Search found 524 matches

by epilectrolytics
Thu Sep 19, 2019 11:45 am
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 139
Views: 4547

Re: Path Space Regularization (aka the solution to SDS paths)

...both PSR (on angles) and VM (on space) are just a theoretical exercise to use a trick: to replace a perfect specular glass with a slightly glossy glass. Using the cap for the very beginning and removing any reduction process is exactly what I have done and works better: Now I'm confused, without...
by epilectrolytics
Wed Sep 18, 2019 3:12 pm
Forum: Finished Work
Topic: Lenses and Mirrors
Replies: 9
Views: 166

Re: Lenses and Mirrors

:shock:
Space bowl curvature!
by epilectrolytics
Wed Sep 18, 2019 3:05 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 658
Views: 82710

Re: BlendLuxCore Development

Thanks for relentlessly improving the node system!
by epilectrolytics
Wed Sep 18, 2019 2:57 pm
Forum: General Discussion
Topic: Light tracing with cache?
Replies: 8
Views: 134

Re: Light tracing with cache?

This cache would not be visible directly and it contains no light related information for lookup. Instead it maps screen space onto object space via a cache that tells in which case a diffuse bounce would be seen elsewhere in a mirror or behind glass by telling directly in which pixel. BiDir and PSR...
by epilectrolytics
Wed Sep 18, 2019 12:14 pm
Forum: General Discussion
Topic: Light tracing with cache?
Replies: 8
Views: 134

Re: Light tracing with cache?

sorry for triple post (got called to the door while posting and messed everything up in the hurry)
original post above.
by epilectrolytics
Wed Sep 18, 2019 12:12 pm
Forum: General Discussion
Topic: Light tracing with cache?
Replies: 8
Views: 134

Re: Light tracing with cache?

Thanks for responding! Each entry is a point while a pixel area can cover thousands of objects. To sample a pixel area, you are going to need many cache entries for each pixel so it is 100x100x<big number> Looking for the nearest cache entry in "100x100x<big number>" is also quite expansive. The poi...
by epilectrolytics
Wed Sep 18, 2019 10:32 am
Forum: General Discussion
Topic: Light tracing with cache?
Replies: 8
Views: 134

Re: Light tracing with cache?

sorry double post
by epilectrolytics
Wed Sep 18, 2019 9:31 am
Forum: General Discussion
Topic: Light tracing with cache?
Replies: 8
Views: 134

Light tracing with cache?

This is probably another stupid idea that won’t work but I’m posting it anyways :mrgreen: While experimenting with LuxCoreUi I discovered that LightCPU is the most powerful of all render engines. A hint can be taken from the performance of light tracing within the hybrid engine: Caustics appear almo...
by epilectrolytics
Tue Sep 17, 2019 6:21 am
Forum: User Support
Topic: Light tracing and pool
Replies: 35
Views: 1372

Re: Light tracing and pool

This looks great!
And I like the spots too (Laci was asking for lens flares anyways...) :D
by epilectrolytics
Mon Sep 16, 2019 2:08 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 139
Views: 4547

Re: Path Space Regularization (aka the solution to SDS paths)

Dade wrote:
Mon Sep 16, 2019 2:03 pm
it will happen only after the dust settle down on the battle for SDS paths: PSR Vs. VM Vs PGI.
That sounds reasonable, thanks for the prospect!