Search found 124 matches
- Sat May 21, 2022 3:04 am
- Forum: Finished Work
- Topic: Productviz / Packshot by Juliano Lisboa
- Replies: 13
- Views: 2606
Reviews are always welcome https://cdn.discordapp.com/attachments/476391873846444042/977205715749978182/the_one.jpg I do love how you can see through the little tube that goes up to the top :D but should that be full with liquid? It looks like you have not set enough light bounces - can I recommend...
the checkbox in the advanced menu of the material output node This activates cache entries on the material surface, which is independent from volume entries controlled by the checkbox in the volume node. The invisibility or grayed-out display of those settings in BiDir is a bug IMHO. The bug: https...
- Thu May 12, 2022 3:00 pm
- Forum: Works in Progress
- Topic: material and lightning setup advice needed
- Replies: 2
- Views: 236
There is noticeable difference in glossy on left door. Could it be the object normals? Check using the facing direction overlay (every face should have a BLUE overlay) and recalculate normals if needed. Also check that in case you might have custom split normals data (Object Data properties -> Geom...
Hi @Sharlybg, Can I ask exactly how you have setup your environment to use ACES in LuxCore? I am unable to get it working outside of Blender. Some actual examples rather than hypotheticals would be helpful. Right now, BlendLuxCore has no colourspaces support, so am I right to assume you are using th...
- Thu Apr 21, 2022 8:26 am
- Forum: Development
- Topic: Pointer node broken in BlendLuxCore (plus fix!)
- Replies: 1
- Views: 181
Hi :) The Pointer node is missing the drop-down menu where you can select a Material, Volume, or Texture. This makes the node unusable. https://user-images.githubusercontent.com/5019658/164199293-648eb527-91ed-473b-90da-7d021827682a.png I have opened an issue about it on GitHub here: https://github....
- Wed Apr 20, 2022 2:15 pm
- Forum: User Support
- Topic: Dispersion & Rough (Mix) and Noise
- Replies: 3
- Views: 1452
Is there a better way to achieve roughness and dispersion, so as to not create so much "noise" You could try to create some roughness in pure glass trough (very light, high resolution image or procedural) bump mapping :idea: Sorry if this has been asked before, but... why is dispersion no...
- Thu Mar 24, 2022 1:59 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 184
- Views: 176658
Latest version for Mac is working in 3.1 but not in 3.0: Blender 3.0 uses a different version of Python to Blender 3.1, so they are no longer compatible. Being so similar Blender versions The mesh data structure is also quite different in 3.1. Unless the LuxCore team decide to start publishing sepa...
- Thu Jan 27, 2022 11:20 am
- Forum: Finished Work
- Topic: Cornell slomo animation loop
- Replies: 4
- Views: 1539
This looks wonderful! I tried adding a simple "swinging" keyframe to the light, and rendering this myself. And 43 hours later... well it still looks great, but now I have a question :? It appears your video is looping and about 4 seconds at 30fps However the blend file is set to render 240...
- Thu Sep 23, 2021 11:08 pm
- Forum: General Discussion
- Topic: Luxcore vs rest of the world
- Replies: 13
- Views: 5187
Hi, this post is intended to do some justice to Luxcore's bidirectional rendering engine. Just be really careful that you do not bias your testing methodology to try to prove a pre-determined conclusion. In general, it would be optimal to try to be as fair and unbiased as possible, regardless of th...