Search found 784 matches

by epilectrolytics
Tue Nov 25, 2025 7:35 pm
Forum: User Support
Topic: Cant get caustics from top view through water
Replies: 5
Views: 1244

Re: Cant get caustics from top view through water

This is strange, when I open your file with Blender 4.5 and LuxCore 2.10 on my MacBook and hit render I get caustics immediately :?
What hard- and software do you use?

Still I made another file with some changes:
- switch to BiDir with 4/4 Bounces only because Hybrid engine does not work with ...
by epilectrolytics
Sun Nov 16, 2025 11:01 pm
Forum: User Support
Topic: OpenCL driver API error code: -30
Replies: 3
Views: 1268

Re: OpenCL driver API error code: -30

When updating MacOS you might have to delete (user)/luxcorerender.org/ocl_kernel_cache folder before starting LuxCore.

A Metal version would be great indeed.
by epilectrolytics
Sat Aug 09, 2025 7:43 am
Forum: Finished Work
Topic: Sportycaustics ;)
Replies: 4
Views: 96281

Re: Footballycaustics ;)

Good one!
by epilectrolytics
Thu Jun 12, 2025 6:45 pm
Forum: User Support
Topic: BiDir: Gap in Laser Beam wanders with Camera
Replies: 3
Views: 40495

Re: BiDir: Gap in Laser Beam wanders with Camera

I've encountered this too:
LuxCoreCPUBiDir.jpg
by epilectrolytics
Thu Jun 12, 2025 11:04 am
Forum: User Support
Topic: animation settings
Replies: 51
Views: 276000

Re: animation settings

As I said, I cannot test it since the current LuxCoreUI doesn't work on my Mac.

I can only quote what was said in the link I posted above:

5) once you have all maps, you can load "render-bakedallobjects.cfg" in luxcoreui to do the rendering with the created bake maps (i.e. with only one ray per ...
by epilectrolytics
Tue Jun 10, 2025 9:09 pm
Forum: User Support
Topic: animation settings
Replies: 51
Views: 276000

Re: animation settings


Please do not replace emitter objects with different kinds of lights, try to keep it as it.

BlendLuxCore warning:
The scene contains a lot of light sources (1111), performance might suffer (each triangle of a meshlight counts as a separate light)
I don't know how light tracing actually works ...
by epilectrolytics
Tue Jun 10, 2025 2:06 pm
Forum: User Support
Topic: animation settings
Replies: 51
Views: 276000

Re: animation settings

Thanks @daros & @bartek_zgo for your contribution, very much appretiated!
by epilectrolytics
Thu Jun 05, 2025 9:35 pm
Forum: User Support
Topic: animation settings
Replies: 51
Views: 276000

Re: animation settings

FarbigeWelt wrote: Thu Jun 05, 2025 7:46 pm No. This behavior is quite old. I guess it never got fixed.
Some older report here.
I have not encountered this for a long time now.
by epilectrolytics
Thu Jun 05, 2025 6:19 pm
Forum: User Support
Topic: animation settings
Replies: 51
Views: 276000

Re: animation settings

bartek_zgo wrote: Thu Jun 05, 2025 2:12 pm about 30% of frames is broken.
You should open an issue on GitHub about this bug.
by epilectrolytics
Wed Jun 04, 2025 6:16 pm
Forum: User Support
Topic: animation settings
Replies: 51
Views: 276000

Re: animation settings

Good Job, the interior animation at 32sp looks great :!:

About the issue with the complex glass scene I have no clue :?