Wow, thanks! Sometimes I feel dumb and fail to grasp the details from reality.DionXein wrote: Thu Dec 03, 2020 1:40 pm But usually there are always this black rim. Sometimes brighter, sometimes darker
Search found 4 matches
- Thu Dec 03, 2020 4:15 pm
- Forum: User Support
- Topic: Smoke shadow is fake
- Replies: 6
- Views: 3198
Re: Smoke shadow is fake
- Thu Dec 03, 2020 7:27 am
- Forum: User Support
- Topic: Smoke shadow is fake
- Replies: 6
- Views: 3198
Re: Smoke shadow is fake
For the dark glass, it always rendered dark and I don't know why even if I have set the bounce value to 20 (BiDir + Metropolis). Maybe it's because of the HDRI.
Anyway, there is an option in material output called Shadow Catcher if it's what you mentioned before, but it's unusable in the BiDir ...
- Wed Dec 02, 2020 3:19 pm
- Forum: User Support
- Topic: Smoke shadow is fake
- Replies: 6
- Views: 3198
Re: Smoke shadow is fake
And it fails to render the shadow of the smoke domain either, as you can see from the attachment, the shadow is cubic rather than the correct vapor shadow.
Shadow color controls through material output node. Dark glass - rise light bounce.
And I notice - for correct shape of volume -rise ...
- Wed Dec 02, 2020 8:37 am
- Forum: User Support
- Topic: Smoke shadow is fake
- Replies: 6
- Views: 3198
Smoke shadow is fake
Hi dev, I really like the LuxCore, cause it renders more realistic than Cycles IMO.
But it fails to render the Volume correctly, like someone posted before, it will intersect with the other objects and clip their shape.
And it fails to render the shadow of the smoke domain either, as you can see ...
But it fails to render the Volume correctly, like someone posted before, it will intersect with the other objects and clip their shape.
And it fails to render the shadow of the smoke domain either, as you can see ...