Search found 772 matches

by epilectrolytics
Thu May 08, 2025 3:17 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 139964

More hybrid render engines (with metro / light tracing)

LuxCore has several unique render methods like light tracing and Metropolis sampling that should be utilised in more ways.

Currently there is one hybrid render engine that does light tracing for caustics only on CPU and path tracing independently on the GPU and then adds both results.

In earlier ...
by epilectrolytics
Tue Apr 29, 2025 8:19 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 139964

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

- Expose russian roulette parameter (minimum light bounce) like in Cycles and LuxCoreUI.
by epilectrolytics
Tue Apr 08, 2025 8:37 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 139964

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

Dez! wrote: Sat Apr 05, 2025 7:01 am I also really miss Bevel-shader
Yes, seconded.
There is already a GitHub branch and also some discussion.
Another feature that was included (maybe not finished) but never exposed.
by epilectrolytics
Tue Mar 25, 2025 5:03 pm
Forum: Development
Topic: BlendLuxCore Wheels v2.9a2
Replies: 1
Views: 32139

Re: BlendLuxCore Wheels v2.9a2

In the mean time v2.10.0a1 is out and works well on my MacBook.
by epilectrolytics
Mon Mar 17, 2025 8:18 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 139964

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

- Upgrade the Luxcore fbm texture node to match the current cycles noise node with three color channels, lacunarity, distortion etc.
screenshot.jpg
by epilectrolytics
Fri Mar 14, 2025 5:13 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 139964

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

Good to know it will be accounted for, thanks!
by epilectrolytics
Fri Mar 14, 2025 2:50 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 139964

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

- faster rough glass shader. When adding roughness to current LuxCore glass, it renders slower and the result is darker unlike cycles glass. Could eventually be combined with Disney 2015 shader which contains refraction and is already on the list.
by epilectrolytics
Thu Mar 13, 2025 4:03 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 25
Views: 139964

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

- There is a BakeCPU engine (including lightmaps) that Dade finalized in LuxCore but it was never exposed in Blender. See also here .

- Path Guiding. It is currently developed by Intel and available in Cycles on CPU only. It was voted #4 in the last poll . The Intel version does online learning ...
by epilectrolytics
Thu Jan 02, 2025 9:23 pm
Forum: Development
Topic: BlendLuxCore Wheels v2.9a2
Replies: 1
Views: 32139

BlendLuxCore Wheels v2.9a2

There is a new release of BlendLuxCore 2.9 which now contains Mac versions for Intel and ARM!
On my MacBook M3 on Blender 4.3 it works stable and while BiDir Render speed has improved, PathOCL on GPU is slower than my main installation of LuxCore 2.61 on Blender 3.1.

I recommend to test this new ...
by epilectrolytics
Wed Jan 01, 2025 4:29 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 105
Views: 342270

Re: playing with caustics

Happy New Year to everyone, and it comes with a new caustic cube animation, enjoy!
bd.jpg