Search found 745 matches

by epilectrolytics
Fri Jun 03, 2022 7:37 am
Forum: Works in Progress
Topic: playing with caustics
Replies: 101
Views: 78695

Re: playing with caustics

Thanks Charly!
by epilectrolytics
Wed Jun 01, 2022 4:12 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 101
Views: 78695

tumbling cube

Animation with caustic light only.
by epilectrolytics
Mon May 16, 2022 2:20 pm
Forum: General Discussion
Topic: LuxCoreRender Instagram page
Replies: 6
Views: 2725

Re: LuxCoreRender Instagram page

Hello, our instagram page is active Thanks! I tried to open an Instagram account but after a couple days they block the login asking for mobile phone number which I'm not going to provide. If there is interest here is an animation that would fit I think (link to the animation file in the first post...
by epilectrolytics
Mon May 16, 2022 2:10 pm
Forum: User Support
Topic: Prism Caustics
Replies: 10
Views: 644

Re: Prism Caustics

Thanks Martini!

Now we need a developer able to merge...
by epilectrolytics
Mon May 16, 2022 2:08 pm
Forum: Development
Topic: Open pull requests
Replies: 1
Views: 203

Open pull requests

There is a number of open pull requests of contributors fixing bugs.
https://github.com/LuxCoreRender/BlendLuxCore/pulls
Is someone of the developers with write access still active and ready to merge?
by epilectrolytics
Mon May 16, 2022 11:13 am
Forum: User Support
Topic: Prism Caustics
Replies: 10
Views: 644

Re: Prism Caustics

Starjukker wrote: Mon May 16, 2022 6:43 amthe checkbox in the advanced menu of the material output node
This activates cache entries on the material surface, which is independent from volume entries controlled by the checkbox in the volume node.
The invisibility or grayed-out display of those settings in BiDir is a bug IMHO.
by epilectrolytics
Sat May 14, 2022 3:08 pm
Forum: User Support
Topic: Prism Caustics
Replies: 10
Views: 644

Re: Prism Caustics

So I tried recreating the scene you attached from scratch and it still doesn't work somehow. In your file the photon cache is not checked for the glass volume. Somehow you cannot see this with BiDir engine so switch to path engine first. Now you can see the "use PhotonGI Cache" checkbox i...
by epilectrolytics
Sat Apr 30, 2022 8:21 am
Forum: User Support
Topic: Prism Caustics
Replies: 10
Views: 644

Re: Prism Caustics

2) For some reason I never fully understood (or bothered to folow up), the first ray of light tracing is not visible. It is a very improbable path for eye tracing: - a scatter event needs to happen right inside the laser beam (from random distribution in the whole volume area) - the scattering angl...
by epilectrolytics
Sat Apr 30, 2022 8:10 am
Forum: User Support
Topic: Prism Caustics
Replies: 10
Views: 644

Re: Prism Caustics

As already mentioned above, a proper volume setup is crucial. - homogenous volume with scattering and IOR>1 assigned via pointer as interior to the prism - homogenous volume with scattering and IOR=1 assigned via pointer as exterior to the prism, as interior to the volume cube and also checked for t...
by epilectrolytics
Mon Apr 25, 2022 1:34 pm
Forum: Finished Work
Topic: LuxCoreRender Wallpaper
Replies: 22
Views: 21748

Re: LuxCoreRender Wallpaper

It's a shame that this iconic luxrender scene is gone, with all the other old stuff as well it seems.
Here is the version from my previous post that runs with current LuxCore 2.6 using caustic cache:
wallpaper.jpg
wallpaper_lux_293.blend.zip
(735.12 KiB) Downloaded 29 times