Search found 2 matches
- Wed Nov 07, 2018 6:23 am
- Forum: User Support
- Topic: Optical simulation - Reflection of sun beams
- Replies: 3
- Views: 2340
Re: Optical simulation - Reflection of sun beams
This is likely to happen because the default world volume is not set: you need to set the volume used for rays starting from camera otherwise no volume will be applied for the first segment of the eye path. Yes this works as expected with the default world volume, I didn't think to try that, thank ...
- Tue Nov 06, 2018 3:46 am
- Forum: User Support
- Topic: Optical simulation - Reflection of sun beams
- Replies: 3
- Views: 2340
Optical simulation - Reflection of sun beams
Bidir+Sobol Blender 2.79b BlendLuxCore 2.1alpha3 (compiled from git tag with that version). Playing with mirrors and beams. Would prefer to see beams in homogeneous volume with sky+sun active as I'm interested in varying the sun angle. Disabled sky+sun to see the beams better, and emit light beam di...