Search found 42 matches

by jorari71
Sun May 15, 2022 8:17 pm
Forum: General Discussion
Topic: Trying to migrate a material from Cycles to Luxcore
Replies: 0
Views: 9137

Trying to migrate a material from Cycles to Luxcore

Hello. I'm working together with the creator of a vegetation addon in order to make a version of its addon (currently only for Eevee and Cycles) for Luxcore. Before decide to use a full Luxcore node-groups, I tried to make this node group work through the checkbox of Luxcore renderer: "use Cycl...
by jorari71
Thu May 12, 2022 9:41 am
Forum: General Discussion
Topic: How to add UVmapping to a planks created using Geometry Nodes
Replies: 1
Views: 6033

How to add UVmapping to a planks created using Geometry Nodes

Hello. I'm trying to learn how to use Geometry Nodes combined with Luxcore and I took a Geometry Nodes for generating a floor with parallel and straight planks. The problem is that I don't know how to apply my UVmaps to each plank once I have my wood texture. I know how to create tone variations for...
by jorari71
Tue Apr 12, 2022 7:22 am
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 11848

Re: How to get Godrays

By the way, where can I download a version of Luxcore which works with Blender 3.1?
Best regards.
Jose.
by jorari71
Tue Apr 12, 2022 12:50 am
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 11848

Re: How to get Godrays

Oh , you are using a daily build.
I was using 2.93.7, a stable version of Luscore for production.
With 300 samples and clamp
Questions2_almost_solved2.jpg
ing:
Perhaps I will try a daily build which works n Blender 3.1 . In the meantime I have this.
Thank you.
by jorari71
Tue Apr 12, 2022 12:02 am
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 11848

Re: How to get Godrays

WEll, this is almost solved: Questions2_almost_solved.jpg I have to do some more tests but I think it's under control. The trick with material emitters weas reduce the degree of "dispersion" of the light cone from 90º to 5º and therefore reduce the intensity or power because all its power ...
by jorari71
Mon Apr 11, 2022 11:13 pm
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 11848

Re: How to get Godrays

I'm sorry:
"For a simple fog, only World volume is needed".

Your scene is empty. :roll:
by jorari71
Mon Apr 11, 2022 8:36 pm
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 11848

Re: How to get Godrays

Is it compatible with Lightgroups?
I say that in order to work faster with the best quality.
Thank you!
by jorari71
Mon Apr 11, 2022 7:55 pm
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 11848

Re: How to get Godrays

Aha.
If my model is around 100m tall (100 times bigger than your cube), how should I set the volume nodes' values (in both cases: box or world volume) ?
Questions2.jpg
Thanks in advance
by jorari71
Mon Apr 11, 2022 7:22 pm
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 11848

Re: How to get Godrays

Hello.
Thank you very much for your quick answer!
Oh, I didn't added a volume box. Maybe was this.
Can't wait to try your advice!
Thank you very much! As always. ;)
I will show you the result.
Rgards.
by jorari71
Mon Apr 11, 2022 5:03 pm
Forum: General Discussion
Topic: How to get Godrays
Replies: 13
Views: 11848

How to get Godrays

Hello mates. I am trying to create some good reays from my robot and I don't know how to get them. Although I don't know if this effect is compatible with a clean and clear view of my robot, but I want to emit some light beam from some emitters of my robot. I tried to add an homogeneous volume for t...