Thank you for your help! :)
I had used spotlights from above in the scene.
I have done further experiments and now i have a deeper understanding of the issue:
Light direct from a lightsource get ignored by the camera.
I have set up a scene here with some point lights and replaced the ground with a ...
Search found 3 matches
- Thu Oct 04, 2018 9:03 am
- Forum: User Support
- Topic: The Black Diamond
- Replies: 5
- Views: 3703
- Tue Oct 02, 2018 7:54 pm
- Forum: User Support
- Topic: The Black Diamond
- Replies: 5
- Views: 3703
Re: The Black Diamond
thx for the answer.
here the scene in a brighter light:
rendering_white_color.png
settings_world.png
the diamond is indeed reflecting the world box colors.
but it shouldn't it reflect/refract the light from above as well ?
shouldn't the concentrated light on the ground be reflected back into ...
here the scene in a brighter light:
rendering_white_color.png
settings_world.png
the diamond is indeed reflecting the world box colors.
but it shouldn't it reflect/refract the light from above as well ?
shouldn't the concentrated light on the ground be reflected back into ...
- Tue Oct 02, 2018 6:06 pm
- Forum: User Support
- Topic: The Black Diamond
- Replies: 5
- Views: 3703
The Black Diamond
Hello,
i just started with blender and LuxRenderer,
and i am stuck with a rendering:
Rendering.png
(The diamond is laying on a plane)
i am trying to create a rendering of a diamond,
thanks to some tutorials i came already pretty far.
i am very satisfied with the dispersion and refraction of the ...
i just started with blender and LuxRenderer,
and i am stuck with a rendering:
Rendering.png
(The diamond is laying on a plane)
i am trying to create a rendering of a diamond,
thanks to some tutorials i came already pretty far.
i am very satisfied with the dispersion and refraction of the ...