This is strange, when I open your file with Blender 4.5 and LuxCore 2.10 on my MacBook and hit render I get caustics immediately :?
What hard- and software do you use?
Still I made another file with some changes:
- switch to BiDir with 4/4 Bounces only because Hybrid engine does not work with ...
Search found 784 matches
- Tue Nov 25, 2025 7:35 pm
- Forum: User Support
- Topic: Cant get caustics from top view through water
- Replies: 5
- Views: 1244
- Sun Nov 16, 2025 11:01 pm
- Forum: User Support
- Topic: OpenCL driver API error code: -30
- Replies: 3
- Views: 1268
Re: OpenCL driver API error code: -30
When updating MacOS you might have to delete (user)/luxcorerender.org/ocl_kernel_cache folder before starting LuxCore.
A Metal version would be great indeed.
A Metal version would be great indeed.
- Sat Aug 09, 2025 7:43 am
- Forum: Finished Work
- Topic: Sportycaustics ;)
- Replies: 4
- Views: 96281
Re: Footballycaustics ;)
Good one!
- Thu Jun 12, 2025 6:45 pm
- Forum: User Support
- Topic: BiDir: Gap in Laser Beam wanders with Camera
- Replies: 3
- Views: 40495
Re: BiDir: Gap in Laser Beam wanders with Camera
I've encountered this too:
- Thu Jun 12, 2025 11:04 am
- Forum: User Support
- Topic: animation settings
- Replies: 51
- Views: 276000
Re: animation settings
As I said, I cannot test it since the current LuxCoreUI doesn't work on my Mac.
I can only quote what was said in the link I posted above:
5) once you have all maps, you can load "render-bakedallobjects.cfg" in luxcoreui to do the rendering with the created bake maps (i.e. with only one ray per ...
I can only quote what was said in the link I posted above:
5) once you have all maps, you can load "render-bakedallobjects.cfg" in luxcoreui to do the rendering with the created bake maps (i.e. with only one ray per ...
- Tue Jun 10, 2025 9:09 pm
- Forum: User Support
- Topic: animation settings
- Replies: 51
- Views: 276000
Re: animation settings
Please do not replace emitter objects with different kinds of lights, try to keep it as it.
BlendLuxCore warning:
The scene contains a lot of light sources (1111), performance might suffer (each triangle of a meshlight counts as a separate light)
I don't know how light tracing actually works ...
- Tue Jun 10, 2025 2:06 pm
- Forum: User Support
- Topic: animation settings
- Replies: 51
- Views: 276000
Re: animation settings
Thanks @daros & @bartek_zgo for your contribution, very much appretiated!
- Thu Jun 05, 2025 9:35 pm
- Forum: User Support
- Topic: animation settings
- Replies: 51
- Views: 276000
Re: animation settings
Some older report here.FarbigeWelt wrote: Thu Jun 05, 2025 7:46 pm No. This behavior is quite old. I guess it never got fixed.
I have not encountered this for a long time now.
- Thu Jun 05, 2025 6:19 pm
- Forum: User Support
- Topic: animation settings
- Replies: 51
- Views: 276000
Re: animation settings
You should open an issue on GitHub about this bug.
- Wed Jun 04, 2025 6:16 pm
- Forum: User Support
- Topic: animation settings
- Replies: 51
- Views: 276000
Re: animation settings
Good Job, the interior animation at 32sp looks great
About the issue with the complex glass scene I have no clue
About the issue with the complex glass scene I have no clue