Search found 104 matches

by Martini
Sun Jun 13, 2021 3:23 pm
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 6554

Re: Performance issues

Of course, with heavier scenes, the performance gets worse, as the amount of data it needs to synchronise to the GPUs increases. Martini, your testing shows that even extremely powerful equipment on a primitive stage has problems. The hardware here is not the issue, it's that 1) the data needed to ...
by Martini
Sat Jun 12, 2021 5:56 am
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 6554

Re: Performance issues

Thanks B.Y.O.B. Viewport performance in order from worst to best: * GPU with Light Tracing - almost hangs Blender in between each scene edit * GPU without Light Tracing * CPU with Light Tracing * CPU without Light Tracing - pretty responsive, feels realtime Sample video: https://youtu.be/E81wXNYpS6w...
by Martini
Thu Jun 10, 2021 11:26 pm
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 6554

Re: Performance issues

Yeah, I agree, we should not be afraid to talk about it (respectfully). There used to be a roadmap - I don't have the link anymore and right now I am already late for work so I can't go dig it up for you, sorry :( I will have another look when I get time. I'm sure I saw it posted on these forums a y...
by Martini
Thu Jun 10, 2021 6:35 pm
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 6554

Re: Performance issues

From what I can test on my scene, turning off Light Tracing in the viewport gives me back 50% - 75% of the responsiveness (while using GPU). Switching to CPU viewport rendering (also without Light Tracing) gives me back realtime viewport responsiveness. This isn't a solution. So basically we are ba...
by Martini
Thu Jun 10, 2021 6:07 pm
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 6554

Re: Performance issues

From what I can test on my scene, turning off Light Tracing in the viewport gives me back 50% - 75% of the responsiveness (while using GPU). Switching to CPU viewport rendering (also without Light Tracing) gives me back realtime viewport responsiveness.
by Martini
Thu Jun 10, 2021 2:29 pm
Forum: User Support
Topic: Performance issues
Replies: 51
Views: 6554

Re: Performance issues

How much money does it take to get this issue resolved? You can solve it for free by pressing z and choose Solid mode, make your scene update, press z and choose Rendered mode. :lol: You really don't have to do everything in rendered mode. :roll: We are subject to the limitations of interacting wit...
by Martini
Tue Jun 01, 2021 4:43 pm
Forum: User Support
Topic: Rendering glass and water together
Replies: 3
Views: 256

Re: Rendering glass and water together

Just curious as I figure out the logic of it: why would the volume priority of the glass be higher than that of the water? because it's closer to the camera? Priority determines which volume "wins" when they are overlapping. You want the glass to take priority over the liquid, because the glass sho...
by Martini
Sat May 29, 2021 8:58 am
Forum: General Discussion
Topic: Luxcore render result with blender cycle result? what i did wrong here?
Replies: 4
Views: 441

Re: Luxcore render result with blender cycle result? what i did wrong here?

the following render results were using the same scene with same HDRI lighting. the first one was rendered with blender cycle(no AI denoise) the second one was done with luxcore(no AI denoise) that we integrated in our 3d software. Can you render it with LuxCore in Blender? To rule out the possibil...
by Martini
Thu May 27, 2021 5:04 pm
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 7
Views: 1349

Re: Color spaces support (aka OpenColorIO v2.0)

Yep, seems to be working perfectly again 8-)

Thank you so much! :D
by Martini
Wed May 26, 2021 6:07 pm
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 7
Views: 1349

Re: Color spaces support (aka OpenColorIO v2.0)

Hi Dade, I think there might be a bug with this, when used together with a ColorRamp? :? I first noticed this when I updated to the 2.6 daily (downloaded binary release from GitHub), on an existing scene with an image texture I was using for Roughness on a Glass material (I noticed it made the glass...