Search found 781 matches
- Thu Jun 12, 2025 6:45 pm
- Forum: User Support
- Topic: BiDir: Gap in Laser Beam wanders with Camera
- Replies: 2
- Views: 197
Re: BiDir: Gap in Laser Beam wanders with Camera
I've encountered this too:
- Thu Jun 12, 2025 11:04 am
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11186
Re: animation settings
As I said, I cannot test it since the current LuxCoreUI doesn't work on my Mac.
I can only quote what was said in the link I posted above:
5) once you have all maps, you can load "render-bakedallobjects.cfg" in luxcoreui to do the rendering with the created bake maps (i.e. with only one ray per ...
I can only quote what was said in the link I posted above:
5) once you have all maps, you can load "render-bakedallobjects.cfg" in luxcoreui to do the rendering with the created bake maps (i.e. with only one ray per ...
- Tue Jun 10, 2025 9:09 pm
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11186
Re: animation settings
Please do not replace emitter objects with different kinds of lights, try to keep it as it.
BlendLuxCore warning:
The scene contains a lot of light sources (1111), performance might suffer (each triangle of a meshlight counts as a separate light)
I don't know how light tracing actually works ...
- Tue Jun 10, 2025 2:06 pm
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11186
Re: animation settings
Thanks @daros & @bartek_zgo for your contribution, very much appretiated!
- Thu Jun 05, 2025 9:35 pm
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11186
Re: animation settings
Some older report here.FarbigeWelt wrote: Thu Jun 05, 2025 7:46 pm No. This behavior is quite old. I guess it never got fixed.
I have not encountered this for a long time now.
- Thu Jun 05, 2025 6:19 pm
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11186
Re: animation settings
You should open an issue on GitHub about this bug.
- Wed Jun 04, 2025 6:16 pm
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11186
Re: animation settings
Good Job, the interior animation at 32sp looks great
About the issue with the complex glass scene I have no clue

About the issue with the complex glass scene I have no clue

- Sun Jun 01, 2025 8:15 pm
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11186
Re: animation settings
I use Luxcore from within our own inhouse app (felixrender)
Oh I see.
I had another go using BiDir this time and got problems with the reflections of the wall caustics on the floor.
These are SDG-paths (specular-diffuse-glossy) and BiDir cannot resolve them in 128 samples so that it looks stable ...
- Sat May 31, 2025 4:38 pm
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11186
Re: animation settings
What is to be animated, cam, spotlight or the sculpt?
You provide no blend but an object file, so the materials have to be guessed.
In case the lights are not animated, it should work simply with Indirect Light Cache.
I'm assuming the walls are matte but the floor is glossy and are excluding it ...
You provide no blend but an object file, so the materials have to be guessed.
In case the lights are not animated, it should work simply with Indirect Light Cache.
I'm assuming the walls are matte but the floor is glossy and are excluding it ...
- Thu May 08, 2025 3:17 pm
- Forum: Development
- Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 160613
More hybrid render engines (with metro / light tracing)
LuxCore has several unique render methods like light tracing and Metropolis sampling that should be utilised in more ways.
Currently there is one hybrid render engine that does light tracing for caustics only on CPU and path tracing independently on the GPU and then adds both results.
In earlier ...
Currently there is one hybrid render engine that does light tracing for caustics only on CPU and path tracing independently on the GPU and then adds both results.
In earlier ...