Search found 42 matches
- Sun May 15, 2022 8:17 pm
- Forum: General Discussion
- Topic: Trying to migrate a material from Cycles to Luxcore
- Replies: 0
- Views: 12898
Trying to migrate a material from Cycles to Luxcore
Hello. I'm working together with the creator of a vegetation addon in order to make a version of its addon (currently only for Eevee and Cycles) for Luxcore. Before decide to use a full Luxcore node-groups, I tried to make this node group work through the checkbox of Luxcore renderer: "use Cycl...
- Thu May 12, 2022 9:41 am
- Forum: General Discussion
- Topic: How to add UVmapping to a planks created using Geometry Nodes
- Replies: 1
- Views: 8895
How to add UVmapping to a planks created using Geometry Nodes
Hello. I'm trying to learn how to use Geometry Nodes combined with Luxcore and I took a Geometry Nodes for generating a floor with parallel and straight planks. The problem is that I don't know how to apply my UVmaps to each plank once I have my wood texture. I know how to create tone variations for...
- Tue Apr 12, 2022 7:22 am
- Forum: General Discussion
- Topic: How to get Godrays
- Replies: 13
- Views: 15437
Re: How to get Godrays
By the way, where can I download a version of Luxcore which works with Blender 3.1?
Best regards.
Jose.
Best regards.
Jose.
- Tue Apr 12, 2022 12:50 am
- Forum: General Discussion
- Topic: How to get Godrays
- Replies: 13
- Views: 15437
Re: How to get Godrays
Oh , you are using a daily build.
I was using 2.93.7, a stable version of Luscore for production.
With 300 samples and clamp ing:
Perhaps I will try a daily build which works n Blender 3.1 . In the meantime I have this.
Thank you.
I was using 2.93.7, a stable version of Luscore for production.
With 300 samples and clamp ing:
Perhaps I will try a daily build which works n Blender 3.1 . In the meantime I have this.
Thank you.
- Tue Apr 12, 2022 12:02 am
- Forum: General Discussion
- Topic: How to get Godrays
- Replies: 13
- Views: 15437
Re: How to get Godrays
WEll, this is almost solved: Questions2_almost_solved.jpg I have to do some more tests but I think it's under control. The trick with material emitters weas reduce the degree of "dispersion" of the light cone from 90º to 5º and therefore reduce the intensity or power because all its power ...
- Mon Apr 11, 2022 11:13 pm
- Forum: General Discussion
- Topic: How to get Godrays
- Replies: 13
- Views: 15437
Re: How to get Godrays
I'm sorry:
"For a simple fog, only World volume is needed".
Your scene is empty.
"For a simple fog, only World volume is needed".
Your scene is empty.
- Mon Apr 11, 2022 8:36 pm
- Forum: General Discussion
- Topic: How to get Godrays
- Replies: 13
- Views: 15437
Re: How to get Godrays
Is it compatible with Lightgroups?
I say that in order to work faster with the best quality.
Thank you!
I say that in order to work faster with the best quality.
Thank you!
- Mon Apr 11, 2022 7:55 pm
- Forum: General Discussion
- Topic: How to get Godrays
- Replies: 13
- Views: 15437
Re: How to get Godrays
Aha.
If my model is around 100m tall (100 times bigger than your cube), how should I set the volume nodes' values (in both cases: box or world volume) ?
Thanks in advance
If my model is around 100m tall (100 times bigger than your cube), how should I set the volume nodes' values (in both cases: box or world volume) ?
Thanks in advance
- Mon Apr 11, 2022 7:22 pm
- Forum: General Discussion
- Topic: How to get Godrays
- Replies: 13
- Views: 15437
Re: How to get Godrays
Hello.
Thank you very much for your quick answer!
Oh, I didn't added a volume box. Maybe was this.
Can't wait to try your advice!
Thank you very much! As always.
I will show you the result.
Rgards.
Thank you very much for your quick answer!
Oh, I didn't added a volume box. Maybe was this.
Can't wait to try your advice!
Thank you very much! As always.
I will show you the result.
Rgards.
- Mon Apr 11, 2022 5:03 pm
- Forum: General Discussion
- Topic: How to get Godrays
- Replies: 13
- Views: 15437
How to get Godrays
Hello mates. I am trying to create some good reays from my robot and I don't know how to get them. Although I don't know if this effect is compatible with a clean and clear view of my robot, but I want to emit some light beam from some emitters of my robot. I tried to add an homogeneous volume for t...