Search found 745 matches
- Fri Jun 03, 2022 7:37 am
- Forum: Works in Progress
- Topic: playing with caustics
- Replies: 101
- Views: 78695
Re: playing with caustics
Thanks Charly!
- Wed Jun 01, 2022 4:12 pm
- Forum: Works in Progress
- Topic: playing with caustics
- Replies: 101
- Views: 78695
tumbling cube
Animation with caustic light only.
- Mon May 16, 2022 2:20 pm
- Forum: General Discussion
- Topic: LuxCoreRender Instagram page
- Replies: 6
- Views: 2719
Re: LuxCoreRender Instagram page
Hello, our instagram page is active Thanks! I tried to open an Instagram account but after a couple days they block the login asking for mobile phone number which I'm not going to provide. If there is interest here is an animation that would fit I think (link to the animation file in the first post...
- Mon May 16, 2022 2:10 pm
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 644
Re: Prism Caustics
Thanks Martini!Martini wrote: ↑Mon May 16, 2022 1:27 pm The bug:
https://github.com/LuxCoreRender/BlendL ... issues/773
The fix:
https://github.com/LuxCoreRender/BlendLuxCore/pull/774
Now we need a developer able to merge...
- Mon May 16, 2022 2:08 pm
- Forum: Development
- Topic: Open pull requests
- Replies: 1
- Views: 203
Open pull requests
There is a number of open pull requests of contributors fixing bugs.
https://github.com/LuxCoreRender/BlendLuxCore/pulls
Is someone of the developers with write access still active and ready to merge?
https://github.com/LuxCoreRender/BlendLuxCore/pulls
Is someone of the developers with write access still active and ready to merge?
- Mon May 16, 2022 11:13 am
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 644
Re: Prism Caustics
This activates cache entries on the material surface, which is independent from volume entries controlled by the checkbox in the volume node.Starjukker wrote: ↑Mon May 16, 2022 6:43 amthe checkbox in the advanced menu of the material output node
The invisibility or grayed-out display of those settings in BiDir is a bug IMHO.
- Sat May 14, 2022 3:08 pm
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 644
Re: Prism Caustics
So I tried recreating the scene you attached from scratch and it still doesn't work somehow. In your file the photon cache is not checked for the glass volume. Somehow you cannot see this with BiDir engine so switch to path engine first. Now you can see the "use PhotonGI Cache" checkbox i...
- Sat Apr 30, 2022 8:21 am
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 644
Re: Prism Caustics
2) For some reason I never fully understood (or bothered to folow up), the first ray of light tracing is not visible. It is a very improbable path for eye tracing: - a scatter event needs to happen right inside the laser beam (from random distribution in the whole volume area) - the scattering angl...
- Sat Apr 30, 2022 8:10 am
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 644
Re: Prism Caustics
As already mentioned above, a proper volume setup is crucial. - homogenous volume with scattering and IOR>1 assigned via pointer as interior to the prism - homogenous volume with scattering and IOR=1 assigned via pointer as exterior to the prism, as interior to the volume cube and also checked for t...
- Mon Apr 25, 2022 1:34 pm
- Forum: Finished Work
- Topic: LuxCoreRender Wallpaper
- Replies: 22
- Views: 21748
Re: LuxCoreRender Wallpaper
It's a shame that this iconic luxrender scene is gone, with all the other old stuff as well it seems.
Here is the version from my previous post that runs with current LuxCore 2.6 using caustic cache:
Here is the version from my previous post that runs with current LuxCore 2.6 using caustic cache: