Search found 9 matches

by Phantom107
Mon Nov 16, 2020 11:24 pm
Forum: Development
Topic: Supporting LuxCoreRender with Phantom Scatter
Replies: 6
Views: 3327

Re: Supporting LuxCoreRender with Phantom Scatter

I'll work out a proof of concept ;)
by Phantom107
Mon Nov 16, 2020 9:33 pm
Forum: Development
Topic: Supporting LuxCoreRender with Phantom Scatter
Replies: 6
Views: 3327

Re: Supporting LuxCoreRender with Phantom Scatter

Instancing in apps like Octane is intended to be used all with the same material. The materials link up to the object, the object is then linked to the instancing node and this is straight to output. Variety is achieved by giving users the 'instance texture' node, that is random 0-1 for every instan...
by Phantom107
Mon Nov 16, 2020 8:05 pm
Forum: Development
Topic: Supporting LuxCoreRender with Phantom Scatter
Replies: 6
Views: 3327

Re: Supporting LuxCoreRender with Phantom Scatter

Thanks for the reply, I agree only scenario 2 is viable, since LuxCoreRender doesn't have a standalone dedicated UI. I did want to explain both to make myself clear. The DuplicateObject call in the API is great, I'm taking it that after calling this to create 1000 objects, the API is then called 100...
by Phantom107
Sun Nov 15, 2020 11:10 pm
Forum: Development
Topic: TwoSided material
Replies: 45
Views: 22503

Re: TwoSided material

Many thanks for adding the TwoSided material as my usecase is now possible in LuxCoreRender! I'll be supporting :D
by Phantom107
Sun Nov 15, 2020 11:09 pm
Forum: Development
Topic: Supporting LuxCoreRender with Phantom Scatter
Replies: 6
Views: 3327

Supporting LuxCoreRender with Phantom Scatter

HI friends, Phantom Scatter introduction I am the creator of Phantom Scatter, a standalone app that is designed around generating matrices used for the instancing of objects: https://scatter.phantomtechnology.nl/ The most effective use-cases are generating things like grass/forests. By keeping the i...
by Phantom107
Sun Nov 15, 2020 7:30 pm
Forum: Development
Topic: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)
Replies: 6
Views: 4090

Re: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)

No problem, I will let it rest for now, as the page clearly states:

Code: Select all

The officially supported version is 2017
I am happy to use VS2017 to build an awesome app!
by Phantom107
Fri Nov 13, 2020 11:25 pm
Forum: Development
Topic: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)
Replies: 6
Views: 4090

Re: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)

The build finishes perfectly for VS2017. I tried to use VS2019 also but that one didn't work, so for now I'll use 2017! Thanks for the heads up guys.
by Phantom107
Fri Nov 13, 2020 3:58 pm
Forum: Development
Topic: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)
Replies: 6
Views: 4090

Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)

Hello friends! I am trying to install the SDK on my Windows machine so I can experiment / learn and get started on building a LuxCoreRender application. I'm following the exact steps on the guide here: https://github.com/LuxCoreRender/WindowsCompile After calling cd C:\Rendering\LuxCoreRender\luxcor...