Search found 781 matches

by epilectrolytics
Thu Jun 12, 2025 6:45 pm
Forum: User Support
Topic: BiDir: Gap in Laser Beam wanders with Camera
Replies: 2
Views: 197

Re: BiDir: Gap in Laser Beam wanders with Camera

I've encountered this too:
LuxCoreCPUBiDir.jpg
by epilectrolytics
Thu Jun 12, 2025 11:04 am
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11186

Re: animation settings

As I said, I cannot test it since the current LuxCoreUI doesn't work on my Mac.

I can only quote what was said in the link I posted above:

5) once you have all maps, you can load "render-bakedallobjects.cfg" in luxcoreui to do the rendering with the created bake maps (i.e. with only one ray per ...
by epilectrolytics
Tue Jun 10, 2025 9:09 pm
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11186

Re: animation settings


Please do not replace emitter objects with different kinds of lights, try to keep it as it.

BlendLuxCore warning:
The scene contains a lot of light sources (1111), performance might suffer (each triangle of a meshlight counts as a separate light)
I don't know how light tracing actually works ...
by epilectrolytics
Tue Jun 10, 2025 2:06 pm
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11186

Re: animation settings

Thanks @daros & @bartek_zgo for your contribution, very much appretiated!
by epilectrolytics
Thu Jun 05, 2025 9:35 pm
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11186

Re: animation settings

FarbigeWelt wrote: Thu Jun 05, 2025 7:46 pm No. This behavior is quite old. I guess it never got fixed.
Some older report here.
I have not encountered this for a long time now.
by epilectrolytics
Thu Jun 05, 2025 6:19 pm
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11186

Re: animation settings

bartek_zgo wrote: Thu Jun 05, 2025 2:12 pm about 30% of frames is broken.
You should open an issue on GitHub about this bug.
by epilectrolytics
Wed Jun 04, 2025 6:16 pm
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11186

Re: animation settings

Good Job, the interior animation at 32sp looks great :!:

About the issue with the complex glass scene I have no clue :?
by epilectrolytics
Sun Jun 01, 2025 8:15 pm
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11186

Re: animation settings


I use Luxcore from within our own inhouse app (felixrender)

Oh I see.
I had another go using BiDir this time and got problems with the reflections of the wall caustics on the floor.
These are SDG-paths (specular-diffuse-glossy) and BiDir cannot resolve them in 128 samples so that it looks stable ...
by epilectrolytics
Sat May 31, 2025 4:38 pm
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11186

Re: animation settings

What is to be animated, cam, spotlight or the sculpt?
You provide no blend but an object file, so the materials have to be guessed.

In case the lights are not animated, it should work simply with Indirect Light Cache.
I'm assuming the walls are matte but the floor is glossy and are excluding it ...
by epilectrolytics
Thu May 08, 2025 3:17 pm
Forum: Development
Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 160613

More hybrid render engines (with metro / light tracing)

LuxCore has several unique render methods like light tracing and Metropolis sampling that should be utilised in more ways.

Currently there is one hybrid render engine that does light tracing for caustics only on CPU and path tracing independently on the GPU and then adds both results.

In earlier ...