Hi guys !
@Lights_and_Shadows
Really detailed suggestion you gave me there ! Thousands thanks cause it sure makes me wanna try it out ! :D
I wonder tho if simulating the whole lightning studio does impact the render time significantly.
I'll try to give it a shot next week and report here what I ...
Search found 7 matches
- Sat Sep 22, 2018 3:53 pm
- Forum: Works in Progress
- Topic: Diamonds
- Replies: 12
- Views: 15793
- Fri Sep 14, 2018 6:14 am
- Forum: Works in Progress
- Topic: Diamonds
- Replies: 12
- Views: 15793
Re: Diamonds
Hi, no problem. Keep up the good work i really found LuxCore awesome and I really think I could pull something up good enough with it to make it accepted in a work place.
Here is the end comparison between BiDir & Path :
Here is the end comparison between BiDir & Path :
- Thu Sep 13, 2018 5:55 pm
- Forum: Works in Progress
- Topic: Diamonds
- Replies: 12
- Views: 15793
Re: Diamonds
Ok so little update !
The "white / faded" effect when using BiDir got solved by turning "Convert Premul" on the alpha over I was using to mix both render layers.
Something weird came up tho. The glare effect could be applied to the diamond layer only when using Path, and it was showing up ...
The "white / faded" effect when using BiDir got solved by turning "Convert Premul" on the alpha over I was using to mix both render layers.
Something weird came up tho. The glare effect could be applied to the diamond layer only when using Path, and it was showing up ...
- Thu Sep 13, 2018 12:07 pm
- Forum: Works in Progress
- Topic: Diamonds
- Replies: 12
- Views: 15793
Re: Diamonds
Ok seems like connecting the alpha output of the diamonds to the alpha over "fac" solved it. But to be honest i dont really understand why the path behaved differently if i also forgot it...
Edit: Or maybe not fixed cause it cuts the glare effect. Is it possible the background is not really ...
Edit: Or maybe not fixed cause it cuts the glare effect. Is it possible the background is not really ...
- Thu Sep 13, 2018 12:03 pm
- Forum: Works in Progress
- Topic: Diamonds
- Replies: 12
- Views: 15793
Re: Diamonds
Nope the ground and the diamonds are on different Render Layers, should have said it my bad.
Here is the .blend with the hdri. (or is there a way to pack it into the blend ? If so idk how sorry)
Here is the .blend with the hdri. (or is there a way to pack it into the blend ? If so idk how sorry)
- Thu Sep 13, 2018 11:46 am
- Forum: Works in Progress
- Topic: Diamonds
- Replies: 12
- Views: 15793
Re: Diamonds
Oh is that so ? I saw someone rendering gemstones increased eye depth and light depth. Currently rendering it again with them increased from the one I posted.
Here is the .blend no textures used at all for now. Hope it will be all good ! Otherwise let me know i'll stay around :) Thx
Edit: Should I ...
Here is the .blend no textures used at all for now. Hope it will be all good ! Otherwise let me know i'll stay around :) Thx
Edit: Should I ...
- Thu Sep 13, 2018 11:19 am
- Forum: Works in Progress
- Topic: Diamonds
- Replies: 12
- Views: 15793
Diamonds
Hi, getting back to blender I got the pleasure to discover this "new" luxCoreRender. First thing, it look great !
So, back to business. I'm into 3D jewelry modeling and I wanted to give luxcore a shot even if blender seems to have almost no recognition at all in the industry. First exercise, a ...
So, back to business. I'm into 3D jewelry modeling and I wanted to give luxcore a shot even if blender seems to have almost no recognition at all in the industry. First exercise, a ...