Search found 125 matches

by Martini
Tue Jun 14, 2022 8:09 am
Forum: User Support
Topic: Forum registration is reported not to be working
Replies: 0
Views: 376

Forum registration is reported not to be working

craouette — 06/12/2022
I am not able to create an account on the forum... there is a message at the bottom saying the site key is not enabled for the invisible captcha... ... 7462777856
by Martini
Sat May 21, 2022 3:04 am
Forum: Finished Work
Topic: Productviz / Packshot by Juliano Lisboa
Replies: 13
Views: 3507

Re: Productviz / Packshot by Juliano Lisboa

Reviews are always welcome I do love how you can see through the little tube that goes up to the top :D but should that be full with liquid? It looks like you have not set enough light bounces - can I recommend...
by Martini
Mon May 16, 2022 1:27 pm
Forum: User Support
Topic: Prism Caustics
Replies: 10
Views: 1067

Re: Prism Caustics

the checkbox in the advanced menu of the material output node This activates cache entries on the material surface, which is independent from volume entries controlled by the checkbox in the volume node. The invisibility or grayed-out display of those settings in BiDir is a bug IMHO. The bug: https...
by Martini
Thu May 12, 2022 3:00 pm
Forum: Works in Progress
Topic: material and lightning setup advice needed
Replies: 2
Views: 609

Re: material and lightning setup advice needed

There is noticeable difference in glossy on left door. Could it be the object normals? Check using the facing direction overlay (every face should have a BLUE overlay) and recalculate normals if needed. Also check that in case you might have custom split normals data (Object Data properties -> Geom...
by Martini
Sun May 01, 2022 4:53 pm
Forum: Development
Topic: Luxcore To Aces Study
Replies: 21
Views: 3053

Re: Luxcore To Aces Study

Hi @Sharlybg, Can I ask exactly how you have setup your environment to use ACES in LuxCore? I am unable to get it working outside of Blender. Some actual examples rather than hypotheticals would be helpful. Right now, BlendLuxCore has no colourspaces support, so am I right to assume you are using th...
by Martini
Thu Apr 21, 2022 8:26 am
Forum: Development
Topic: Pointer node broken in BlendLuxCore (plus fix!)
Replies: 1
Views: 391

Pointer node broken in BlendLuxCore (plus fix!)

Hi :) The Pointer node is missing the drop-down menu where you can select a Material, Volume, or Texture. This makes the node unusable. I have opened an issue about it on GitHub here: https://github....
by Martini
Wed Apr 20, 2022 2:15 pm
Forum: User Support
Topic: Dispersion & Rough (Mix) and Noise
Replies: 3
Views: 1669

Re: Dispersion & Rough (Mix) and Noise

Is there a better way to achieve roughness and dispersion, so as to not create so much "noise" You could try to create some roughness in pure glass trough (very light, high resolution image or procedural) bump mapping :idea: Sorry if this has been asked before, but... why is dispersion no...
by Martini
Thu Mar 24, 2022 1:59 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 184
Views: 197051

Re: LuxCoreRender daily/automatic builds

Latest version for Mac is working in 3.1 but not in 3.0: Blender 3.0 uses a different version of Python to Blender 3.1, so they are no longer compatible. Being so similar Blender versions The mesh data structure is also quite different in 3.1. Unless the LuxCore team decide to start publishing sepa...
by Martini
Thu Jan 27, 2022 11:20 am
Forum: Finished Work
Topic: Cornell slomo animation loop
Replies: 4
Views: 1881

Re: Cornell slomo animation loop

This looks wonderful! I tried adding a simple "swinging" keyframe to the light, and rendering this myself. And 43 hours later... well it still looks great, but now I have a question :? It appears your video is looping and about 4 seconds at 30fps However the blend file is set to render 240...
by Martini
Thu Sep 23, 2021 11:08 pm
Forum: General Discussion
Topic: Luxcore vs rest of the world
Replies: 13
Views: 5805

Re: Luxcore vs rest of the world

Hi, this post is intended to do some justice to Luxcore's bidirectional rendering engine. Just be really careful that you do not bias your testing methodology to try to prove a pre-determined conclusion. In general, it would be optimal to try to be as fair and unbiased as possible, regardless of th...