Re: Error with Intel Graphics CL_DEVICE_NOT_FOUND
Hello,
First of all, please be aware that LuxCore v2.10 does not fully support Blender 5.0, even when the OpenCL issue is resolved.
I don't know specifically for this combination of Linux + Intel drivers, but there has been a similar situation with rusticl drivers, see the later posts in this ...
First of all, please be aware that LuxCore v2.10 does not fully support Blender 5.0, even when the OpenCL issue is resolved.
I don't know specifically for this combination of Linux + Intel drivers, but there has been a similar situation with rusticl drivers, see the later posts in this ...
- Thu Dec 11, 2025 8:52 pm
- Forum: User Support
- Topic: Final Refresh Interval
- Replies: 2
- Views: 3158
Re: Final Refresh Interval
Do you mean the setting shown below?
You have to press "N" in Blender to get the side panel and then select the LuxCore tab.
You have to press "N" in Blender to get the side panel and then select the LuxCore tab.
- Mon Dec 01, 2025 9:15 pm
- Forum: User Support
- Topic: One hiccup in Blender 5
- Replies: 2
- Views: 9537
Re: One hiccup in Blender 5
Hello,
sorry for not responding quicker.
This issue has already been taken care of by another developer However, because of the nature of the underlying reason (interaction with Blenders internal data structures), this will only be fixed by the next version 2.11.
With BlendLuxCore v2.10.x, stick to ...
sorry for not responding quicker.
This issue has already been taken care of by another developer However, because of the nature of the underlying reason (interaction with Blenders internal data structures), this will only be fixed by the next version 2.11.
With BlendLuxCore v2.10.x, stick to ...
- Tue Nov 18, 2025 10:22 pm
- Forum: User Support
- Topic: Metal Material, Custom n,k values, Lux Pop / Sopra files
- Replies: 4
- Views: 6856
Re: Metal Material, Custom n,k values, Lux Pop / Sopra files
Not final, but we were discussing an alpha release in December.
- Tue Nov 18, 2025 10:21 pm
- Forum: Works in Progress
- Topic: Various BlendLuxCore tests - Caustics and others
- Replies: 3
- Views: 10640
Re: Various BlendLuxCore tests - Caustics and others
Particularly the first picture has some typical look of many interior bounces, the sort of substructure in the glass. (At least looks like typical things I've seen).
Nothing wrong with choosing a large number of bounces, it may be needed to avoid black sports.
There was a post about glass tables a ...
Nothing wrong with choosing a large number of bounces, it may be needed to avoid black sports.
There was a post about glass tables a ...
- Tue Nov 18, 2025 8:16 am
- Forum: Works in Progress
- Topic: Various BlendLuxCore tests - Caustics and others
- Replies: 3
- Views: 10640
Re: Various BlendLuxCore tests - Caustics and others
This looks like a high path depth was involved 