Search found 11 matches
- Thu Jul 08, 2021 6:42 pm
- Forum: General Discussion
- Topic: NVIDIA RTX GPUs and KeyShot Accelerate Rendering for Caustics
- Replies: 5
- Views: 4675
Re: NVIDIA RTX GPUs and KeyShot Accelerate Rendering for Caustics
These are my renders :D Thanks for sharing. I am a beginner LuxCore user as well, and have translated some of these scenes into Luxcore for testing purposes. Right now, the ability to do caustics in Keyshot is a clear winner in terms of 'ease of use' but I totally think LuxCore could be a contender ...
- Fri May 28, 2021 1:40 am
- Forum: Finished Work
- Topic: Mirror Communication (No.006 in my Caustic Series)
- Replies: 12
- Views: 6777
Re: Mirror Communication (No.006 in my Caustic Series)
:) I'll have to put the original scene back on the testing block here soon. Been slammed with client work, so had to step away from testing stuff, but will definitely do an update as soon as I can. As for Keyshot and how caustics work there - I am in the dark to be honest. Literally, there's a check...
- Mon May 24, 2021 7:08 pm
- Forum: Finished Work
- Topic: Mirror Communication (No.006 in my Caustic Series)
- Replies: 12
- Views: 6777
Re: Mirror Communication (No.006 in my Caustic Series)
Path + Sobol - Photon GI + Caustic Light Cache below (latest build downloaded today 2.6 Alpha BlendLuxCore)
- Mon May 24, 2021 5:46 pm
- Forum: Finished Work
- Topic: Mirror Communication (No.006 in my Caustic Series)
- Replies: 12
- Views: 6777
Re: Mirror Communication (No.006 in my Caustic Series)
Thanks Dade and Epilectrolytics, I will give it a shot!
- Mon May 17, 2021 8:12 pm
- Forum: Finished Work
- Topic: Mirror Communication (No.006 in my Caustic Series)
- Replies: 12
- Views: 6777
Re: Mirror Communication (No.006 in my Caustic Series)
Quick 'update here' - which might support the theory that there's a bug involved. When I removed the 'Blender Clouds' node from the scatter input on the heterogeneous volume, there is some verrrrrry faint reflection of the bounce 'beam' happening now in the mirror, it's super subtle - especially wit...
- Mon May 17, 2021 7:38 pm
- Forum: Finished Work
- Topic: Mirror Communication (No.006 in my Caustic Series)
- Replies: 12
- Views: 6777
Re: Mirror Communication (No.006 in my Caustic Series)
Tried a 'simplified' scene here - see attached. Screenshot 2021-05-17 143603.png Seems I got 'half' of the beam to show up here - the beam coming from the spot directly to the mirror is showing up (green arrow) - but the bounce off the mirror to the Suzanne is missing in the reflection of the mirror...
- Sun May 16, 2021 3:26 pm
- Forum: Finished Work
- Topic: Mirror Communication (No.006 in my Caustic Series)
- Replies: 12
- Views: 6777
Re: Mirror Communication (No.006 in my Caustic Series)
Hey Dade - thanks for the tip - I had heard this from the guys on the discord as well - and I actually had started with Path tracing and Caustic Cache - and still didn't get the beam to show up. This was an earlier exploration I had done with Path + Caustic Cache. I am also fairly new to LuxCore, so...
- Fri May 14, 2021 5:09 pm
- Forum: Finished Work
- Topic: Mirror Communication (No.006 in my Caustic Series)
- Replies: 12
- Views: 6777
Mirror Communication (No.006 in my Caustic Series)
Some of you are familiar with this scene on the Discord, but wanted to be more active on the forum as well! Here's a scene I built as my 6th installment of my Caustics Series, which is mostly rendered in Keyshot 10 and you can find out more about that series here if you want to see more. (I think a ...
- Thu May 13, 2021 2:18 pm
- Forum: General Discussion
- Topic: spectral caustics in luxcore?
- Replies: 2
- Views: 3804
Re: spectral caustics in luxcore?
these are my renders.
I have been working on adapting some of my 'caustic series' into Luxcore to see how well it will translate.
Haven't tried these two in particular yet, but I do think they'd be possible.
For anyone wondering, I had done these in Keyshot 10 originally. (Modeled in Blender).
I have been working on adapting some of my 'caustic series' into Luxcore to see how well it will translate.
Haven't tried these two in particular yet, but I do think they'd be possible.
For anyone wondering, I had done these in Keyshot 10 originally. (Modeled in Blender).
- Fri Jan 01, 2021 8:23 pm
- Forum: General Discussion
- Topic: Wiki broken
- Replies: 21
- Views: 16368
Re: Wiki broken
Working for me now as well! Thanks